These are the quests that are on Calmere, I will do a post for each.
Cleaning the Lake
An Old Man's Trouble
Learn about Hops
Open Sesame
Paying the Fee
Love Letter to Lady Luna
TermaMatrix
[Corps]
Cleaning the lake
In City menu - Ko's hut
You approach what appears to be an ancient, wooden cabin near the dark lake. You notice a bald, elderly man sitting in a chair on the porch, whistling a jolly tune.
As you advance, you regard his beard, which has grown nearly to his knees. You're still admiring its extraordinary length when the man takes notice of your arrival. He stands up and points his cane at you.
Elderly Man: You there! I thought I told you and your people to scram!
The man stops, squints at you, and then his harsh gaze softens.
Elderly Man: Huh. You're not from here, are you? I mistook you for a resident of Rima City.
TermaMatrix: My name is TermaMatrix, and I'm a traveler. What's going on between you and Rima City?
(Link) Listen to the old man's story.
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Ko: People usually call me Ko. The soldiers from Rima City Barracks are nothing but a bunch of dirty criminals.
They have been coming to this lake for years now and dumping their waste into it. My duty is to protect this lake, but there is only so much an old man can do.
The pollution has gotten so bad, it is difficult to even fish here these days. Some of the fish have even turned an odd shade of red.
Ko pauses for a moment and stares at you intently.
Ko: Say, you wouldn't happen to be interested in helping me try and clean up some of the waste contaminating Osis Lake, would you?
If you did, it might actually make this lake fishable once again.
Ko: Marvelous! Truly spectacular! I thank the gods for your arrival. All you must do is bring a Net and use it to capture the contaminates and drag them out of the lake.
TermaMatrix: I can't believe I'm about to do this...
Ko: Finished already? Wonderful! Thank you so very much for your help, friend. I couldn't have done this all myself. Now, you should have a much easier time fishing in this lake. Feel free to come and visit me whenever you want!
Before you head on your way... did you ever hear the myth of the scrolls?
TermaMatrix: No.
... What?
Ko: I thought not. It's not a story the outlanders would tell you. It's a Calmere legend...
Ko begins to weave a vast and detailed narrative about these "mythical scrolls". Whether or not the story has any truth to it matters not to you. Ko is so engrossed in telling his story that he doesn't notice as you quietly slip away. Perhaps you'll visit him and listen to his stories sometime later...
You got 10000 fishing experience.
You have completed the "Cleaning the Lake" quest!
TermaMatrix
[Corps]
An Old Man's Trouble
In City menu - Talk to the old man.
You emerge from the forest into a clearing and are surprised to find a small hut sitting near the center.
As you approach, an old man appears to your right, seemingly out of thin air. He eyes you up and down and sniffs the air.
Old Man: HEY! You aren't one of them soldiers! Y'ain't even from this island. I can tell cause of my insightful sniffer.
Wait a minute! Does this mean Bidou Docks are sailing ships again?
Huzzah! That is some joyous news if I ever heard some! For so long now, Calmere has been lost to the rest of the world.
Them damn soldiers up in Rima City have controlled and dictated everything as of late. I cant even go on up to see ma late wife without paying thems outrageous troll toll.
The old man pauses and stares off into the distance, his face hard and expressionless.
Arin Dah: Ma names Arin Dah, and I've been here most of ma life. I was born over on Serpenthelm and came over here as a trader. I watched this island get shut off from the world and fall into the sorry state it's in now. Them soldiers closed their gates and left this side of the island to fend fer ourselves.
But enough about the past. Ya smell like ya got a strong back n legs there!
Umm... What was yer name again? ... Right... Well, TermaMatrix, could you be a lamb and help an old man?
I need about.. hrmm.. 800 rocks for the wall I'm buildin', but I struggle ta get much from the city these days.
(Link) Sure, why not?
Arin Dah: Well blow me down with a handful o' Hops! I am most grateful for yer showin up today and agreein ta help, young one.
Arin Dah: Sweet, merciful Sheppard, am I glad I met you! Mind if I see those?
You watch helplessly as Arin Dah grabs the heavy sack of rocks out of your hand and begins pulling them out, one by one. You want to interrupt him, but you are too fascinated that he is actually taking the time to ensure you have brought back an even 800. You sit down on a stump and wait this out...
-----------------------------------------
You ended up dozing off for a few minutes under a sunbeam, but you wake up as he is about finished pulling the last of the rocks out of the sack.
Arin Dah: 798... 799... Hmm...
He glances up at you.
Arin Dah: Uh, kid? It looks like yer missing one.
(Link) Continue
------------------------------------------
He pauses for a few moments then bursts out in laughter, pulling out a rock from behind his back.
Arin Dah: Hah! The look on yer face could'a fed a herd o' cows fer weeks!
Really, you did good, kid. You helped an old man gather what he needed to build his wall! Why I am building this wall though is the real question... but don't let it haunt ya!
You got 6000 constructing experience.
You have completed the "An Old Man's Trouble" quest!
TermaMatrix
[Corps]
Learn about hops
In City menu - Learn about Hops
As you finish climbing the hill, and you reach the fields surrounding Sheppard's Hut, you see a young woman toiling away, pulling up weeds. You catch her eye, and she beckons to you.
Anda: Hello there! I'm Anda. You're not local, are you?
I can tell by the way you dress. Plus, you're looking at these Hops plants like you ain't never seen 'em before. Not surprising, as Hops can only grow on Calmere. I need to keep workin', so if you want to know more, how about you get to helpin' me pull up some of these weeds? That might even put me in the mood to share some of my Hops!
(Link) Sure! Let's do it.
----------------
Anda: Wait, you really want to? I was only pullin' yer leg!
Hm... I am short handed right now with my husband working at the docks. I really could use an extra pair of hands.
Okay! Tell you what, if you pull up 350 weeds for me, I will share some Hops seeds with you!
You look over and notice a different strange plant in a basket beside the garden.
TermaMatrix: What's up with those plants? You giving those away, too?
Anda: What, these plants? I'm sorry, but I can't give you these as they are part of a shipment to the pirates. They really do love--whoops! I may have said something I shouldn't have! Anyway...
Uh.. so do we have a deal?
TermaMatrix: Hrmm...
I suppose I can help you.
I'd really like to know more about those plants... [ Anda: I already told you too much, so QUIT askin' about the Pirate Brews before I get upset!
TermaMatrix: Sorry, I was just curious!
From the info you've gleaned due to this lady's big mouth, you begin to wonder if something new might be around the corner. ]
Anda: All you have to do is pull out those pesky weeds so that my Hops have room to grow big and strong. Make sure to grab 'em at the base so you pull them completely out, root and all!
TermaMatrix: Let's get weeding!
As you think to yourself, you start to wonder how you always get stuck doing these silly tasks... Is this even worth it? you wonder. Eh... maybe it will build my character...
Start pulling weeds.
--------------------
Anda: Whew! Ya know, I am just exhausted. Thanks a bunch for your help today, TermaMatrix! As promised, here are your Hops!
You got 250 Hop seeds.
You got 2500 farming experience.
You have completed the "Learn about Hops" quest!
TermaMatrix
[Corps]
Open Sesame
Note - Start at Rima Barracks with the Scroll of the Palace in your inventory.
You only need the Scroll when you start the quest.
You walk through the busy streets of Rima and happen upon the soldier barracks. The commanding presence this building gives off almost takes your breath away. As you ascend the front stairs, you begin to hear the sounds of training echoing from within the grounds.
You head inside, and after a short while traversing the maze-like halls, you notice natural light streaming in from the end of a hallway. You follow it and emerge onto one of the training grounds.
You see a tall, armor-clad man training a group of recruits. He seems to be pushing them quite hard, as most of them lay exhausted on the floor.
Armoured Man: Come on, you lousy excuses for men! That was only 600! I'm expecting at least 1,800 before breakfast!
The man turns around after having noticed your presence, and you watch as his face flushes with anger.
Armoured Man: Oi? You there! You're not supposed to be in here! These are the hallowed halls of Noelle! The training grounds of the next generation of soldiers!
You simply respond with a blank expression. His rage turns to confusion as he slowly realizes you have no idea what he is talking about.
Armoured Man: Do... do you not know of the Great Hero Noelle? She, who once defended this island and trained some of the finest soldiers--nay, heroes Syrnia has ever known?
The man introduces himself as General Oren, and you explain your situation to him and how you have arrived to this point
General Oren: Ah, I see. So Bidou Docks are operational once again?
This news will alleviate many of King Anssi's worries. He will be quite pleased.
So, TermaMatrix... I'm impressed with the tale of your journey. I wonder if you might be able to lend your skills and knowledge to help this land.
You see, when Bidou Docks initially closed long ago due to issues between King Anssi and Lord Serpenthelm, we took far more casualties than we'd expected.
We had such severe food shortages, to the point where we had no choice but to seal the city gates, and King Anssi had to watch his people suffer from behind the 'safety' of our walls.
When it came to the protection of the people, we could not train soldiers effectively nor acquire the necessary equipment. Thus, we lost the respect of our people as well as our most valuable resource--Tirnus Caves.
Calmere has indeed suffered greatly... I would like to request your help in reclaiming the caves. It will be no easy feat, but you will at least have the aid of my men.
What I need from you is for you to go to the city center. There, you will see the king's palace. It is quite difficult to miss.
I will send word ahead of you, letting the guards know to let you through. I hold authority to train our soldiers but not to bring outsiders into the affairs of Calmere, so you must speak with King Anssi and gain his permission for you to help us.
(Link) I will meet with King Anssi.
General Oren: Very good, King Anssi will be waiting for you in the palace in the City Center.
(Go to Rima city centre)
As you reach the town center, you easily identify the palace--it being the largest and most.. well, palace-like building--and make your way toward it.
Approaching the gates, you find yourself promptly halted by the palace guards.
After a brief discussion, they understand you to be the one General Oren sent word about and point you in the direction of the grand hall, where King Anssi resides during the day.
As you enter the grand hall, you take a moment to marvel at its absolute splendor. Its sheer size and opulent construction is awe-inspiring, moreso than even the barracks, which were--prior to the grand hall--beyond anything you have ever seen.
As your eyes scan the chamber, they drift to the far end of the hall, where sits a man, not dressed in garments but in armour, giving off a regal aura of heroism and strength. He calls you forward, and you dare not hesitate.
King Anssi: Greetings, TermaMatrix. I've received word from Oren about your arrival. He mentioned that you could perhaps be of use to us. However, permit me to speak candidly... I do not see how you could.
I, of course, mean no disrespect. As a warrior, I have spent a regrettable amount of time getting to know every facet of battle. I've learned all too well the cutting harshness of this world, as well as what it means to protect those we cherish.
I watched as our gates closed on my people who came to me seeking aid.
I have seen tremendous suffering in the fifteen long years since that fool Serpenthelm closed off his trade routes to us. We could not sustain the damage that followed thenceforth, and I failed as the leader of these people.
We also have lost Tirnus Caves, our most treasured asset. Tell me what you could do for us that my men have not attempted and failed to do countless times?
King Anssi opens the floor for you to speak, so you tell the king of your adventure so far. He appears intrigued.
King Anssi: I see even that fool Serpen--
He sighs.
Yes, I see... okay, TermaMatrix. I trust my general's judgment. However, I will first test your mettle. I must ensure you can truly be of help to us.
King Anssi paces back and forth, gazing upon you occasionally as he ponders the situation.
King Anssi: You have piqued my curiosity. The yeti that reside on Mount Tirnus had always been kept in line, but as our recruits depleted and our equipment slowly waned, we lost more and more ground to them.
By no means will they be easy foes, so I want you to first go back to Kingswood Forest and train against the creatures that dwell there. They are great training for our recruits when they aren't being put through their paces by General Oren.
Kill 1,000 Giant Salamanders there before returning. We could do with the extra meat and hides, and you will gain important knowledge and skills against the native inhabitants of Calmere.
(Link) I will do as you ask.
King Anssi: Good, good. I look forward to your return, TermaMatrix!
(Go to Kingswood forest to kill the Giant Salamanders. Once this done return to the Palace at the city centre)
King Anssi: Welcome back, TermaMatrix. News has reached me that you have finished the task I set before you. To think of the thousand you have slain with such ease reminds me of... well, me, and my time spent in the training grounds.
I now trust that you could be of use to us. However, I must be frank... due to my age, I no longer can lead the charge, and if Oren were to, and things were to go sour, we would have lost our greatest trainer of the next generation.
If you truly want to be of help to Calmere, I must simply ask that you lead my soldiers into this battle to reclaim the caves.
Fear not. It is a decision my council and I have spoken about in great detail since having sent you on your quest. The mere fact that you succeeded in this task, and so quickly, shows that you may even hold more merit than many of our own fine soldiers here. We believe you to possess qualities of a great soldier.
King Anssi pauses as he appears to ponder something. His reaction changes, and he seems hesitant to continue. After a brief few moments, he looks back at you.
King Anssi: I am glad to have you to lead us. However, I feel as though I must now be entirely honest with you.
I can send my men to fight by your side, but they are poorly equipped. Our armour still holds strong, but we lack the weapons we would need to make this final effort. I realize how foolish this sounds coming from a kingdom once known to be quite wealthy, but alas, it is the truth.
I must ask one more thing of you before we begin the assault on Tirnus Cave. My soldiers will need 200 more Obsidian Long Swords. I realize how much I am asking of you. Once we have these weapons, we will use them to take back what is ours, and then you will be greatly rewarded.
(link) I can get you the swords you need.
King Anssi: Your help is more appreciated than you know. Meet with Caroline at the Barracks, and she will speak with you further concerning the swords. I have other matters I must now attend to.
(Return to Rima Barracks)
After your meeting with King Anssi, you make your way back to the barracks. The guards lead you to Caroline. As you enter a room, you see a young lady sitting behind a desk, immersed deep within a book. She adjusts her glasses as she notices you, then she rushes out from behind the desk to greet you
Caroline: Ah! Hello, um... you must be the man King Anssi and Oren have spoken so highly of.
It has been a while since I've seen a smile on their faces. It's kinda contagious when you see the two men who have carried so much weight on their backs grin again as they had before this all happened. You seem to have brought with you something that has been long lost here... hope.
I thank you so much, even if just for that.
Caroline pauses and spaces out for a moment before looking at you again.
Caroline: Oh, n-no, please excuse me. I-I have taken up too much of your time. Um, so you were going to aid King Anssi with swords? I have the info here--gimme one second.
Caroline rushes back behind the pile of books on the desk. She grabs what appears to be a piece of parchment.
Caroline: This is the plan King Anssi instructed to me, General Oren, and the other court members.
I am not a warrior by any means, but the people seem to gravitate to me. I just wished to help them during these difficult times, and I kinda ended up as a ranking official in King Anssi's court.
To be honest, it's a bit frightening seeing all those big men shouting together in one room, but the king and General Oren have put their faith in me, so I will not let down them, nor our people.
Oh, um, yes... the plan. That is 200 Obsidian Long Swords. If you could deliver them to me quite soon, that would be very much appreciated. You'd best find a good smith who owes you a favor!
(Link) I think I know a good smith.
Caroline: This is such great news. I think I'm already seeing a bit of what General Oren and King Anssi saw in you. Don't rush, but... uh, hurry back!
After having acquired the swords--and somehow being able to hold them all on your person at once--you head back to the Barracks and Caroline.
After finding yourself lost for a few minutes, you finally come across Caroline's study. She notices you in the hallway, smiles, and quickly rushes over to you, dragging you into the study with her.
Caroline: TermaMatrix, I knew you would not let us down! Tell me, have you acquired the swords King Anssi has requested?
(Link) I have all 200!
Caroline: This is amazing! Thank you, TermaMatrix! I will inform the king and the general right away. You might want to check up with the general yourself.
(Return to Rima Barracks)
Seeking out General Oren, you find him in his office, which is surprisingly more organised than you had expected.
General Oren: Ah, TermaMatrix, do come in. My men are now fighting fit and brandishing the finest weapons they've lain eyes on in years.
I am sorry I dragged you into all of this, but when you told me about your adventures, I just had a feeling you would be the one to help us finally take back what is ours.
Meet us at Mount Tirnus when you are ready. My men will leave soon. The entrance to the mountain is at the southeast corner of the city.
Will you finish this with us TermaMatrix?
(Link) I will meet you at the mountain, sir.
General Oren leaves to convene with his men before you can say another word.
(Make your way to Mount Tirnus. You must walk or your mount will die.)
(Click quest link in city menu)
After a difficult climb, you reach the peak of Mount Tirnus. Seeking out General Oren, you find him giving orders to his men a short distance away.
General Oren: Ah, TermaMatrix, you made it. My men are ready to draw out the Yeti King.
The plan is simple: kill the yeti until we draw out their king. Once the king has been slain, the rest of the yeti will flee, and we will be able to reclaim the cave. TermaMatrix, are you ready?
(Link) Lets do this!
General Oren:: FOR CALMERE! MEN, LET US RECLAIM WHAT IS RIGHTFULLY OURS!
(Fight 350 Yetis)
(Click link in city menu)
The air is icy, the heavy snow is nearly blinding, and the sounds of battle fill the air--the screams of men, and the guttural cries of beasts.
You move around the soldiers locked in battle with the yeti. Frozen bodies lay all around you from both sides.
As you move across the snowy mountaintop, you come across General Oren as he finishes taking down a yeti, which falls onto the large pile of yeti corpses that have accumulated around him. Oren rushes over to you, high from the thrill of battle.
General Oren: Aha! Brace yourself, lads! The Yeti King will surely show itself now!
If we take out the King, the rest of the yeti will retreat, and our mission will be a success! Chin up, TermaMatrix. We are almost there!
(Link) Let's finish this.
General Oren: Here it comes, TermaMatrix! FOR CALMERE!
(Fight the Yeti King)
After a violent battle, the Yeti King finally falls. The moment it does, you and General Oren stand and watch as the remaining yeti flee for places unknown.
General Oren: AHA-HA! GLORY! TermaMatrix, I haven't had such a great fight in years!
This will mark a new beginning for Calmere, and it's all thanks to you, TermaMatrix! Let us report our incredible victory to King Anssi.
(Link) YES, SIR!
General Oren and his men pack up and begin the trudge back down the mountain. You follow behind.
(Click link in city menu)
After a grueling walk back down the mountain, you finally make it to Rima and head to the palace to meet with King Anssi. Upon reaching the palace, you are quickly rushed away to get cleaned up.
The maids and servants seem to be cheerful. Many are chattering about the Battle of Tirnus and the heroics of General Oren. They are also whispering about a hero called TermaMatrix.
After a nice bath spent scrubbing off the filth from the mountain, you are surprised to see your clothes and armour all clean and tidy. The maids make quick work! You then get ready to meet with King Anssi.
You arrive outside the great hall. As you enter, you see King Anssi musing on his throne. General Oren and Caroline are with him, as well as four other individuals, who appear to be the rest of his court. The people gathered start to applaud as you approach the king.
King Anssi: TermaMatrix! I could not put into words how much of a blessing your arrival has been, not only for Rima, but for all of Calmere.
To think that a single person could come here and change the future of this land is extraordinary! You have helped us reclaim Tirnus Caves, our greatest monetary asset, and with it, the ability to regrow Calmere to its former glory.
The people, my court, and I all owe you a massive debt of gratitude that we could never truly repay.
With the experience gained from this venture as well, I am sure you will continue to assist us and be a valuable ally in the future.
King Anssi rises from his throne, and the people all begin to applaud. This continues for what feels like an eternity before Anssi hushes the room and thanks the people for attending, dismissing them.
As everyone exits the grand hall, you are left alone in the room with the king. He stops you before you go.
King Anssi: Before you head off, TermaMatrix! Since we have access to the caves again, you are welcome to explore them as you see fit. According to my scouts, however, due to those damn Yeti running amok for so many years, the caves are no longer safe; much of the interior of the caves has been damaged, and some tunnels have been blocked.
I ask you this now, not as a king, but a man in need... would you be willing to help us clear the rubble by means of a donation? Think of it more as an investment. We ask for 100,000 gold, which can be paid to my men stationed at the caves. I feel this might seem cheeky to ask, but it will help us immensely in funding the reparations to the cave system, and in turn, it will aid you in your adventures.
(Link) I would be happy if my gold went toward repairing the caves.
King Anssi: I knew you would. You can pay whenever you are ready, but I hope you can understand that you will not be permitted access until you have.
Thank you again, TermaMatrix... for everything.
You got 10000 attack experience.
You got 10000 defence experience.
You got 10000 strength experience.
You got 10000 health experience.
You have completed the "Open Sesame" quest!
TermaMatrix
[Corps]
Paying the fee
Note - You will need the scroll in your inventory.
You approach the entrance to Tirnus Cave. The wind is blistering and cold, but guards are still stationed here. One guard approaches you as you get closer. He asks your name and business at the caves.
Rima Soldier: Ah, TermaMatrix, please excuse me; I had no idea it was you.
We received word that you will be permitted to enter the cave system if you pay Rima the 100,000 gold fee.
If you are interested, we would be delighted to take the fee on Rima's behalf.
(link) I will pay the fee.
(Click link in city menu)
Rima Soldierantastic! Come back here when you get the money.
(Click link in city menu)
Rima Soldier: Have you brought the money?
(Link) Pay 100,000 gold
Rima Soldier: Thank you, friend of Rima! I will make sure that the city gets this immediately.
(Click link in city menu)
Rima Soldier: Apologies, but we will also be taking that strange scroll from you.
(Link) I understand.
(Click link in city menu)
Rima Soldier: Thank you for your cooperation.
TermaMatrix:... did I just get robbed?
You got 1500 attack experience.
You have completed the "Paying the Fee" quest!
TermaMatrix
[Corps]
Love Letter to Lady Luna
Note - This quests starts during day time and finishes at night time.
As you drift along the docks and focus on the few fishermen fondly fixated on their fishy fancies, you find yourself face-to-face with a fairly fidgety fellow.
Fracturing the alliteration, you decide to enquire as to why this fisherman appears to be so nervous and sweaty.
Fidgety Man: Forgive me. I haven't been able to focus on anything today because I just can't stop thinking about her...
At this, the man ceases speaking and stares off into the distance at what seems to be a barrel near the far end of the dock. After a few moments, you clear your throat, subsequently cracking his trance.
Fidgety Man: Ah--mhm... yep, there you go again, Quank. Okay, so I met a woman along the docks last night, and boy-oh-boy has s-she taken over my every waking thought. S-She told me that her name is Luna and that she likes to walk along the harbor at night and enjoy the moon reflecting off the face of the ocean. Oh, Luna... how I long for the lovely, light-grey texture of her face, showing the many tiny craters and simply perfect imperfections. And that absolutely celestial body... how exquisite. She positively glows, as if she reflects the sun itself. I...
He pauses as if realizing a mistake in his words.
Quank: Oh, um, okay... s-so I now realize how this sounds. I s-swear to you that she was real! I only drank a little that evening! She was real, and I can prove it to you! The real reason I'm so off today is due to the fact that I wrote her a letter proclaiming my love for her before realizing that there is no way that I could ever work up the nerve to actually give it to her. I'm a total wreck...
He starts to choke up, but then a few moments later, he recovers with a start.
Quank: But... wait! Maybe you could help me. Yes! You could take this letter and give it to her for me tonight at the docks. I know that I'm a complete stranger to you and this is a bit of an outlandish request, but I would be over the moon if you could help me out for the s-simple reason that we are fellow S-syrnians.
(Link) Well... I suppose I could meet her for you.
Quank: Oh, thank you so very much, my friend! I wish I had something more to give you but my gratitude, but rest easily knowing that you are coordinating the eternal convergence of two souls!
Quank hands you a love letter, mildly damp from his perspiration. Bring this letter to Luna at Bidou docks during nighttime.
You walk out onto the docks and scan the surroundings. The moon is reflecting brightly across the expanse of sea stretching before you, and the waters are still. It appears that you are alone on the docks. The worry that had started in the back of your mind has now crept to the forefront. Had Quank simply drunk one-too-many elven cocktails and "fallen in love" with the moon, somehow convincing himself that "she" was a real woman?
As you contemplate this and stare at the moon's reflection, you hear a slight "Oh" from behind you. You startle slightly at the noise and turn around to see a young woman, who has just arrived at the harbor. If you didn't know any better, you might have thought that the waters appeared to recede slightly upon her appearance.
Young Woman: Hello. I hadn't expected to see anyone out here this late. This area is so alluring at night. Who might you be?
You confirm that she is, indeed, the Lady Luna with whom Quank had been ever so smitten, and you explain the situation. She giggles fondly as she remembers the encounter she'd had with him before, which seems to be a point in his favor.
(Link) Hand Lady Luna Quank's love letter.
------------
She takes a few moments to read over the letter and stifles a laugh.
Lady Luna: He's, uh... well, he's not exactly a poet. But he appears more than genuine. I'll have to pay him a visit in the morning. I surmise that would mean the moon to him. Now, I have a favor to ask of you. Would you simply keep me company for a few minutes and enjoy the night sea?
You agree, and you stand silently with Lady Luna for a time, watching the reflection of the moon and listening to the rythmic sounds of water softly washing against the docks. Before too long, you awaken, not remembering having dozed off against the dock railing. You turn to bid farewell to Lady Luna before realizing that she is no longer there. Where she had been standing, you notice a small, dark mass on the ground. Upon picking it up, you recognize the familiar shape and texture.
You got 1 Moonstone.
You have completed the "Love Letter to Lady Luna" quest!
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