I need feedback for a game that I am creating.
I've always hated the way Syrnia and most of these games deal with the player house. Specifically that you can just kinda have a separate house at almost every location.
If I went with a single house per player (or per island if we don't do instanced)
Option A — House as a fixed location on the island:
Every player's house is at the same "Residential District" or "Farmlands" location. You travel there like any other location. Farming and Husbandry happens there. Feels grounded in the world.
Option B — House as a personal instance (OSRS style):
Your house exists outside the normal world. You access it from any town (or a specific town on each island/landmass). It's private, personal, fully yours. Farming/Husbandry happens there. The tradeoff is it feels pretty disconnected from the world geography. It's more a focus on gameplay, rather than realism.
Option C — Hybrid
There's a "Farmlands" location on the island that anyone can travel to. Your personal farm plot is there. Your stables are there. Your house is a separate instance you access from the port city specifically. Farming is tied to the location, not the house.
Option D — Exactly like Syrnia.
Option E — Banks and Houses: (Courtesy of Clydex)
Banks exist in more convenient areas (such as port cities) and can be used to store items / gold, similar to the system in Runescape.
Houses exist for at /least/ owning land and the Farming/Husbandry skill (although more could be added). Likely only one house per player per island/landmass.
Any thoughts?
Edited on 23-04-2026 01:12
I've always hated the way Syrnia and most of these games deal with the player house. Specifically that you can just kinda have a separate house at almost every location.
If I went with a single house per player (or per island if we don't do instanced)
Option A — House as a fixed location on the island:
Every player's house is at the same "Residential District" or "Farmlands" location. You travel there like any other location. Farming and Husbandry happens there. Feels grounded in the world.
Option B — House as a personal instance (OSRS style):
Your house exists outside the normal world. You access it from any town (or a specific town on each island/landmass). It's private, personal, fully yours. Farming/Husbandry happens there. The tradeoff is it feels pretty disconnected from the world geography. It's more a focus on gameplay, rather than realism.
Option C — Hybrid
There's a "Farmlands" location on the island that anyone can travel to. Your personal farm plot is there. Your stables are there. Your house is a separate instance you access from the port city specifically. Farming is tied to the location, not the house.
Option D — Exactly like Syrnia.
Option E — Banks and Houses: (Courtesy of Clydex)
Banks exist in more convenient areas (such as port cities) and can be used to store items / gold, similar to the system in Runescape.
Houses exist for at /least/ owning land and the Farming/Husbandry skill (although more could be added). Likely only one house per player per island/landmass.
Any thoughts?
Edited on 23-04-2026 01:12