Greetings Syrnians,
On behalf of the development team I would like to introduce you to what should be a series of occasional updates briefly mentioning what content that the Syrnia Development Team are expecting to bring out over the coming months.
Please note, many of these items are currently in planning and development, it will not be possible to release specifics of how any of the upcoming features will work. We also don't quite want to spoil any surprises of these items either. We also won't be able to advise on any specific dates at this time although as projects get closer to completion we may choose to do so.
1 - Tirnus Spelunking
Many of you have been wondering what's happening up at the top of Mount Tirnus. It's been there for quite a while and supposedly a group of explorers are doing excavation work up there in the caves. While we cannot say too much, I believe they were saying there might be an extensive larger cave system hidden behind some of the huge rock walls. Who knows what was sealed away up there...at least we hope it wasn't Moddles' laundry basket, yikes the socks!
2 -Bootleg Pirate Update
"Yarrr me hearties! Me pirates be gettin' a fresh supply of new things to better deal with those mainlanders!"
*ahem*, Thats quite enough of that Keelhail!
Pirates of Syrnia, rejoice. We are currently in discussion with a small focus group of players looking to update this sizable faction of the player base to bring them up to date with some new mechanics. While this is still in development and may take some time, the new features under review would see changes to captaincy, invasion and planning mechanics, even the island itself which should give them opportunities to continue their ruthless pillaging of the Syrnia mainland. What utter scoundrels!
3 - Second wave of bosses
Hoping to eventually give Anders five minutes to sit down, have a cup of tea and a biscuit, the team are working on some new bosses to further test your skills. These ones will feature more new abilities and mechanics, their own unique collectables and some may have their own skill or item dependent actions. Needless to say after the perfect and flawless release of the first batch (mostly), these new ones should continue to test your abilities and raise the difficulty slightly.
4 - Every Vote Counts
We want you...to vote for and support Syrnia!
We are currently in the process of overhauling the voting and Syrnia promotion options that were available, including changing how we reward for referring friends to join the community as well as what you get for supporting us on various gaming websites.
5 - And now for something completely different
Finally, Syrnia will be looking to add a new seventeenth skill in the near future, haven't had one added since 2006*! We're not saying what it involves yet or how to do it but let's just say we hope you'll enjoy it. A few new resources here and there, new work options, plenty to think about!
*...for those of you that remember a very drunk April 1st that year with the legendary drinking skill
That's all for the time being. We hope that this will allow you, the players, to understand where our current priorities are at the moment and perhaps get an insight on what we are working towards. We will of course continue with the Business as Usual like bug fixes, tweaks to existing mechanics and the like while we go ahead with these projects however now you should all start to see what projects we have on the go.
On behalf of the development team I would like to introduce you to what should be a series of occasional updates briefly mentioning what content that the Syrnia Development Team are expecting to bring out over the coming months.
Please note, many of these items are currently in planning and development, it will not be possible to release specifics of how any of the upcoming features will work. We also don't quite want to spoil any surprises of these items either. We also won't be able to advise on any specific dates at this time although as projects get closer to completion we may choose to do so.
1 - Tirnus Spelunking
Many of you have been wondering what's happening up at the top of Mount Tirnus. It's been there for quite a while and supposedly a group of explorers are doing excavation work up there in the caves. While we cannot say too much, I believe they were saying there might be an extensive larger cave system hidden behind some of the huge rock walls. Who knows what was sealed away up there...at least we hope it wasn't Moddles' laundry basket, yikes the socks!
2 -
"Yarrr me hearties! Me pirates be gettin' a fresh supply of new things to better deal with those mainlanders!"
*ahem*, Thats quite enough of that Keelhail!
Pirates of Syrnia, rejoice. We are currently in discussion with a small focus group of players looking to update this sizable faction of the player base to bring them up to date with some new mechanics. While this is still in development and may take some time, the new features under review would see changes to captaincy, invasion and planning mechanics, even the island itself which should give them opportunities to continue their ruthless pillaging of the Syrnia mainland. What utter scoundrels!
3 - Second wave of bosses
Hoping to eventually give Anders five minutes to sit down, have a cup of tea and a biscuit, the team are working on some new bosses to further test your skills. These ones will feature more new abilities and mechanics, their own unique collectables and some may have their own skill or item dependent actions. Needless to say after the perfect and flawless release of the first batch (mostly), these new ones should continue to test your abilities and raise the difficulty slightly.
4 - Every Vote Counts
We want you...to vote for and support Syrnia!
We are currently in the process of overhauling the voting and Syrnia promotion options that were available, including changing how we reward for referring friends to join the community as well as what you get for supporting us on various gaming websites.
5 - And now for something completely different
Finally, Syrnia will be looking to add a new seventeenth skill in the near future, haven't had one added since 2006*! We're not saying what it involves yet or how to do it but let's just say we hope you'll enjoy it. A few new resources here and there, new work options, plenty to think about!
*...for those of you that remember a very drunk April 1st that year with the legendary drinking skill
That's all for the time being. We hope that this will allow you, the players, to understand where our current priorities are at the moment and perhaps get an insight on what we are working towards. We will of course continue with the Business as Usual like bug fixes, tweaks to existing mechanics and the like while we go ahead with these projects however now you should all start to see what projects we have on the go.