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Ignis Vi [TLO]
To contribute with the idea and realization of the boss system being a permanent addition to the game, since solo bossing is out of the question. An attempt to mitigate it at the very least.

There are 7 days. 24 hours in a day. So i might have a workaround that favors ALL of the major regions the playerbase has. (US, EU (including UK) and Australia).

The solution: Spawn the bosses every day with a fixed timer (think dino and dragon spawns), but make them spawn in strides of roughly 3.5 hours.

The scenario would be as followed...

All Boss Spawn time:

Monday: 06:00
Tuesday: 09:30
Wednesday: 13:00
Thursday: 16:30
Friday: 20:00
Saturday: 23:30
Sunday: 03:00

If a boss is not fought before the NEXT spawn time, it will be overwritten with the new spawn time.

This could perhaps be a decent workaround to allow equal potential of participation as well as missing out, for all time zones. Perhaps the weekend times could be specifically tweaked considering people are generally more free at those days. It's but a draft/an idea.

The new boss reward should warrant an reinforcement of spawn times to give everyone an equal opportunity.
~It doesn't matter how slowly you go, as long as you don't stop~
fraggelmupp [TLO]
Very nice solution.

Yes from me.
Proud Leader of TLO<br /> <br /> manducare primum, cogitare post<br /> <br /> My people skills are fine, its my tolerance of idiots that needs a little more work
Xiro [TLO]
Fixed timer is the best but better if not fight be lost.So every one have to fight at that time not when friends only are here.
Bob Marley<br /> &quot;Don't care what the world say, I'n'I gonna have things our way.&quot;
Greensky [Drunk]
So, someone could fight bosses 7 times a day?

I've suggested a lower timer to prevent a regular daily time persisting, but not that low.
If we're going to die, let's die looking like a Peruvian folk band.<br /> <br /> You want weapons? We're in a library! Books! The best weapons in the world!<br /> <br /> Bow ties are cool.
Ignis Vi [TLO]
@Greensky

Daily fights with a fixed timer that always keeps moving forward on the clock to favor various timezones, with the addition that fights that are not initiated before the next spawn time will be overwritten by the next spawn time.


The boss fights in itself, in terms of quantity wouldn't change much from the currently existing system, just the spawn time.

This allows for:

1x Emma, 1x Kark, 1x Antha, 1x Gol, 1x Anders, 1x BR at a predetermined time, but at different periods through the week. No different from the current system where the same number of fights already exist.

I hope that makes more sense.
~It doesn&amp;#039;t matter how slowly you go, as long as you don&amp;#039;t stop~
TheDoctor [TLO]
Yes
Greensky [Drunk]
Oh, I see. That makes sense. I would appreciate a known regular time as opposed to the +- timer we have now.

All this really is though is a 27.5 hour regular spawn time. Even a 24 hour regular respawn time would work to edge the time forward since it takes time to fight. So, could be 00:00 then 00:20 then 00:40 and so on. There would be a block of days where it would be in your ability to fight, unless no one fights it. Then, the time would move forward to a time when more are able to fight it and edge forward on subsequent days.

Edited on 06-11-2025 16:08
If we're going to die, let's die looking like a Peruvian folk band.<br /> <br /> You want weapons? We're in a library! Books! The best weapons in the world!<br /> <br /> Bow ties are cool.