I know many will be hesitant for change to the Outlands because its always been the same and an important part of Syrnia from its implementation to now. But hear me out and please provide any relevant thoughts on how to improve the idea, or why the idea is not feasible.
The goal of this idea is to make the Outlands more active. I believe it would benefit active PKers - both high and low level, without making the OL any less dangerous to cross or any easier to mine the precious rare ores. Or at least that is my attempt - I may certainly be missing something as I have not spent as much time out there as others.
The easiest way to understand the idea is viewing this picture:
http://imgur.com/a/Z79TR
I believe it is self explanatory. Making some areas that are not important skilling areas or not efficient for crossing the OLs combat level restricted.
Obviously the largest detriment would be to very high level combat players. They are not "protected" from anyone, but have the number of players they can attack limited. In my opinion, the benefit of having more players trying to get to these protected areas will hopefully outweigh this detriment but I may be wrong. To get to the safer areas, the "protected" players must go through free-for-all areas. This could encourage mid-to-low level combatters to bring out KAs, waras, ogre gear etc to PK others in the safer area but allow you to attack them (and get larger loot than the average naked OL player) before they make it to ogre or senyn/crab's nest.
The CL restrictions and locations are welcome to be changed, I just threw together a rough idea. Feel free to criticize, preferably constructively.
TL;DR - Some locations in the middle have a combat level restriction to attack (ex. +/- 40 CLs). Does not make the OLs safer to cross or make the important skilling locations safer.
Edited on 08-02-2017 00:35
The goal of this idea is to make the Outlands more active. I believe it would benefit active PKers - both high and low level, without making the OL any less dangerous to cross or any easier to mine the precious rare ores. Or at least that is my attempt - I may certainly be missing something as I have not spent as much time out there as others.
The easiest way to understand the idea is viewing this picture:
http://imgur.com/a/Z79TR
I believe it is self explanatory. Making some areas that are not important skilling areas or not efficient for crossing the OLs combat level restricted.
Obviously the largest detriment would be to very high level combat players. They are not "protected" from anyone, but have the number of players they can attack limited. In my opinion, the benefit of having more players trying to get to these protected areas will hopefully outweigh this detriment but I may be wrong. To get to the safer areas, the "protected" players must go through free-for-all areas. This could encourage mid-to-low level combatters to bring out KAs, waras, ogre gear etc to PK others in the safer area but allow you to attack them (and get larger loot than the average naked OL player) before they make it to ogre or senyn/crab's nest.
The CL restrictions and locations are welcome to be changed, I just threw together a rough idea. Feel free to criticize, preferably constructively.
TL;DR - Some locations in the middle have a combat level restriction to attack (ex. +/- 40 CLs). Does not make the OLs safer to cross or make the important skilling locations safer.
Edited on 08-02-2017 00:35