Syrnia Forums

333 players currently exploring Syrnia

Syrnia Forums

Rango [1104]
Boss Fight Times show a big gap between beginner and intermediate boss content. Right now we have only one “level 0” boss (Emma the Teacher) and the rest jump straight to level 1 or 2. This leaves newer or lower-combat players with nothing to bridge the difficulty gap.


Suggestion: Add “Level 0.5” Bosses

These would fill the space between Emma and Antha—something that teaches boss mechanics without the high gear or stats. Examples:

Stone Imp – requires 55 HP / 60 Def / 35 Att

Marrow Slime – absorbs food mid-fight; drops healing items

Rust Guardian – weak to low-tier mining weapons

Wind Hermit – dodging-based, teaches timing before true speed builds

These sub-level bosses would make bossing accessible to more of the player base, keep early fighters active, and create smoother progression before level 1+.
Greensky [Drunk]
I imagine seeing some players fighting bosses all the time and having them completely out of your reach is frustrating. I think having some more options is a great idea.
If we're going to die, let's die looking like a Peruvian folk band.<br /> <br /> You want weapons? We're in a library! Books! The best weapons in the world!<br /> <br /> Bow ties are cool.
Dark Helmet [Arch]
100% agree, the gap between Emma and Kark is enormous. Have a boss option or two in between would provide something to more feasibly strive for for those around Emma levels.
McLovin killed you at The Outlands 66.<br /> <br /> lilsweetheart tried to thieve you at Beset, but was caught on the crime scene and has been sent to jail for 150 seconds.
TheWhisperingOracle [CRAZY]
that and/or remove all the non combat exp bosses gives