Greetings Syrnians,
Welcome to what is probably the final dev roadmap for the year, a few things for this one, updates from the last roadmap, a bit of housekeeping and all that.
Usual disclaimer:
Please note some of the items listed below may be in planning and development and as a result it will not be possible to release specifics of their intended functionality. No release dates are available unless explicitly stated. In addition this list is in no particular order of priority and represents active projects within the team.
1 - Celebration Island Tidy Up
As was revealed at Halloween, we have a new island for celebrating major holidays and are pleased to see that on the whole it's been well received. Gone is the existing Party Island though, with its four locations we all knew. I have been assured that the Striped Fish population that occupied the island's waters were successfully captured in large quantities and we may be able to release them somewhere new. We did have to use a large selection of specially designed sturdy nets..
The island itself though wasn't so lucky and has been put to the torch. It now exists as a burned and barren landscape as a result of a bit of a dev purging. Note that it will of course be added to the inventory of a certain burned collecting staff lunatic…
Anyway, enough of that. As you may have noticed there are locations for other major holiday events in the Syrnia calendar on that island, the next one being Xmas. So we are going to be looking to ensure everything is up to date on that part of the island ready for the big day as well as tidying up anything in the central regions which players brought to our attention from the Halloween feedback thread.
2 - Voting Changes
We have been looking to overhaul the voting system ever since it was removed. It was felt that the sites listed didn't reflect the target audience in all cases nor were the rewards quite suitable, so it's being worked on. Gone are the days of green gifts, instead players who vote to support Syrnia on various links will be rewarded with crystals. These aren't items you'll have in your inventory or that can be lost/stolen and instead be tied to your character. You'll gain a number of crystals for voting on each link and will be able to exchange these crystals for items. The purpose of these items isn't intended to be anything ridiculously game breaking or Pay to Win, you'll only be able to get a limited number of these per day and only by voting for Syrnia on the appropriate sites.
We are in the later stages of it, however it's undergoing some adjustments as to numbers and proposed rewards, and players may be invited to provide feedback to help us refine it.
3 - Piracy 2.0, continued
As was mentioned, we are continuing to work on the piracy changes. To build on what was mentioned last time, a focus group of knowledgeable pirates was gathered to provide their feedback on things to help make this part of the game work.
Some of the suggestions being worked on include (but are not limited to); Improved handling of donated resources as well as providing support for new higher level resources, updated handling of invasion mechanics to allow greater tactical options for the pirate captain, and a change to fill a number of skill gaps which prevent progression, especially at low levels.
Please note that there are further changes too numerous to mention here. We also haven't forgotten that mainlanders will want something out of this as well. These initial changes are intended to give the Pirate community an update which has been sorely needed and create a framework as well as a basis we can use to give them opportunities before we work on options for the mainlanders as balance. Details of this will be announced in due course.
4 - Skill 17
Finally, it's time for us to announce what the new skill coming to the game is. A few hints have been dropped over messages, forum posts, news items and the like however we can finally confirm that the newest skill to be entering the game is:
...
Brewing!
Yes, all those hops you have been growing and the like will soon have a purpose in the creation of beverages. Much of this is a skill with more of a recreational or fun side to it and ties in very much with the April Fools stuff from years ago, at least thematically of course. But I can assure you it's all new and been built from the ground up, no recycling here! There will be plans to produce equipment relevant to the skill, create various drinks and consume them for various effects. Further details will be announced as we get closer to release.
Final notes
Wrapping up this roadmap, we now have the 2022 plans. 2022 we anticipate to be a bit of a quiet year in terms of content updates. As a bit of context, the source code for the game is very dated. It's one of the reasons why updates can take a lot of time, why some changes are just not possible or practical but also why some updates don't work perfectly now and then. Consider that in its past this game has been worked on by at least three lead developers and six additional supporting developers as part of their team*.
This outdated code base is finally showing its age and much of the work at the back end of this year as well as into 2022 has been prepping the game to be in a position to rework it all. This will of course be a truly mammoth project which we anticipate as requiring a substantial chunk of the team resources for quite some time. The changes are however a necessity but will put us in a better position not just in terms of stability and reliability but also allowing us to more easily implement further development changes. What this does mean will be that there may not be that much happening into next year with new content but this all has to be done.
On behalf of the team we'd like to thank you all for your continued support so far and onwards to next year!
*PS. We counted the below:
Mike Manda SaucyWhopper Wyks Hazgod Spindoc Cradle Mr Tiddles
Welcome to what is probably the final dev roadmap for the year, a few things for this one, updates from the last roadmap, a bit of housekeeping and all that.
Usual disclaimer:
Please note some of the items listed below may be in planning and development and as a result it will not be possible to release specifics of their intended functionality. No release dates are available unless explicitly stated. In addition this list is in no particular order of priority and represents active projects within the team.
1 - Celebration Island Tidy Up
As was revealed at Halloween, we have a new island for celebrating major holidays and are pleased to see that on the whole it's been well received. Gone is the existing Party Island though, with its four locations we all knew. I have been assured that the Striped Fish population that occupied the island's waters were successfully captured in large quantities and we may be able to release them somewhere new. We did have to use a large selection of specially designed sturdy nets..
The island itself though wasn't so lucky and has been put to the torch. It now exists as a burned and barren landscape as a result of a bit of a dev purging. Note that it will of course be added to the inventory of a certain burned collecting staff lunatic…
Anyway, enough of that. As you may have noticed there are locations for other major holiday events in the Syrnia calendar on that island, the next one being Xmas. So we are going to be looking to ensure everything is up to date on that part of the island ready for the big day as well as tidying up anything in the central regions which players brought to our attention from the Halloween feedback thread.
2 - Voting Changes
We have been looking to overhaul the voting system ever since it was removed. It was felt that the sites listed didn't reflect the target audience in all cases nor were the rewards quite suitable, so it's being worked on. Gone are the days of green gifts, instead players who vote to support Syrnia on various links will be rewarded with crystals. These aren't items you'll have in your inventory or that can be lost/stolen and instead be tied to your character. You'll gain a number of crystals for voting on each link and will be able to exchange these crystals for items. The purpose of these items isn't intended to be anything ridiculously game breaking or Pay to Win, you'll only be able to get a limited number of these per day and only by voting for Syrnia on the appropriate sites.
We are in the later stages of it, however it's undergoing some adjustments as to numbers and proposed rewards, and players may be invited to provide feedback to help us refine it.
3 - Piracy 2.0, continued
As was mentioned, we are continuing to work on the piracy changes. To build on what was mentioned last time, a focus group of knowledgeable pirates was gathered to provide their feedback on things to help make this part of the game work.
Some of the suggestions being worked on include (but are not limited to); Improved handling of donated resources as well as providing support for new higher level resources, updated handling of invasion mechanics to allow greater tactical options for the pirate captain, and a change to fill a number of skill gaps which prevent progression, especially at low levels.
Please note that there are further changes too numerous to mention here. We also haven't forgotten that mainlanders will want something out of this as well. These initial changes are intended to give the Pirate community an update which has been sorely needed and create a framework as well as a basis we can use to give them opportunities before we work on options for the mainlanders as balance. Details of this will be announced in due course.
4 - Skill 17
Finally, it's time for us to announce what the new skill coming to the game is. A few hints have been dropped over messages, forum posts, news items and the like however we can finally confirm that the newest skill to be entering the game is:
...
Brewing!
Yes, all those hops you have been growing and the like will soon have a purpose in the creation of beverages. Much of this is a skill with more of a recreational or fun side to it and ties in very much with the April Fools stuff from years ago, at least thematically of course. But I can assure you it's all new and been built from the ground up, no recycling here! There will be plans to produce equipment relevant to the skill, create various drinks and consume them for various effects. Further details will be announced as we get closer to release.
Final notes
Wrapping up this roadmap, we now have the 2022 plans. 2022 we anticipate to be a bit of a quiet year in terms of content updates. As a bit of context, the source code for the game is very dated. It's one of the reasons why updates can take a lot of time, why some changes are just not possible or practical but also why some updates don't work perfectly now and then. Consider that in its past this game has been worked on by at least three lead developers and six additional supporting developers as part of their team*.
This outdated code base is finally showing its age and much of the work at the back end of this year as well as into 2022 has been prepping the game to be in a position to rework it all. This will of course be a truly mammoth project which we anticipate as requiring a substantial chunk of the team resources for quite some time. The changes are however a necessity but will put us in a better position not just in terms of stability and reliability but also allowing us to more easily implement further development changes. What this does mean will be that there may not be that much happening into next year with new content but this all has to be done.
On behalf of the team we'd like to thank you all for your continued support so far and onwards to next year!
*PS. We counted the below: