Boss Fight Times show a big gap between beginner and intermediate boss content. Right now we have only one “level 0” boss (Emma the Teacher) and the rest jump straight to level 1 or 2. This leaves newer or lower-combat players with nothing to bridge the difficulty gap.
Suggestion: Add “Level 0.5” Bosses
These would fill the space between Emma and Antha—something that teaches boss mechanics without the high gear or stats. Examples:
Stone Imp – requires 55 HP / 60 Def / 35 Att
Marrow Slime – absorbs food mid-fight; drops healing items
Rust Guardian – weak to low-tier mining weapons
Wind Hermit – dodging-based, teaches timing before true speed builds
These sub-level bosses would make bossing accessible to more of the player base, keep early fighters active, and create smoother progression before level 1+.
Suggestion: Add “Level 0.5” Bosses
These would fill the space between Emma and Antha—something that teaches boss mechanics without the high gear or stats. Examples:
Stone Imp – requires 55 HP / 60 Def / 35 Att
Marrow Slime – absorbs food mid-fight; drops healing items
Rust Guardian – weak to low-tier mining weapons
Wind Hermit – dodging-based, teaches timing before true speed builds
These sub-level bosses would make bossing accessible to more of the player base, keep early fighters active, and create smoother progression before level 1+.