OK, so here is an idea I knocked up regarding the Mining skill and a possible expansion for it. The mine itself is very high levelled and so would allow the game and the players to progress for many years to come.
I know there is a great amount of speculation regarding a new ore, and this idea does include one to make the skill expansion even larger; however the mine would still happily function without it. Obviously a new ore would have a large impact upon the game’s combat areas, and in particular Outlands where Obsidian weapons already overpower and rule the roost. But at some point an upgrade to Obsidian will be required if this game is to avoid stagnating; with many players already outgrowing all skills.
This isn’t a standard upgrade like the majority that happen to the skills; it incorporates a lot of ‘randomness’ and new ways to how a skill works. This is mainly down to how the Mining skill already works with its close relationship to combat, giving the ‘active’ player more credit than the ‘afk’ style player when it comes to the higher end ores and Outlands play.
What I have tried to do here is merge both ‘active’ and ‘afk’ play styles into one concept, so that both player types get a third playing choice. This is the only way I can think of that will allow progress in the Mining skill for all higher levelled players, without kicking the ‘active’ combat-miners in the teeth i.e. a safe mine where all combat exp they have gained for their skill becomes totally pointless and also bringing the higher end ores and some of that exp outside of Outlands so that the ‘afk’ players aren’t chained to gold/platina for the rest of eternity. More or less an evening the playing field, with both sides finding compromised grounds.
Please note that all names were simply made on a whim and levels/exp were the way I personally think would fit into the game well. Im certainly no mathematician, I have just used some basic maths to work from to show the idea as fully as I could.
The Concept
The mine will have several ores available to gather; however you will not choose a particular type to mine; this will be a “Mixed” mine. It would work in the same way some fishing locations work, where the fish you catch is ‘randomly’ chosen for you. You wouldn’t know which ore you were mining until the end of the timer (to avoid skipping lower ores out). The other major difference to this mine is that there will be ‘random’ auto-attacks present, from high CL creatures. These auto-attacks can potentially occur at the end of each timer and they are built into the concept as a way of bridging the ‘afk’ safety with the dangers of Outland player killers. Although they will be able to hit hard, the 10 second timers that occur at the start and during fights give ample time to heal and so again gives a relatively safe way of mining in comparison to Outlands where players can hit just as hard if not harder, without warning and with just 2 second intervals. This is the highest mine by a large distance, it should be somewhat trying!
Location – MAD Mountain. (The guy deserves some kind of recognition

)
Level Required – Mining 125.
Ores – Gold 34%, Platina 60%, Syriet 4%, Obby 1.5%, [New Ore] 0.5%.
Base Timer – 400 Seconds.
Exp per Timer – 1100xp.
Auto-Attack Creatures
Demented Miner – CL 80 HP 85 (Max Hit 45)
Obsessed Miner – CL100 HP 100 (Max Hit 55)
Mountain Miner – CL 120 HP 115 (Max Hit 65)
Exp given for killing these can be put in line with the current game creatures.
As far are these creatures dropping items;
I would quite like to see mining given its own gem like the woodcutters Carnelian and the mythical Fishermans Lapis. I think it would fit well as a rare drop from the CL 120 creature and maybe give rise to a new spell to create a “Mining Event Orb”.
Another thought was that there could be some new ‘clothing’ drops designed in a mining fashion, which could again be very rare drops, but from all 3 creature types; each of them having their unique 1-2 items. For example a Miners Lamp, Mining Helmet etc etc. No stat points/bonuses for the items, simply collectables.
My Reasonings
Exp - 400 seconds gives 1100exp per timer (Base)
This equates to 9 ‘random’ ores per hour and 9900exp. By comparison at level 125 a miner can achieve roughly;
Gold (Ogre) – 6400exp (no crowding)/ 4800exp (full crowding)
Platina (Abydos) – 3600exp (no crowding)
Syriet (OL) – 17500exp (no crowding)
Obsidian (OL) – 20700exp (no crowding)
As you can see, the higher levelled the miners become, the bigger the gap will become between the ‘afk’ players at the gold mines and the ‘active’ Outland miners. I obviously didn’t take into consideration the effect any auto-attacks had in my concept mine, so 9900exp is the maximum without any auto-attacks occurring. Likewise, I could not factor in any player killers disturbing the Outland mining figures. This all depends on player CL level and ‘randomness’. But as you can see the experience gained from the concept mine fits in pretty neatly between completely ‘afk’ safe gold mining and the ‘active’ not at all safe, Outlands mining.
Level Requirement
OK, so I know the Syrnia standard for new level locations/items has a 15 level base, however the mining skill is not quite like the other skills. If the level requirement was set at 115 then there are already quite a few miners who can walk straight into this place and a lot of others who could do so within weeks. It would also give rise to more players simply not bothering with Outland mining; as getting to 115 isn’t so hard, which would cause the death of probably the most exciting aspect of the game (for some). With it being 125 it might encourage more players to take the Outlands gamble a bit more from time to time to level that bit faster.
This mine would very likely be the last mine in the game and I think it deserves that extra elite feel to it. Only the very committed miners are going to reach this place. Also with level 125 it sets a very nice/challenging goal for the vast majority of miners in the game.
If a new ore was introduced you would feel it would have to be the final ore in the game due to the power/aim of weapons which would make Outlands ridiculously difficult to skill in. Being able to get this ore at just level 115 I would find quite sad and monotonous. Unless a new way of working new ores into the game and combat is found.
Ore Mixture
I felt that the mine needed to incorporate the middle ores as well as the higher ores if it was to fully bridge the gap between playing styles. Simply putting high-end ores into the mine would make miners stupidly rich very quickly. With the percentages being heavily weighted towards Gold and Platina, I think this helps to balance the ore distributions and amount of earnings to a reasonable level. It also stops this mine taking away the Outlands markets and flooding the game with the highest ores, which are already fairly easily accessible. Instead it allows the Outland miners to still do their thing and reap the higher rewards for taking the higher risks. Based on these percentages a typical 100 hours of mining at this new mine would give you (not taking into consideration auto-attacks/crowding);
306 Gold ore
540 Platina Ore
36 Syriet Ore
13/14 Obby Ore
4/5 [New Ore]
This I believe is a decent split, with the [New Ore] being drip fed into the economy randomly and keeping it rare, like such a high ore should be. The mine would be more profitable than any ‘afk’ mine despite its costs to mine there and still not be as productive as the Outlands mines; along with the experience earned balancing in the middle. The middle-high ores such as gold-Syriet are the ores which are needed most in the game due to the bar smelting formulas and player levels, which you can only expect will increase. As you can see a fair amount of Obsidian would be mined and with a new Ore comes a new bar formula, which lends itself to using this spare Obsidian earned from the mine and the general economy, which is more or less redundant at the moment due to the Obsidian bar formula.
Access to this location
The most obvious choice would be to simply say a new island, but I would personally prefer a long quest that is mining based. On completion of this quest you would then be able to access this mine from Abydos (Going from disappointment to glory

) in the same way that we gained access to Beset Catacombs from the Beset quest. Im thinking something along the lines of maybe having to demonstrate your mining prowess by mining 1k of each ore (tin/copper-platina) and 100 Syriet and 50 Obsidian to make it slightly tougher and longer. You can put whatever fancy story line around this task as you wish
