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Mr Coffee [TSoH]
Syrnians!
We're aware the numbers for the bosses are not quite what we expected. We also aware that there was some fault with the drops which is scheduled to be fixed.
Hang tight on this, we are working on it. However, this is a good time to get some player feedback on this new feature. Please, keep it civil! Thanks!

Post all Boss related suggestions here for feedback.
8th Member of the 1000 TL club <br /> ~~~ ~~~ ~~~<br /> TSoH 4 Life!
Yuuko [TLO]
I'm glad the numbers are recognised as an issue. From the perspective of a non combat player the rates that people are getting from farming the bosses just kill every currently available event or combat training area.

If current numbers remained unchanged there would be no reason to ever train anywhere else and kills would be crazy fast.


My suggestion would be that since bossing is usually a max level event in most games (thus no xp given) and is primarily done for the drops, that this could apply here. I would even go as far to say maybe even tune the numbers up for xp dropped for each boss, but limited to only being given on the very first time a player killed that boss and never again, making the incentive to fight chasing the drops and not chasing broken rates of xp.


disclaimed: as a non combat player take what i say with a pinch of salt, i've not done the fights myself but i see the numbers.

Edited on 01-11-2020 01:32
WC 100 02:07 10/2/2016<br /> WC 120 23:06 10/1/2017<br /> WC 100mill xp 24/03/2020<br /> WC Level 114, #50 19/10/2016<br /> WC Level 143, #25 7/2/2018<br /> Anascan and Proud
JoveS [-TL-]
[2]01:47 JoveS[-TL-]: make emma 1 hour and share xp on rest
[2]17:25 Isaac[AdC]: it amazes me how people keeps dying<br /> [2] 17:04 Isaac[AdC]: well i would be dumb if i died again<br /> <br /> 104 Critical hit: You struck and dealt 104 damage to the Rima General.
smitts [~ADV~]
Exp shared across fighters would stop 30 people fighting it every spawn being an easy spam exp method.

Would probably be better to not have a 10 minute cooldown, possibly stop individual people fighting more than once an hour?

The boss idea is different and exciting, just needs a little balancing
Azrael [CLEAN]
Emma should be 30-60mins respawn.
Other bosses have higher respawn levels depending on levels.

If you're gonna keep LMC as a guaranteed drop then drop it to 1 per player not 3. If 30 players do Emma 6 times an hour that's 540 new LMC's in the game, it's going to crash the market. Think about not guaranteeing other drops every fight, make the trophy items much rarer than they currently are.

Reduce the exp if the respawn timer isn't going to be changed. So that camping this boss isn't 30k exp per hour for minimal food consumption.

Overall the idea of adding bosses is amazing and great to help bring the game community together, just needs slight tweaks.
~Liu Bei~<br /> -----------------------------------<br /> Your Red Squirrel loved you but it was time to leave... They left 2 Beryl as a Goodbye Gift.
Steve [~FoS~]
Give emma a 60 minute cooldown like the rest of the bosses. That's it. That would resolve the issue of just farming her for XP and drops.

And fix the drops, so far the same 3-4 people have got all the drops and we've all been in the same fight.

Edited on 01-11-2020 02:03
veredek[Army!]: -.- i refuse to call you that<br /> Gods Messenger[Army!]: Oh you will.<br /> Gods Messenger[Army!]: Want these raws? You know what to say.<br /> veredek[Army!]: &gt;.&gt; daddy<br /> Gods Messenger[Army!]: Yea that's right.
Walker [~ADV~]
Are you going to rollback drops?

If there's a known issue with rng, and the same three or four people are getting all the drops it's pretty unfair.
Joined 07/12/2006 (7th Dec for you 'muricans)<br /> <br /> [W]01:08 Mobbie[O.G.]: cool.. we're the same person then cause I'm a multi of Kenny!<br /> <br /> Best week: +1,029,069 &lt;-- See Rubo, I'm NOT ALWAYS a slacker. ;)
smitts [~ADV~]
Just moving Emma to once an hour wouldn't work, as can consistently do all 4 on a rotation, to get clear of 100k an hour with no HP use and great drops.

Because the exp is flat rated, its more beneficial to get everyone in the game to join in together, so they die in the space of minutes you all get your exp and move on to the next

That seems like effort? Just do Anders and Ogre one, takes about 2 minutes of active clicking and 5 minutes of semi-afk combat each hour. And the reward is 80k exp, 2 guaranteed rare gems and less than 300 HP use.

I get rewarding active combat, but that's such a massive leap from any other way of combatting.

(the same applies for fighting Emma at lower levels)
undecided [O.G.]
maybe a mid level boss besides emma with decent rewards like the bigger bosses? for mid levels who train other skills besides combat?
Fight the Waranerus 128 (168hp)<br /> undecided got 1 Saurus hide!<br /> killed my first dino<br /> 3:55 game time on 19/01/2020<br /> <br /> HolyEvil(173) attacked undecided, and did 1 damage
Solunar [Choob]
I'd appreciate a lower level boss, who was maybe half the level of Emma
~Sol~ :D<br /> <br /> You have married Thorne!<br /> 5th March 2020.
Zuvan [-BA-]
This is a suggestion for bosses and game in general...

replace the RNG with a new one, obviously the coding is 100% wrong people are getting tons of drops, all the scrolls and everyone else getting nothing...

this is 100% because of RNG in my opinion lol
[0]10:01 Waiting for Zuvan...<br /> <br /> [3] 22:29 (Mod)Prometheus[TSoH]: naw, not really.<br /> [3] 22:29 (Mod)Prometheus[TSoH]: Zuvan -- Muted<br /> <br /> [2]14:05 (Mod)Moderator: Zuvan - No Red Chat for you!
Ham [Hobos]
I would enjoy a lower level boss. Not quite at the level to fight Emma, so people a little lower level are kind of getting shafted compared to people who are a little higher level.
Google won't search for Chuck Norris because it knows you don't find Chuck Norris, he finds you.<br /> <br /> Suggestions:<br /> <br /> 1.Run, before he finds you.<br /> 2.Try a different person.<br /> 3.Try someone less dangerous.
stone666 [CLEAN]
i would like some kind of timer so we know when the boss is going to spawn again.
2014-05-04 19:44:33 stone666(47) did 9 damage to Call_me_God. Call_me_God had 111 HP left.<br /> Call_me_God(120) attacked stone666, and did 8 damage. stone666 had 42 HP left.
Ignis Vi [*TF*]
+1 smitts and Ham

I have 2 points of interest for now, other than the mentioned numbers issue:

1. It seems kind of odd that Anders (Boss level 2) seems to deal less damage in general to the fighters compared to Antha and Karkinos (Boss level 1)

2. The drop rate of the new chests, and/or the drop rate of the top tier ores in them, should be greatly nerfed, because a quick influx of bloodstone and titanium ore makes high-end mining obsolete

(Edit)

3. I suggest to add more possible results in the Tirnus chest content pool. This allows bloodstone and titanium ores to be nerfed even more, which is needed.

4. This is a direct reply to the players who incited a boss fight one time per hour. I think one time per hour for the level of drops you get out of them, as well as the exp, is too much for an hour. I'm suggesting two alternate options that would forsake exploitation:

Every 12 hours
Once a day

Importantly, this should be based by the individual player. Could incite strategic planning and preparations amongst a group. Furthermore the death of an individual players boss, should be noted in the "stats" excerpt. Like "You killed Emma at xxx", so you can always plan ahead for the next boss fight.

Edited on 01-11-2020 10:03
Fishing level: 119 (19191919 exp, 443978 for next level) - Oct. 2020
Odoacer [~one~]
Agreed on nerfing the contents of the chests. Bloodstone and titanium ore from them is just ridiculous, considering the difficulty in getting them otherwise.

Also, Thabis raws shouldn't be dropped so freely, especially if I'm nowhere close to the fishing level needed to catch them. All it does is make Thabis even more obsolete.
[3] 18:38 Foxy[~one~]: *pushes all out of the way* no squishing my son &gt;:(<br /> <br /> 120 mining: 2019-02-11<br /> 140 mining: 2019-12-22<br /> 170 mining: 2020-06-12<br /> <br /> Mining level: 156 (50000000 exp, 403263 for next level)
Ihit Youdie [~ADV~]
The predictability of always having a spawn is what is making this overpowered imo.
Rag [-OLD-]
Well, normal combat is dead due to this update. And it further devalues non combat resource gathering. Thumbs up
Azrael [CLEAN]
+1 on a slightly lower levelled boss than Emma, but isn't going to happen. See you all in 3 months :/

Rich get richer...
~Liu Bei~<br /> -----------------------------------<br /> Your Red Squirrel loved you but it was time to leave... They left 2 Beryl as a Goodbye Gift.
Yuuko [TLO]
"Well, normal combat is dead due to this update. And it further devalues non combat resource gathering. Thumbs up"


Basically.

Lets take a look at this. Its easy to complain about woodcutting having huge hourly xp at 48k an hour, but I was almost level 200 before I could access that. This update gives even greater hourly xp than that at much lower combat levels. Especially to low end CL players that jump into full fights that die quickly and they have a safer chance of not dying. I'm seeing people state that a full rotation of the bosses once per hour is still 100k hourly combat xp.


Wood is worthless, guaranteed Carnelian drops are gonna crash that income source for woodcutting, and as for hp from seeds or farming, well I hate this update so much that I never want to support it by selling my hp to fighters.


Unless this gets changed drastically, something like a once per week fight similar to how other games have a weekly raid reset, then I have no reason to do anything but hoard forever.


This hasn't just killed every other combat location, it's killing other skills too like woodcutting and even fishing with huge drops of Thabis raws.


EDIT: "I got 2 ancient wood out of one and a clannie got 100 hop seeds out of another."
GG, now wood scroll is useless too.

Edited on 01-11-2020 14:06
WC 100 02:07 10/2/2016<br /> WC 120 23:06 10/1/2017<br /> WC 100mill xp 24/03/2020<br /> WC Level 114, #50 19/10/2016<br /> WC Level 143, #25 7/2/2018<br /> Anascan and Proud
Goosh [TLO]
Hard cap each player at running each boss once a week. This way, running a boss is more like a weekly treat, and it won't break combat experience. You could organize something like a weekly raid night with your clan/friends and have something to look forward to each week.
[2]03:39 Mr Tiddles[CFH]: most mountains are also 95% mountains<br /> <br /> [2]03:40 vatsuak[*TF*]: mountains are big because they have no natural predators
Steve [~FoS~]
What Goosh said,

I agree with a players cooldown making the bosses once or twice a week. Not a once an hour thing.
veredek[Army!]: -.- i refuse to call you that<br /> Gods Messenger[Army!]: Oh you will.<br /> Gods Messenger[Army!]: Want these raws? You know what to say.<br /> veredek[Army!]: &gt;.&gt; daddy<br /> Gods Messenger[Army!]: Yea that's right.
Oom Thys [Snake]
I agree with Goosh.

Main problem with the bosses that I see is that it's made regular combat irrelevant once you have high enough hp. Also once you have high enough hp, no other combat skills matter. You could have 1 attack, 1 def and 1 str with high hp and get the same max xp as bella each hour currently.
&quot;Everone's got a plan until they get punched in the mouth.&quot; -Mike Tyson
Savage [LoC]
1) Boss Arrival

- Red Chat, just a red sentence announcing the boss is arriving (before spawn time obviously)

2) Sign a Contract

- Go to Rima-City Gates to sign a contract for the boss
(Set amount of people per boss) (first come first served basis)

If the above causes problems and it's the same people in each boss fight then the below could be suggested:

- Cooldown in place for each player after the boss is defeated, this will allow it to be fair and other players will get a chance

3) Reward

- Split exp between fighters
-
-

Pretty much where I am at
Rag [-OLD-]
I wouldn't say the xp gains are the huge problem, as other skills nowadays gain a lot more xp (I still remember the fishing nerf back in the days, -100 mil xp for me as fishing was so OP...), which also makes no sense at all considering xp gain distribution nowadays).

Problem is the game changer we have here. A relaxed semi-afk game turns into a around the clock boss hunting game.
If you want all four per hour, which you should, to stay competitive in the xp hunting game (high scores).
If you don't, better forget training combat as you'll be getting nowhere compared to other players. Normal combat locations are only fillers now in between the hunts.

Also it makes no difference if you go there naked or in best gear. You only need enough hp to survive the highest hit and enough food to heal through. The other 30+ player can to the killing and you'll still get full xp (and probably drops).

Which leads to the next point: a fight of 30+ vs. "boss" is stupid with syrnias game mechanics.
You use next to no food and have basically no risk to die if you can survive the highest hit.


So either town down the boss xp in line with normal mob xp, as it's actually easier to fight bosses.
Or the bosses need some serious buffs, e.g.
- chance to 1-hit-kill regardless of hp
- ruin your equipment a lot more often (which will only lead to naked fighting, so probably won't help)
- or increase in power (all stats) per additional player fighting it (like +10% or +20% power per player)

Bbasically if xp and drops stay as it, then it needs to be seriously risky, and not just another grindfest.


But personally I fear that the main issue (this is no longer an AFK game) will turn away some players.
iota [-^-]
i would prefer a mechanism that limits access to the bosses based on a player by player basis rather than on mechanism that limits access to the bosses based on cool down times / times of day (like the access to arch 5) / etc.

i noticed that the statistic of how many times we had already fought a boss was already being kept track of ; i would think that could be used ; for example, if it is decided that players can only fight a boss 3 times per week (or whatever number is decided upon), then, when our increment of fights is plus 3, we can no longer fight that boss until the next week

i suspect that like many others, i am only able to actively play here and there ; the rest of the time i play afk / semi-afk ; if access to the bosses is restricted by long cool down times (like at present) or times of day (like arch 5), i will seldom be able to take advantage of this new content
Ignis Vi [*TF*]
I fully agree with Iota to make the boss respawn times player based, rather than a global reset. This erases the possability of not being able to fight those at a consistent base because you have the misfortune of having a disadvantage with your timezone.
Fishing level: 119 (19191919 exp, 443978 for next level) - Oct. 2020
chadRN [~FoS~]
Countdown timer at boss locations for spawn would be nice for instances when nobody is online when last time boss died.
57 cheezy struck and dealt 57 damage to the Frost giant. 911/2000
smitts [~ADV~]
I do like the idea of limiting it to 3 a week or some cap on the number of times it can be fought.

It would keep them as a rare event, and would require people to plan with others on when to fight.
Mr Coffee [TSoH]
Keeping track of when they spawn is going to be troublesome.
Perhaps on the boss screen when you go to see him/her, it can say something like "Emma the Teacher was defeated last on 2/11/20 22:02" or something. Then we can at least do the math and figure out when the next spawn will be.
8th Member of the 1000 TL club <br /> ~~~ ~~~ ~~~<br /> TSoH 4 Life!
chadRN [~FoS~]
+ 1 promeh
57 cheezy struck and dealt 57 damage to the Frost giant. 911/2000
Rag [-OLD-]
Absolutely. As is right now it's a pain to keep track and won't work for smaller clans/groups of friends in the long run.
Twitxhy [*TF*]
I want cooler location images for the boss locations rather than the gray AC3 image.
[2]01:45 (Mod)Moderator: Twitxhy - Unmuted <br /> <br /> piranhattack has declined Cooked Piranha for you at Kinam<br /> <br /> Smithing level: 98 (9999999 exp, 1 for next level)
Ignis Vi [*TF*]
I'd say implement further nerfing to boss exp. Here's my input:

Boss level 0: 1000 exp for Attack, Defence, Strength and Health
Boss level 1: 2000 exp for Attack, Defence, Strength and Health
Boss level 2: 3000 exp for Attack, Defence, Strength and Health

This would give people who miss out not a significant disadvantage anymore, but still would give a decent bonus. The new boss mechanic is good but it needs a further nerf to make it fairer. The impetus for the boss fight should be a chance for great loot, and even though it still needs exp to make it worth the time, I still think the surplus exp added to regular combat is still too much.
Fishing level: 119 (19191919 exp, 443978 for next level) - Oct. 2020
G Bob [TLO]
1. lower exp. (what Sephi said sounds good)
2. timer (my clan is keeping times easy, but smaller clans cant do this)
3. if the exp. gets lower than maybe more drops? I mean.. you cant make the boss spawn at 17h, giving low exp, and low drops. It has to be something that people want to come, make time to come and kill, cause the drops are nice and maybe get the chance of a great drop. So the drop list I saw at a boss likes nice. Maybe get it at the rest as well?

https://prnt.sc/vdb07o

As you can see in the image above. But Karki doesnt get a list like this,only 1 or maybe 3 players get drops.


Thank you, I love the Bosses
I Hate the dude called: I Hate BOB!<br /> <br /> [W]09:02 Bex[TLO]: haha you rock! made me giggle for real xD
JR III [O.G.]
High xp low drops or low xp high drops.

+1 to “Emma was last killed at XX:XX”
St0rmz_ [*TF*]
Will put my input here rather than just talking to Clanniez_ regarding them.

I feel like the balance from level 0 to 1 is not cascaded across from level 1 to level 2 bosses.

For example... Emma can hit about 55 / 60ish from what we have seen and has 2000hp.

However Anthas can hit about 103 with 2400hp and karkinos can hit about 116 (from what we have seen) with 2600hp. So the max hit has just about doubled give or take a few...the hp increase is quite minimal as well. I would say anthas and kark need atleast another 1khp each if not more.

However it then comes to the level 2 boss anders and i think his normal attacks should be in the range of high 80's to low 100's and he should be able to hit 140/150ish with his more powerful attacks.
But anders is still lacking in health at 3800hps...he should be have 5k hp if not more...

The level 2 boss just doesn't seem to be a level 2 boss. It's just like anthas or kark with different hp and more rewards...he needs a huge buff in my eyez_

Again any further progression I.E into level 3 boss mode needs to then blow anders away as well.
M2H has payed 10780 gold to free you from the Sanfew jail.<br /> <br /> The corpses of Peglegs are all that remain at Pensax after being hit by a St0rmz_<br /> <br /> All pirates fear St0rmz_ and with good reason after what he did to the Peglegs.
Greensky [Drunk]
My first thought when I saw the bosses was there should be additional requirements to fight them.

Emma is in the university archive, and who hangs out in universities and university archives, but students of universities. Therefore, it makes sense to have a minimum constructing or trading level before you qualify to fight Emma.

Karkinos drops fish that are only accessible to higher levels of fishing and cooked by higher levels of cooking. To fight Karkinos, why not establish a minimum cooking or fishing level first?

Antha ... ditto but for mining or smithing.

Anders seems to be purely a fighter, so a minimum combat level to proceed. Or use some of the other skills as requirements. Maybe high levels of woodcutting or farming.

The above would encourage players to level other skills that they may not have considered before. In exchange they get the chance to fight additional bosses.

Of course, the above will not be popular among the pure combaters who want to continue fighting all of the bosses, but it gives more meaning to them and recognizes that there are other skills in the game.

Regarding the schedule. I like the predictable unpredictability of dinos where they may or may not appear, but if they do it will be at a specific time. It would be interesting to have one boss appear every hour, but you never know which one. If that is too frustrating, set a four hour rotation, so each boss may or may not appear every four hours.

Right now, all the bosses appear at a known time, are staggered and don't require any special requirements. In fact, high level combaters can just join the fight naked and not risk any armour or weapons and if they happen to die, they might lose a few odds and ends of food. There really should be a penalty for not having armour and a weapon. Think dragons and Sekhmet who have special requirements or they hit harder.

In order to get Emma to appear in the first place, a certain level of donations had to be reached (I assume). This could be an opportunity for a great gp sink in the game where each boss will only appear once a certain level of donations is reached. Emma gp as that is what is required at universities, Karkinos maybe needs high level fish donations, Antha needs ores, Anders needs wood (ooh a wood sink would be great for this game too).

Those are the thoughts in the very limited experience I've had with bosses and the ideas above are not necessarily related, so take none or one or several, but whatever you do, take them with a grain of salt.
If we’re going to die, let’s die looking like a Peruvian folk band.<br /> <br /> You want weapons? We’re in a library! Books! The best weapons in the world!<br /> <br /> Bow ties are cool.
St0rmz_ [*TF*]
I do think for example if Karkinos uses sundering blow on you and you don't have a shield equipped then that should leave you vulnerable for a critical hit that's way above your health.

Going in naked and getting the exp and chance of the drop is a bit disappointing for a boss fight.. The boss should recognise this and and deal huge, if not Death dealing damage to them.
M2H has payed 10780 gold to free you from the Sanfew jail.<br /> <br /> The corpses of Peglegs are all that remain at Pensax after being hit by a St0rmz_<br /> <br /> All pirates fear St0rmz_ and with good reason after what he did to the Peglegs.
Solunar [Choob]
Want to make it extra spicy? Add a cooldown upon death before you can respawn at Sanfew.
~Sol~ :D<br /> <br /> You have married Thorne!<br /> 5th March 2020.
BLOODYSKY [Drunk]
Boss Minions Invading Location To Protect Their Boss.

You're Attacking Emma Minion At Archives CL.30
Kill The 1000 Emma Minions To Open Emma. When All Minions Are Killed It Starts A Countdown 60 minutes and Emma appears for players to attack.

~~~

Island Specific Bosses, Scroll Fragments From Minions To Give Emma For Interesting Useful Scrolls To Unlock/Explore New Territories.
[2]21:56 Tree Hugger[AFK]: great, sky has a siggy now :P<br /> I &lt;3 J00 Mysterious Awesomeness Being! :)<br /> [2]17:22 BLOODYSKY[Drunk]: Is this Hug~Mod or Grumpy~Mod? or? :P<br /> [2]17:22 (Mod)Moderator: BLOODYSKY - Hugged
Rag [-OLD-]
2 ppl fight vs. Anthas (took ~45 mins, and I used ~4k hp)


Antha the Cave Troll was defeated.
All warriors gained 6200 attack exp!
All warriors gained 6200 defence exp!
All warriors gained 6200 strength exp!
All warriors gained 6200 health exp!
All warriors gained 1000 speed exp!
All warriors got 7 Rocks!
Rag got 3 Gold ore!
Cousin Bubba got 22 Gold ore!
Rag got 1 Anthas club!



So it's obvoius that more players fighting generate more drops (as Anthas drop list is always very long with 20+ ppl fighting, and some ppl also got multi drops then)

IMO that makes no sense. If you want Antha to give more drops, they should not decrease if you fight him with only a few ppl...creates zero incentive.
Savage [LoC]
Them drops are poor.
Savage [LoC]
^ Them drops are pathetic.
Rag [-OLD-]
Killed Antha 23 times: 4 ore chest drops

these 4 ore chests contained
- 7 rocks
- 6 coal
- 1 syriet ore
- 10 rocks

Yes, the drops are pathetic in general...
G Bob [TLO]
After many more fights, 100+ , I can say this:

1. I like the fact that you know the times the boss comes. This made me play more, made me set an alarm at night to come and kill more.
I cant come to all, but at least I try

2. The exp. its ok as it is. Its a Boss, you use pto and kto and food and items and time in front of pc. It has to give you exp. its...a Boss

3. Bosses need to do extra dmg. , or kill the player, if the player doesnt have all the items on.
4. When you say Boss, its like...end game monster (for now anyway) so...as Greensky said (good post), make it so we need certain lvl at other skills to enter.
Example:
Emma: cl 50, trading 20, constructing 20
Antha: cl 80, mining 85---or speed 50(he gives speed exp), Attack 85 (he breaks weapons)
Karki: cl 80, fishing 80, defence 85 (he breaks shields)
Anders: cl 100, defence 100(he breaks plates), and...something else

5. The drops. hmmm, I think they are low. Karki drops crabs to all...why? I mean...only a few players that can kill it can cook crabs. I think this is better:
All players got 50 shark
Player X got 30 crabs
Player Y got 34 parrot fish
...etc
Player C got 1 Amethyst

Like Antha gives some other types of ores.
So make the permanent fish something lower than crabs and the high lvl fish as a bonus drop to..some or none.
Antha, its a boss that gives to all player rocks...really? rocks? and sometimes 3 gold ores...3? from a Boss? Make it silver or gold ore for all, and platina/syriet/obi ore in low amouts for the rest or for only a few or for none.

Also, we need another drop for Karki. Antha has a chest, Anders has a chest. Make something for Karki.

6. I get it the the BS ore is rare from chest. My clan opened 30-50...Lost count, and we got 0 or 1, cant remember if that one was from a chest.
Ok its rare, but... do we have to get rocks cooper and tin? Really? Make it from Coal and up. Its a drop from a boss....

7. Bosses life goes up sometimes after a hit. I lost the pic pic link, but I think a ticket was made


I know that some of this things are still in work, just saying my opinion.

But you have to admit, after 100+ bosses killed, I have: zero books, zero shells, zero clubs, 1 sword, zero pura ore, zero tit ore, zero bs ore, zero timus chests.

So..yeah the drop is low. I am now fighting only for the exp. And praying that I get a little something extra.
I Hate the dude called: I Hate BOB!<br /> <br /> [W]09:02 Bex[TLO]: haha you rock! made me giggle for real xD
smitts [~ADV~]
I dropped it in chat earlier but I'll put it here.

The drops at the moment are pretty irrelevant, the exp is so good we are all there fighting them anyway.

I get as much exp fighting the bosses once a day, as I did spending full time combat at Beset. In essence I now don't do normal combat, just boss fights and the 40 minutes - an hour of active time per day, is as much as I got doing a full 12 hours of active fighting.

So yes, the exp is still ridiculously overpowered, however if as the implication is that there are more changes coming and the exp does get lowered, then probably the drops may need looking at.

Regarding G Bob's drops, the same people have fought 100 creatures and got a significantly higher proportion of the drops. It's the same names that pop up again and again getting the drops even though there are 15 - 25 of us fighting it each time.
Are we sure the RNG works as it is meant to?
Savage [LoC]
[7]Boss Chat
Ignis Vi [*TF*]
Nerf the exp already...
Fishing level: 119 (19191919 exp, 443978 for next level) - Oct. 2020<br /> <br /> 92 Critical hit: You struck and dealt 92 damage to the Rima Knight. 0/67
iota [-^-]
re:armor

i agree that you shouldn't be able to fight naked

on the other hand, i lost 3 pieces of armor in one fight against anders ; maybe for the big clans or big fighters, that is trivial ; but that is a rather large amount for me to lose in just one fight with basically little to no drops to make up for it ; i've been in several fights now when there was no drop for anyone

so, i guess what i am saying is there needs to be a balance
Isaac [AdC]
Exp could stand as it is, but only if the frequency of spawn is reduced significantly in my opinion. Of course, it is not my game, so this is only feedback I give.

The reason is that as has been stated, fighting each boss every day (which in many days is possible with some effort) can give the exp that one normally would get in a day (maybe not in a full day but almost) fighting at cata for example, at the levels that those bosses are probably intended to be fought for an exp boost. This supposes a great change to the game as it was, literally allowing people that pay attention to almost double the gains of full afk people without doing f1m.

Edited on 21-11-2020 20:27

Edited on 22-11-2020 07:59
Combat 147 100089437; 27/03/2019<br /> Total 1195 200001433; 15/10/2020<br /> Farming level: 81 (5000026 exp; 18/04/2019<br /> <br /> 80 Critical hit: You struck and dealt 80 damage to the Serpopard. 0/58 (120 str; 115 power)
Rag [-OLD-]
Yep, adding armor requirements would just change it so that bosses are only for the rich, increasing the gap even more.
IMO nothing wrong in fighting bosses with cheaper lower tier stuff (e.g. platina or syriet).

Adding arbitrary non combat requirements also makes little sense IMO.
Right now it's just about the xp. Balance would be created IMO if xp is a bit lower than normal hourly combat xp, but that it actually gives good chances for proper/rare drops. Gaining lower xp for chance of drops would give us more to think, cause XP is king, so if something gives you more xp, even if no drops, you will do it.
Durins_Bane [Moria]
The drop pool should be static for normal drops. Instead of 50% of fighters getting drops which punishes small groups of players from taking down bosses. If its 10 drops for 20 players and 10 drops for 5 players that would encourage small groups to spend the extra hp cost fighting a boss for the drop benefit instead of refusing to fight because they don't want the cost.
I am the Bane and i bring the Pain.<br /> <br /> R.I.P murderdoll22<br /> R.I.P Marley<br /> <br /> <br /> Success has many fathers and failure is an Orphan.<br /> <br /> Pain is Temporary Pride is Forever.<br /> <br /> ALBA GU BRATH!
Jeffreyj [Pond]
Given that the bosses been around for a month I figure its about time to give my feedback on it.

First of all I really like the additional content this brings to the game. Killing bosses and doing world events always was something I enjoyed doing in other MMO's and its rather enjoyable in Syrnia as well.

Feedback wouldn't be feedback though if there wasn't something I dislike about this update.

1. Frequency
I believe that the bosses spawn too often. By having it spawn the amount of time it does it makes it less special to fight them. I think that it should feel like an accomplishment every time you kill a boss. At this point it doesn't feel like im killing something special when i'm downing a boss.

2. Experience reward
With every boss killed you get about 2-4 hours worth of experience compared to training combat in another way. I believe the amount given is way too high and makes combat progression in Syrnia a ''do bosses or get out''.
If you don't kill bosses you might lose out on way over 40 hours worth of experience a week. This will become even more if more bosses get added that give this same amount of experience.

3. Difficulty
At the moment I think the bosses are not difficult enough. I think the scaling is alright but given that people fight it naked because the game doesn't punish you is not how it should be. I would like to see it more in line with dragons.

4. Loot
I think that better loot should be handed out after the point above are changed.


I think that bosses in its current state are bad for the game longterm. The bosses force you to join in or you won't be able to be competitive. We already had individuals quit the game because of this and i'm pretty convinced we have people who will get burned out. Having people setting alarms in the middle of the night just to fight a boss is not what you should want.

How to tweak it would be up to the devs. A wise decision would be to stop bosses from spawning till a balance is found that doesn't break the game like it does now.
Joined: July 01, 2005 - 18:59<br /> <br /> 32nd player reaching mining level 85<br /> 27May2009: 14th player reaching Mining level 100<br /> 30october2020: 13th player reaching lvl 200
Rag [-OLD-]
I don't think boss fights can every be made exciting in the syrnia context.
Either you have the hp to survive the highest possible hit, then you have no risk of dying, or you do not.

If necessity to wear hightest level gear with good risk of breakage, then bosses will degrade to "only for the rich" over time. This could lead to less ppl willing to participate.
If there's a substantial risk of death (like making their max hits higher, or making to double hits for insta kill, or limiting players ability to heal in a boss fight, etc...) for everybody, then this will also decrease the willingness of people to participate.

Less participation will make them "harder" (=longer fights and more hp usage), leasding to even less participation -> risk of total neglection


If on the other hand bosses stay as is and e.g. 3 more get introduced, then we'll be looking at the necessity (to stay competitive) to kill 6-10 bosses per day (currently 3-5, anders every day, antha/kraken 1-2 times/per day), which IMO will drive people away (this was always a very slow paced AFK game, bosses change this a lot).


In my opinion the rewards of bosses should be switched around
- decrease XP gains to be on par with normal combat (considering travel and combat time xp need to be cut down to roughly 1/3 of what it's now)
- increase the drops in quantity and quality again
=> so basically make them optional from an xp point of view, but grant good stuff so ppl will still participate


I guess bosses were introduced to increase combat XP gains as it was lacking compared with other skills (fishing, cooking, mining) at high levels. IMO would be better to instead just increase combat xp accross the board to level that.
smitts [~ADV~]
I think the argument about armour doesn't really add up.

Firstly, at the very least the attacks that break shields/plates should have a negative effect if you aren't wearing them Rag, or else those effects are completely pointless.

Currently there seems no impact in the defence or armour of the people fighting, so knowing that it is irrelevant to wear the armour pieces, people just aren't wearing armour to fight the creatures.

That completely removes the point of those attacks.

Secondly the "only the rich can fight" if there is armour needed.
Everyone fighting the creatures is CL 100+, so are very capable of producing gp in a week that could cover the armour use for a full year. The bosses require barely any food and the platina/syriet/obsidian armour is not expensive at all. There's an abundance of obby/syriet in the game with no use so it breaking armour pieces may actually be a good thing.
Rag [-OLD-]
Who defines that obby would be enough, maybe pura or tiro could be required...
I don't know what people are expecting, as long as a max hit can't kill it doesn't actually matter at all (will only affect food usage).
- if the negative effect would simply be max hit everytime (like 110)...doesn't really matter
- if it's e.g. double or triple damage -> then it's suddenly mandatory to wear the required minimum armor level (whatever arbitrary value will be set). If thats pura then yes, it will hurt and might keep ppl from actually joining fights (especially as you'd need multiple pieces to be sure to survive a fight)

Both would change very little how boss fights will work out. Just who can enter/participate.
The damage numbers (dealt and received) have such a large devation (I hit 5 times single digits in a row, and also 3 or 4 times > 50 damage in a row...deviation is too big; and for hits recieved it's mostly large numbers anyways nowadays) that I honestly think the equipment used doesn't really make that much of a difference vs. bosses.

The only thing that makes a noticable difference is how many ppl join the fight.

Or are you thinking permanent penalties if the requried armor type is not used? Like take an injury and loose 1 defence level? ;)
smitts [~ADV~]
Considering the max hit of the creatures is in the low 100s, I doubt that the mminimum armour level considered would be anywhere near pura. I think you're getting worried about something that you don't need to. (or the devs want us all to be very unbalanced with ridiculous defense levels )

With the health needed to fight them being around platina/syriet level, I think that would imply the armour needed may be something similar. (Which is not expensive in anyway and we could fight them for the years and barely dent the amount in game)

For higher bosses maybe it might be more, but if the higher bosses are even better drops/exp than these, then it might be better if they are harder to fight?
Rag [-OLD-]
I'm not worried ;)
And platty armor...platty plate is 35 defence....where's the difference between having 100 defence and platty armor or 135 defence and naked (if that's how armor actually works...)? Or how about fighting the Kraken with 2-handers?

I see no point in it at all.
Actually I see no point in the armor breakage special attacks...they are just a gimmik.
Anthas weapon breaker is a bigger deal, as you might fight with lower level weapons and prolong the fight that way.

Anyways, my point is that some are asking for consequences if you are fighting naked or with lower level armor/weapons.
But nobody states which kind of consequences.
Should they be harsh (risk of death, permanent penalties, thrown out of the fight, etc..)?
Or just some more HP used? (which IMO won't matter at all and should already be handled by combat mechanics)
Ignis Vi [*TF*]
+1 on pretty much everything Jeffreyj said
Fishing level: 119 (19191919 exp, 443978 for next level) - Oct. 2020<br /> <br /> 97 Critical hit: You struck and dealt 97 damage to the Yeti. 0/60
Rag [-OLD-]
Logging out during a boss fight, or not entering a botcheck for 2 minutes, should throw you out of the fight -> no xp and no drops

As is you can just logout (or just not enter a botcheck if it comes up) and come back when the fight is done for full xp and drop chance.
Ignis Vi [*TF*]
+1 Rag

Exactly my thoughts in regards to its current means.
97 Critical hit: You struck and dealt 97 damage to the Yeti. 0/60
Raw [Pond]
Its been that way forever Rag, Dino's/Dragon's/Group fights, as long as you log back in before the lockout HP.
Rag [-OLD-]
But there's no lockout HP here.
You only have to get one hit in when the fight starts. Then logout and come back 30 mins later for xp and drops (also if the fight is already over).

Maybe it's similiar with other group fights, but that doesn't mean it's working in a good way. IMO for the other group fights it should be the same -> you are no longer fighting (let's say no attack made for 2-3 mins)...bye bye...out of the fight -> no xp/no drops.
smitts [~ADV~]
So basically, its ok to abuse this?

Considering the mods are yet to say its against the rules, what's to stop any low level combatter joining, hoping that they survive that first hit, logging off and then coming back 20 minutes later?

Provided you've survived the first shot, which is good odds, you've got a very easy way of spamming ridiculous exp for low levelled combatters?
Walker [~ADV~]
Because a mod has done this historically, this is considered a feature, not a bug (otherwise they'd be banned, right?).

Get in on that logout-for-lower-risk feature to make full use of it!
Joined 07/12/2006 (7th Dec for you 'muricans)<br /> <br /> [W]01:08 Mobbie[O.G.]: cool.. we're the same person then cause I'm a multi of Kenny!<br /> <br /> Best week: +1,029,069 &lt;-- See Rubo, I'm NOT ALWAYS a slacker. ;)
G Bob [TLO]
You opened your Ore chest...It contained 6 Copper ore!

There is something wrong here. I mean it.

Can we pls remove the tin, coper, iron and rocks from this chest?
If you put inside : coal, silver, gold, platina, syriet, obi, pura, blood and tit, there is still a low chance to get the tit ore, so its still rare.
I get 1 ore chest every 5-10 Antha kills, I get 1 tit ore every 5-10 chests I open (aprox), so very rare, but, to get to Cl 120...ish, to be able to fight Antha, to get the ore chest to get copper ore its...bad/stupid/etc. I mean really? To get this far to get Syrnia day one ore? An ore I can get in day 1? Thats just stupid. From coal and up, I get it, coal its still used by high end smithers.

Also if I am here, I think all Bosses should have a specific chest. Here I go:

Antha an Ore chest with 9 types of ore. Example:
10% chance to get 50 Coal ore
10% chance to get 35 Silver ore
10% chance to get 20 Gold ore
10% chance to get 10 Platina ore
10% chance to get 6 Syriet ore
10% chance to get 4 Obsidian ore
10% chance to get 2 Puranium ore
10% chance to get 1 Bloodstone ore
10% chance to get 1 Titanium ore

Karki with a Raw chest with 9 types of raws inside. Example:
10% chance to get 50 Tuna
10% chance to get 50 Bass
10% chance to get 50 Sturgeon
10% chance to get 40 Wolf fish
10% chance to get 30 Lantern fish
10% chance to get 20 Octopus
10% chance to get 10 Rockfish
10% chance to get 10 Spider Crab
10% chance to get 10 Mistery meat

Gol with the Gem chest, with 9 types of gems inside. Example:
10% chance to get 4 Spar
10% chance to get 4 Moonstone
10% chance to get 4 Amber
10% chance to get 4 Diamond
10% chance to get 4 Diaspore
10% chance to get 4 Avril
10% chance to get 1 Amethyst
10% chance to get 1 Carnelian
10% chance to get 1 Raipal/1 Jade

Anders with Seed chest, 9 types of seeds in it. Example:
10% chance to get 50 Hop seeds
10% chance to get 40 Eggplsnt seeds
10% chance to get 30 Pumpkin seeds
10% chance to get 20 Broccoli seeds
10% chance to get 20 Peach seeds
10% chance to get 10 Plum seeds
10% chance to get 10 Avocado seeds
10% chance to get 5 Fruit of life seeds
10% chance to get 5 Grapefruit seeds


This will make people fight them more.
The exp its great on bosses, thats why they try to fight Anders, and even Karki, but the drops on Gol are great, on Antha...ok, on Karki bad, on Anders..almost non existent.

This are just examples, they can be changed to what ever situation.
Gonna wait for some feedback

Edited on 09-01-2023 15:34
I Hate the dude called: I Hate BOB!<br /> <br /> [W]09:02 Bex[TLO]: haha you rock! made me giggle for real xD<br /> <br /> [W]16:18 fraggelmupp[TLO]: we are the normal ones, the rest of the world are just squares :P
Durins_Bane [Moria]
Add a second lvl 0 boss that has an added skill required. That way the max standard hit could be lowered for the danger of the speciality attack. If more lower level players get the advantage of easy boss exp it will increase the amount of players reaching lvl 1 boss threshold.

+1 to Bobs ideas.
I am the Bane and i bring the Pain.<br /> <br /> R.I.P murderdoll22<br /> R.I.P Marley<br /> <br /> <br /> Success has many fathers and failure is an Orphan.<br /> <br /> Pain is Temporary Pride is Forever.<br /> <br /> ALBA GU BRATH!
Smeagol [~FoS~]
+1 durins_bane’s suggestion aswell as gbobs
Must find the precious...
Vermin [Vibes]
+1 durins_bane’s suggestion aswell as gbobs


We vote for this terrible game on voting sites so that we can have crystals. Lets at least give these poor new players who we are deceived into joining Syrnia something to do other than work for their clan.

edit: typo

Edited on 09-01-2023 18:19
Savage [~Arc~]
2 years later...
2022-02-20 02:53:24 Savage(108) did 53 damage to Darenth. Darenth had 0 HP left.<br /> <br /> 1/106 The Serpopard struck at you and did 10 damage.<br /> <br /> [0] 18:57 *Note to Self - Savage = no invasions* Got it!
Savage [~Arc~]
'Please note that developers are monitoring the situation and changes will be applied in due course which will be listed in game patch notes as and when'

2 years later and Anders still drops an LMC
2022-02-20 02:53:24 Savage(108) did 53 damage to Darenth. Darenth had 0 HP left.<br /> <br /> 1/106 The Serpopard struck at you and did 10 damage.<br /> <br /> [0] 18:57 *Note to Self - Savage = no invasions* Got it!
Raw [Pond]
Great suggestion G Bob but first lets fix the cooldown before others get even more of an advantage over others. +1
[2]10:45 Cradle[TLO]: Dont forget the part where the Pond guy sells the boat for Pond prices, back to the previous owner. ;)<br /> <br /> <br /> [3] 20:39 Jeffreyj[Pond]: Without your bans you would have me beat by now
Ignis Vi [~Arc~]
+1 G Bob
102 Critical hit: You struck and dealt 102 damage to the Giant salamander.<br /> <br /> Mining level: 104 (12233344 exp<br /> <br /> <br /> Lilyan has paid 94 gold to free you from the Rose gates jail.
TermaMatrix [Corps]
+1 Bob
R.I.P Dad 20.4.13<br /> R.I.P Rizla 18.1.11<br /> R.I.P Marmite 20.8.13<br /> <br /> TermaMatrix got 1 Roodarus horn!<br /> <br /> 50 TermaMatrix struck and dealt 50 damage to Golgol the Granite Golem. 0/5500
Jim [C.]
+1 Bob
Thats you that is
undecided [~Arc~]
for g bobs, defiently nerf the rates of getting higher gems, and x4 gems? think 1-2 is plenty since can be done so often
Fight the Waranerus 128 (168hp)<br /> undecided got 1 Saurus hide!<br /> killed my first dino<br /> 3:55 game time on 19/01/2020<br /> <br /> HolyEvil(173) attacked undecided, and did 1 damage