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ladyraven143 [Cute]
Pirates & Skull Island

An in depth tour by the former Pirate Captain, Ladyraven143.

Arrgg me maties. Here's what you should know about Skull Island and the life of a pirate.

First things first, how to join up:

1) Buy/borrow or trade for a keg of rum, you can't join with out one. Can usually be found in player shops in most of the major ports.

2) Wait for the next pirate attack.

3) You need to be at Xanso, on Mezno Island to be able to join the pirates. If your not there go to Port Senyn, Remer Island and sail to Port Dazar, Dearn Island (20gp if you don't have your own boat,) and from there you can sail to Xanso, Mezno Island (150 gp)

5) Click sail in Xanso, and there will be a new option "Join the Pirates" if you have a keg of rum in your inventory you will be on your way to skull. You'll loose the Keg of Rum as thats your boat fare to Skull.

4) Welcome to Skull Island. Should you have any positive fame you will be locked up temporarily for having killed pirates in previous invasions. *see below for jail time

~~~~~

Things you will need to have Before coming to Skull:
A must is level 10 Mining and level 10 Smithing skills. There is "NO" tin or copper mine on Skull, and having tin/copper smuggled to Skull is difficult and time consuming. (through the trading post at Castle Rose or the trading post in ogre caves.) If you can even find someone willing to make the trip for you.
I would recommend level 10 fishing and cooking as well, as Herring is one of the key resources required for making pirates.

A CL of minimum 10 is important to if you plan on training your fighting skills at all while on Skull. The only location to train at is Greenbeard Saloon at Skull's Nose, where you randomly fight pirates (6) and dread pirates (12). Any training beyond that you will need to go to the Jungles edge or Thick Jungle on Serpenthelm or the Ogre Outpost and Ogre town in Ogre Caves or the random battles on Exrolia.

The only way to leave Skull and return to Remer is to have your own Small Fishing Boat. To make one you need 2k wood and level 20 construction skill. There are usually other pirates with the required level to create one for you, just ask in Pirate chat (#6) and you'll likely be able to find someone that will trade 2k wood or 4k gp from you for one.

~~~~~

Things to see and do on Skull:
You will arrive at Crab Nest a wonderful but kinda boring spot on the map. From here you can travel to the Outlands (50gp), Port Calviny (50gp,) Burning Beach (250gp,) or Heerchey Island (500gp). (with teleport orbs you can also reach Kanzo and Penteza/Elven)

Should you wish to leave Skull (to repeat) to return to the other islands, you Must have your own boat (small fishing boat works fine) so you can return to Port Senyn on Remer Island. Should you have any negative fame though you will be locked up upon your arrival in Sanfew, more negative fame more jail time. *To Calculate how much jail time you get it is 5 seconds for every point of fame you have. If you have zero fame you will still be locked up for less than 2 minutes. Leaving Skull by any other method (OL/Elven, Heerchey, Kanso, or Serpenthelm) will return you to Crabs Nest when you go to come back)

Remember: should you leave skull and go back to Remer Island you will need to wait for the next invasion to return to Skull Island. Also Any pirates having donated to the invasion and looking to get their rewards need to be on the island at the time the town is captured in order to get their rewards.

To the west of Crabs Nest you can find Bonewood. Source of all wood on Skull plus radish, beet and carrot seeds (and the odd small chest). Beyond Bonewood is Hooks Edge home of the Pirate school (trading and construction are taught there,) and our version of the Eully market where you can buy the basic equipment, as well this is the location of the trading post.

To the south-east of Crabs Nest is Hawk Mountain where you can only find iron ore. (If you go to Serpenthelm you can visit Rose Mine for a second source of Iron and the only source of Coal on Skull)

To the North east you will find Barnacle Bay the best Fishing spot in the world as you can both rod fish and deep sea fish here. I've been able to catch everything from shrimp to salmon, but not Frog, Piranha, Catfish or Giant Catfish as those are only found on Serpent helm. Beyond Barnacle Bay is Toothen a wonderful place where you can sit, cook your fish and enjoy the sun. Toothen is also home to The Battlemage where on scheduled occasions you can enter into the Arena with other players for no risk PvP combat. You just can not take chests or food of any kind so make sure if you plan to fight you have a house to store your food in or a friend you can trust that can hold it for you.

After Toothen if you continue west you reach Ten Cliff where you can smelt bronze and iron. You can smith Bronze, Iron and Steel. You just CAN NOT smelt the Steel bars on skull, nor can you smelt or smith anything over steel so you will need to import everything else.


Moving south from Toothen you reach the best place on the Island, Skull's Nose. Home of Greenbeards Saloon, where you can recruit pirates or start a bar fight with some, or visit the jail and the Pirate Stockpile.

The Pirate stockpile is the most important location on the island, here is where you can donate wood, cooked herring/ cod, and iron bars. You can donate raw herring and cod but it must be cooked to be of any use in making pirates. To cook it the stockpile needs to have wood as cooking in the stockpile uses none of your own resources, but any wood that's already been donated. Most pirate captains prefer you cook it before donating as it uses up the much needed wood for the Brigantines. Iron ores can be donated as well but will need to be smithed before making pirates is possible. One large negative point to donating raw fish or ores to the stockpile is that if anyone else comes along and sees the resources sitting in the stockpile, they can help cook/smelt them meaning. You won't get all the experience for it where you would if you did it yourself before donating to the stockpile.

The largest need in the stockpile is wood used for making the brigantines (boats) the pirates use to attack the other islands. Brigantines can only be made with the wood inside the stockpile. One brigantine holds 100 pirates but takes 3000 wood and a construction level of 15 to make. An average invasion currently takes 18- 20 brigantines meaning the pirates on skull need to donate 54,000- 60,000 wood to make each invasion possible.

~~~~~

Just an idea of an average invasion :
300 pirates
700 dread pirates
500 Keelhail pirates
500 Roughnecks

At:

Training costs of pirate units

Unit Costs (Minimum CL required to be able to train/recruit pirates)
Pirate 3 iron bars, 1 cooked herring (Combat level 8+ required)
Dread pirate 5 iron bars, 1 cooked cod (Combat level 11+ required)
Keelhails pirate 10 iron bars, 4 cooked herring (Combat level 21+ required)
Roughneck pirate 15 iron bars, 4 cooked cod (Combat level 24+ required)
Peglegs 6 cooked mackerel and 10 steel bars (Combat level 34+ required)
Buccaneer Pirate 6 cooked pike and 10 silver bars (Combat level 47+ required)
Hooked Pirate 7 cooked salmon and 1 gold bars (Combat level 60+ required)

*Note if you have a CL of 11, the only way you can make a Pirate is if the Stockpile has zero cooked cod. If you have CL 21 only way for you to make Dread Pirates is if the stockpile has less than 4 cooked herring. Same goes for making Keelhails if you have CL 25 of higher, the stockpile would need less than 4 cooked cod for you to be able to make one. It is possible to do this IF you are the only person working at the stockpile, but it is far easier to recruit a helper in the Pirate chat who has the correct CL for the type of Pirate you want created.

takes:
300 cooked herring + 2000 cooked herring
700 cooked cod + 2000 cooked cod
900 iron bars + 3500 iron bars + 5000 iron bars + 7500 iron bars
and 60000 wood

That makes a grand total for an average invasion:
2,300 cooked herring
2,700 cooked cod
16,900 iron bars
and 60,000 wood

~~~~~

Returns on donations to the stockpile, with only 2 of 4 towns being captured.

Donated:
1k cooked herring
1k iron bars
3k wood
1 brig made
500 cooked cod donated
No pirates recruited

Returns:
Send by the game
Send on: 2007-05-17 19:28

Topic: Pirate attack
Arrrgg matey...
Here is your share of our loot at Deep Lemo woods:
+2288 gold.

For helping the pirates you got -152 fame.

Send by the game
Send on: 2007-05-17 20:11

Topic: Pirate attack
Arrrgg matey...
Here is your share of our loot at Nabb mines:
+1525 gold.

For helping the pirates you got -139 fame.


As you can see the gp returns do NOT equal the actual worth of the resources put into the stockpile but the faster experience gains are well worth a visit to skull for any one between total levels 50 to 200. Faster only because the average number of players working in each area is 5-10 or less, compared to the main islands this means between 4-10 seconds faster per action. Some times better, only time it comes close to being the same is normally during or the day after an invasion as many more players come to skull than actually remain beyond the first day or two.

Pirates live on the Skull Island, they can sail to all islands except for Remer Island, Mezno Island, Dearn Island and Webber Island.
&quot;Mr. Cotton. Do you have the courage and fortitude to follow orders and stay true in the face of danger and almost certain death?&quot;<br /> Pirates of the Carribean
Ragnarok []
Parrot - when do we sail? when do we sail?

cool guide lady, ask a Mod to sticky it.

Ragnarok.
Edited to place Link
http://wilbobaggins.googlepages.com/SkullIslandLocations.html

Edited on 16-07-2006 13:39
camathalion []
amazing
JAG []
Outstanding bit of information ladyraven, great job.
&quot;Success is getting everything you want. Happiness is wanting everything you get.&quot;
ladyraven143 []
Thanks everyone. I just hope it helps anyone interested in coming to Skull.
&quot;Mr. Cotton. Do you have the courage and fortitude to follow orders and stay true in the face of danger and almost certain death?&quot;<br /> Pirates of the Carribean
hawkeyep []
Thou hast evil recruitment plans ! curses upon thee Pirate Captain

no offence, but i pick the side of the Ninja's !!

Edit : ^ thats spam, the guide is nice yeah

Edited on 21-05-2006 16:58
PresidentLewis []
Hmm thanks this is really helpful. It WAS pretty hard to find info on pirates.
jecko7 []
This may sound stupid, but why are the experince gains more rapid on skull than on the other islands?
Dudester []
Jecko7 because there are WAY less people there.
Hand in mine, into your icy blues<br /> And then I'd say to you we could take to the highway<br /> With this trunk of ammunition too<br /> I'd end my days with you in a hail of bullets
jecko7 []
oh ok, thanx.
MiddleGA []
Very nice job ladyraven, thanks for putting it together.
garfield []
One question about death and being a pirate:

When you die, you get back to Sanfew - or so I concluded from threads and chat.

Now if you die as a pirate, are you immediately locked up in Sanfew or do you get back to Skull island - or what happens?
VipersLFC []
If you die when you are a pirate be it in OL or fighting dread pirates you end up on Skull Island.
garfield []
Thanks for the info!
Survyvn []
nice job
Don't take life so seriously, you won't escape it alive anyway<br /> <br /> http://www.zooreka.com/photo-66667.html<br /> <br /> http://fabar.outwar.com/page.php?x=97911<br /> <br /> (fun links)
munchkinZ []
do u keep your houses and shops if u become a pirate
Wolflord468 []
Yes, but there is no way to access them from Skull if they are on Remer Dearn or Xanso. (likewise if a pirate should build a house on Skull and become a non-pirate they can't access it either.)
Take what ya can.<br /> Give Nothin back!<br /> ~Jack Sparrow, Mr. Gibbs
munchkinZ []
but if i get put in jail after quitting becoming a pirate will my house besides on skull be able to me to acess
goon []
yes munchkin
munchkinZ []
also if u want to be a pirate do u have to quit the clan your in and join some special pirate clan
Wolflord468 []
Nope
Take what ya can.<br /> Give Nothin back!<br /> ~Jack Sparrow, Mr. Gibbs
ladyraven143 []
lol.. yah munchkin.. you have to quit and become a 'cute' .. rofl

Joking...

Lol.. no you stay in your clan... you just can't go to remer, dearn or menzo islands. You can still meet your clanmates in/on ogre caves, elven island, and heerchey
&quot;Mr. Cotton. Do you have the courage and fortitude to follow orders and stay true in the face of danger and almost certain death?&quot;<br /> Pirates of the Carribean
BladeOfDarkness []
"but the rapid experience gains are well worth a visit to skull for any one between total levels 50 to 200"

That's something that I don't understand. Do you actually get exp faster as a pirate? Shouldn't it be the same rate as if you weren't?
Freelancer []
The scenery here is of many pirate ships lined up along the harbor. The name of the town got its roots from when pirates used to bring prisoners back from successful raids. They would chain the prisoners near crab nests, as the crabs would feast upon the tied up prisoners.

Edited on 09-06-2006 14:08
Clan Underworld.<br /> =UW=<br /> <br /> <br /> ***Avator by the talented KnightOfDoom***
Stolo []
Blade , you get exp faster because there are working fewer people(ex. you get iron ore in 66-72 sec instead 90-100 or over in Rynir).
Wolflord468 []
What Stolo said. And the figures run something around the same with Bonewood's lvl 1 forest where you can make the fastest WC exp avaialable (due to lack of crowding) unless you were to go to Penteza with a lvl 40 requirement and a saunter through the OL needed.
Take what ya can.<br /> Give Nothin back!<br /> ~Jack Sparrow, Mr. Gibbs
ladyraven143 []
Blade, compare hawk mountain to rynir. (both iron mines)

Rynir mines average 15-20 people mining at +2-3sec per additional person.

Hawk mountain average 3-5 people working there.

You can soon see a big difference in how fast you would get iron ore.
&quot;Mr. Cotton. Do you have the courage and fortitude to follow orders and stay true in the face of danger and almost certain death?&quot;<br /> Pirates of the Carribean
garfield []
Do you bring the brigantines into the stockpile or are they made automatically?

(I have not seen the Brigantine in any construction guide.)
Wolflord468 []
Brigantines must be made by players. The only place they can be made is in the Skull's Nose Stockpile.
Take what ya can.<br /> Give Nothin back!<br /> ~Jack Sparrow, Mr. Gibbs
ReBeL []
I know know one wants to give out the time an invasion will happen. But once an invasion begins, can someone msg me in game to let me know so I can get over there and go to skull? I play this a lot from work and have the chat disabled while there so I can't monitor the chat to see when the invasion is. If someone could do that, I'd appreciate it.
deathlordjaffar []
could someone tell me the next time there is an invasion?
mystixs []
No one will tell you. Or shouldn't tell you.
Freelancer []
there are always insiders that will give up info for a price.
Underworld<br /> <br /> =UW=
Aglarele []
nice guide ladyraven
keep up the good (ehm BAD) work!

Edited on 30-08-2006 19:43
Ilanne []
Thanks for the guide, Lady Raven. I'll have to come join up sometime.

Edited on 31-08-2006 06:56
ladyraven143 []
Freelancer. "there are always insiders that will give up info for a price."

As long as i'm captain all they have to do is ask... and there is no price except their silence.


And your all welcome to everyone, I was just glad to be able to do a small part to help make this such a good game to play.

Edited on 31-08-2006 05:42
&quot;Mr. Cotton. Do you have the courage and fortitude to follow orders and stay true in the face of danger and almost certain death?&quot;<br /> Pirates of the Carribean
windia []
can you chose which pirate you train?
Stolo []
No , windia.
Fritsz []
ladyraven, you are captain until we stop one of your invasion
windia []
how sad the high level fighters can't make dreads pirates or pirates only can make keelhail pirates
Stolo []
The high level fighters can make only dreads when the stockhouse is empty of cooked herring , and there are only cooked cod.
Wolflord468 []
Sort of fritsz.
She's captain until an invasion fails to capture a town. At that time the pirate with the most negative fame becomes captain. BUT, the highest fame is often the current captain, so the old captain often gets mutinied only to take the job back seconds later. Overthrow is harder than it sounds.
Take what ya can.<br /> Give Nothin back!<br /> ~Jack Sparrow, Mr. Gibbs
ladyraven143 []
Wolf is correct... which is why currently the best chance of me being over thrown is if I retire from skull.
&quot;Mr. Cotton. Do you have the courage and fortitude to follow orders and stay true in the face of danger and almost certain death?&quot;<br /> Pirates of the Carribean
Nam []
Yep,that's why ther should be limits to how many times one can be re-elected pirate captain.
Combat Strategy<br /> <br /> Hit like a girl.<br /> Run like a rabbit.
ladyraven143 []
"Yep,that's why ther should be limits to how many times one can be re-elected pirate captain."

Sorry Namrog.. I earned this spot fair and square.


I do agree that should the captain cause a mutiny 2 times in a row from inaction, they should be removed. 2 failures to send invasions is 4 weeks.
This would still give captains the option to skip one attack in order to send a larger one the following time, but also give other people the oportunity to become the captain.

Though the only way this idea could work is if m2h removes the mutinies for when an attack fails on one town. I agree it should count if the attack fails on all of the towns but not if only one or two of them fails. Currently the average CL is high enough that 99% of the time the small pirates are guaranteed loosing no matter what time of day they are sent. And it shouldn't be fair the a captian that has worked hard on an invasion gets replaced because of one town.
&quot;Mr. Cotton. Do you have the courage and fortitude to follow orders and stay true in the face of danger and almost certain death?&quot;<br /> Pirates of the Carribean
Nam []
I don't doubt you earned it fair and square.

And each time -fame is cumulative for each invasion the fairness diminishes.
Combat Strategy<br /> <br /> Hit like a girl.<br /> Run like a rabbit.
ladyraven143 []
Not sure I agree with this "And each time -fame is cumulative for each invasion the fairness diminishes."


If it wasn't there would be no clear captain and all you'd have on skull would be chaos as you'd end up with every invasion the captain would change to someone new..

And I'd meant more i'd earned the captain spot by the fact than in 6 months i've amased over -4500 fame. I've put a lot of long hours into making sure there was an invasion every 2 weeks without fail (I have not missed one deadline yet), sometimes i even managed it in less time.

Only once in 6 months was there an attack that failed completely.

And before any one complains that no one will ever catch up to me in negative fame. For those that don't know I do plan on stepping down from the Captains spot, by returning to remer island. It's only for a few months, i think, as I do plan someday to return and take up my life of piracy again.

As even I do see the need for equal opportunity and varriety... plus i need a holiday for me.. Kinda getting tired of doing nothing but wood cutting 3/4 of the time i play.
That and I feel the want to try out some of those new quests I keep hearing about, as most of them didn't exsit when I came to skull.

Edited on 02-09-2006 09:08
&quot;Mr. Cotton. Do you have the courage and fortitude to follow orders and stay true in the face of danger and almost certain death?&quot;<br /> Pirates of the Carribean
Aglarele []
maybe there should be added some higher pirates than? since everybody is raising his combatlvl. otherwise it won't be a honoust fight anymore than because there are so many players who can kill the highest pirates easily.
Stolo []
Good point Aglarele , that's true.
Wolflord468 []
Perhaps Aglarele, but not really needed that bad. Keelhails still manage to throttle their way through any invasion indefinitely. Raven cites that she's had all three towns fall only once, that was the one time the Keelhails were overmatched, and it's never happened since. The Dread Pirates come closer to defeat but they generally hold their own too. The Pirates... quite honesty they're pathetic, as revealed by the fact that last invasion the 3 of them we sent were wiped out by a single player in under 3 minutes. Pirates count on luck that they aren't seen before they take over so we send very few.

EDIT: And I seem to remember the Keelhails of last invasion lasting a full day and then some. So do you REALLY want pirates stronger than Keelhails?

The Captain earns his/her spot. (S)He gets it by donating a massive amount of resources that are used for successful invasions. The issue of the fairness of the fact that the captain is nearly untouchable really isnt as bad as it looks. The way I see it is that it's no different from the fact that Piranhattack is so far ahead in CL it'll be a long time before anyone can take him from spot 1 in CLs. The same applies with Spindoc, is it unfair that he is so mighty in fishing that he'll probably be on top till his account and/or Syrnia itself is deleted? No, because he spent those endless hours fishing to earn that big of a lead, just like Raven has spent a great deal of time earning her rank as captain.

And being captain doesn't mean you have some magnificent earning advantage, you're the same as everybody else for donations really. This last invasion I gained on Raven by a few hundred negative fame.

Edited on 02-09-2006 14:52
Take what ya can.<br /> Give Nothin back!<br /> ~Jack Sparrow, Mr. Gibbs
beavis []
Its not worth the time and effort for most high level fighters to kill keelhails. You can get equal XP and better potential drops other places, so why travel back to the main islands to bother with an invasion. Unless there is a reason to gain fame, or the drops improve, pirate invasions will continue to be repelled by lower level fighters looking for easy XP to raise their combat level.
spindoc []
The only "real" reasons Beavis would be:

1. Outside of ol, of course, coal can be only obtained on Dearn island courtesy of Naab Mines which means steel items are, in a sense, at risk in terms of the supply of ore to smiths.
2. Same as above except this applies to silver ore.
3. Dazar fish, aka raw tuna and lobster, are unavailable,for a short duration while Dazar is invaded.

So a high lvl fighter would be somewhat affected by a pirate invasion for a short duration of time. At the very least, there is some incentive for them to defend a city if they choose to.
&quot;Whoever fights monsters should see to it that in the process he does not become a monster. And when you look long into an abyss, the abyss also looks into you.&quot; -Friedrich Nietzsche<br /> #1 Fisher of Syrnia<br /> First to Level 100
beavis []
I would think this would be more of an issue for the clanless fighters. As piranha pointed out to me in the past, only a noob fighter doesn't keep a reserve of food in case of emergencies.

And in our clan at least, we usually have a backlog of ore that needs smithing and fish that need cooking. If a higher level fighter happens to be on the main islands when an invasion happens, then defending a city is understandable. But I really can't see a reason to travel back from Heerchey or Elven just to fight an invasion.

I totally understand that for specialists in mining or fishing an invasion can be a real headache, forcing you to work at a less favorable town for reduced XP/hour. But asking a high level fighter to clear the town is doing the same thing, asking them to fight for less XP/hour.
spindoc []
I'm with you there Beavis. I never disputed that at all in fact. My point was that there is at least some incentive for a high lvl fighter to clear a town if they want. It doesn't have to be strong incentive for it to be true. On the contrary, it's very weak incentive for a fighter such as yourself or Piranha to fend off an invasion.
&quot;Whoever fights monsters should see to it that in the process he does not become a monster. And when you look long into an abyss, the abyss also looks into you.&quot; -Friedrich Nietzsche<br /> #1 Fisher of Syrnia<br /> First to Level 100
beavis []
You made good points spin, I just wanted to throw out a few other things in my last post. I have fought on a few invasions myself if I happened to be on the main islands. But the pirates will continue to capture towns unless something is done to entice enough higher level fighters to fight the invasions. I'm not advocating that drops be altered for Keelhails, but I hope that M2H has some idea in mind for fame in a future update. If there was even some marginal benefit to having any positive fame, I'm sure more fighters will make the trip to repel an invasion.
Holdo []
great giude ladyraven. loved it. do you need nething else other than cooked hearing and iron bars to make pirates? like do u need a certain cl level or nething?
ladyraven143 []
Holdo .. Ty.. i did my best to make it easy for everyone to understand what being a pirate would be like... thought the experience is much better than the telling

a quote from above

"Unit Costs
Pirate 3 iron bars, 1 cooked herring (Combat level 8+ required)
Dread pirate 5 iron bars, 1 cooked cod (Combat level 11+ required)
Keelhails pirate 10 iron bars, 4 cooked herring (Combat level 21+ required) "

it's listed there and in the manual to under "fame & pirates"

Edited on 04-09-2006 06:17
&quot;Mr. Cotton. Do you have the courage and fortitude to follow orders and stay true in the face of danger and almost certain death?&quot;<br /> Pirates of the Carribean
Holdo []
ok cheers, i thought thats wa the level of the pirates would be. but now i know lol
Draco446 []
Raven, I think you should update the guide more. You can smith steel (I wonder if we can smith every bar), just we you can only smelt iron there though.
cristiana []
very nice ladyr ^^ well informing post.
ladyraven143 []
Updated draco
&quot;Mr. Cotton. Do you have the courage and fortitude to follow orders and stay true in the face of danger and almost certain death?&quot;<br /> Pirates of the Carribean
ephekz []
WOW. such a detailed direction to getting to be a pirate. do you know how much time you are at in jail for being a pirate? sry, but id rather be a shinigami. this game doesnt have a shinigami. id rather stay on the path to shinigami and soul society, and no, i dont wanna go through hell's gate...
cristiana []
eph, thats only if you return to syrnian army islands.

It is stated in the manual; ifu help the pirates u will usually intend on staying a pirate and dont care about raising skill,s just raiding the island of the game for fun.
ladyraven143 []
Epheks, "do you know how much time you are at in jail for being a pirate"

from what i understand talking to pirates that have left the island, the jail time is on a curve.

low level negative fame gives about 1fame = 5 seconds.

but then one pirate had approx 2k fame and got approx 20 hrs jail time.

I WILL let you know more on wednesday when i leave skull as i have over 5k fame.

rofl...
&quot;Mr. Cotton. Do you have the courage and fortitude to follow orders and stay true in the face of danger and almost certain death?&quot;<br /> Pirates of the Carribean
ncb3 []
thats a VERY long time jail.

when i left i had 250 and gotten 300 sec
tiggger []
just so u know the bigdavedee talking here is the hack 1...

***MOD EDIT*** Thank you, have removed that post

Edited on 01-10-2006 17:04
Goron_Eater []
our captain is leaving? ( unhappy Arghhhh)
Draco446 []
Oh well, she will be back. From what I here, she'll probably be captain.. again.. with her plans.
Veridis []
who has the next highest -fame?
Wolflord468 []
me
&quot;When you stand before God you cannot say &quot;but I was told by others to do thus&quot; or &quot;virtue was not convenient at the time.&quot; This will not suffice. Remember that.&quot; <br /> <br /> Kingdom of Heaven
Veridis []
That's good
Draco446 []
Well, I thought it would be.
hawkingyou []
if you thieve something on skull do you go to jail?
vampkitty13 []
yes hawking, there's a jail on Skull.
hawkingyou []
k thx
Stein []
How do I get to ogre outpost?, all anyone has told me is cross OL.
DestinyUnknown []
Thanks Ladyr, you are always a wealth of knowledge.
Fruc []
IF you leave Skull to go to OL's where do you arrive in what # ? And where in OL's is the place to go back to Skull ?

Fruc
Tooleman []
It's the same as going from Port Senyn, you land at 1 and 13, and sail from 1 and 13.
barbellzx []
how do you cook in skull?
LeKit []
wood,,raw fish..tinder box equipped at Toothen...unless its for making pirates then its in stockhouse
Love me or hate me I don't care,treat me right and I play fair,treat me wrong and you will find another side thats not so kind.<br /> http://www.dogsoftheseas.com/index2.php?idref=mmohSgmWUg18rUYmaVXBDYjW<br /> come n be a pirate :D
valpokat []
we need to add the what is needed to make a roughneck pirate into this....i know it takes 15 iron bars and cod, but im not sure how much cod! if someone could help me out here it would be grand and hten we can have ladyraven update her awesome guide!
here is to the nights we do not remember with the friends we will never forget.
Ds7s []
Roughnecks cost 15 iron bars, and 4 cooked cods to train.
ladyraven143 []
Any other additions, edits that I should make??
&quot;Mr. Cotton. Do you have the courage and fortitude to follow orders and stay true in the face of danger and almost certain death?&quot;<br /> Pirates of the Carribean
Ds7s []
you can also travel to serpenthelm from crabs nest

i dont think you have that yet
ladyraven143 []
done and added..
&quot;Mr. Cotton. Do you have the courage and fortitude to follow orders and stay true in the face of danger and almost certain death?&quot;<br /> Pirates of the Carribean
MiddleGA []
Lady R, a Piratey question or three if I may.

I'll use the recent successful invasion of Xanso as an example (since it's what made me wonder if I understood the way this works correctly).

An invasion of X number of roughnecks invaded Xanso & managed to capture the town, at which point they multiplied considerably (I don't know how many were in the initial invasion, since I missed the beginning of it).

My questions are:
1) Is the multiplier effect of a successful invasion consistent, or is it random (I've always assumed random) and 1b) If it's random, have you ever tracked the range of the multiplier, or come up with an average for it?

2) This sort of refers back to Q1 I guess, but I'll ask separately. I've always thought that the sequence was something like: Pirates feed the stockpile, create an invasion force, attack, wait for the results & any reward. Do you only "pay for" (through the stockpile) the initial attack, or do you also pay for the "multiplied forces" that follow on if the town is captured.

3) Is the reward for pirates for a successful invasion connected to anything beyond the initial success? In other words, does the size of the (multiplied) occupying force and/or the length of time it holds a town have any impact on the total loot split by the pirates?
vampkitty13 []
I know the answer to number 2. We don't pay for the multiplied forces, just the initial.
Wolflord468 []
Don't know about question 1...

"2) This sort of refers back to Q1 I guess, but I'll ask separately. I've always thought that the sequence was something like: Pirates feed the stockpile, create an invasion force, attack, wait for the results & any reward. Do you only "pay for" (through the stockpile) the initial attack, or do you also pay for the "multiplied forces" that follow on if the town is captured."

Pirates only pay for the initial force, the multiplied extras are freebies.

"3) Is the reward for pirates for a successful invasion connected to anything beyond the initial success? In other words, does the size of the (multiplied) occupying force and/or the length of time it holds a town have any impact on the total loot split by the pirates?"

Rewards are given at the time of initial success, time the town is held thereafter and amount of pirates arriving when multiplication occurs have no effect upon the returns given to the pirates.
&quot;When you stand before God you cannot say &quot;but I was told by others to do thus&quot; or &quot;virtue was not convenient at the time.&quot; This will not suffice.&quot;<br /> <br /> Kingdom of Heaven
ladyraven143 []
My questions are:
1) Is the multiplier effect of a successful invasion consistent, or is it random (I've always assumed random) and 1b) If it's random, have you ever tracked the range of the multiplier, or come up with an average for it?

I've always thought it was a fixed amount it multiplies by, but i shall be looking into it once i return to skull in a few weeks.

So i can fill in more information to the guide.
&quot;Mr. Cotton. Do you have the courage and fortitude to follow orders and stay true in the face of danger and almost certain death?&quot;<br /> Pirates of the Carribean
valpokat []
yay for raven coming back home

also could u please add the roughnecks to your guide.....i was questioned about it again the other day as to why it wasnt in there

15 iron bars
5 cod
and i think a CL 25 to train but please dont quote me on that....will have to ask a more informed player
here is to the nights we do not remember with the friends we will never forget.
ladyraven143 []
you need to look again... it's been added for about two days
&quot;Mr. Cotton. Do you have the courage and fortitude to follow orders and stay true in the face of danger and almost certain death?&quot;<br /> Pirates of the Carribean
valpokat []
well then the new little pirate i told cannot read and neither can i! thanks much ladyraven
here is to the nights we do not remember with the friends we will never forget.
Farad []
ok my question is how often do invasions happen if I wanna join up and head over to skull? Sitting around waiting for that and not managing to get anything else accomplished seems somewhat unapealing
Ds7s []
the invasions happen when the stockhouse is full and when the captain says so

most of the time if you watch chat someone will say theres an invasion happening
Wolflord468 []
Here's a little not-so secret. The maximum time between invasions is 14 days.
&quot;When you stand before God you cannot say &quot;but I was told by others to do thus&quot; or &quot;virtue was not convenient at the time.&quot; This will not suffice.&quot;<br /> <br /> Kingdom of Heaven
ClownCon []
i will donate all i got i just not ready need some help
i dont want to leave skull but i have no money best i can do right now is wood
McBloody []
im new here but your guide sure is going to make me a pirate

can i contact you for info etc... ?

Sincerely,

McBloody
JFizzle []
I have two questions:
1: Can you reach Ogre without going through the Outlands?
2: What determines how much -fame you get after an invasion?

Thanks,
JLock
VipersLFC []
Answers

1- Still need to go thru OL to get to ogre caves

2- How much you donate towards the invasion or work in the stockhouse cooking , smelting etc.
JFizzle []
do you know the -fame gained per donation or per cooking, etc.?

Thanks again
Rudilyn []
No, because it's a complex calculation, involving how many of each type of pirates built, how many donations received, what type and value of donations received, how many pirates survived, etc., and no doubt there is a random factor in one or more of these elements as well.
'Tis better to be silent and be thought a fool, than to speak and remove all doubt. -Abraham Lincoln
JFizzle []
okay, Thanks y'all.
Kenneth283 []
Bout the being able to have to trai in ogre outpost, you don't need to go there anymore for training. The monsters in Jungles Edge and Deep Jungle on Serpenthelm are a great way to increase your combat levels provided you are above level 10. To be able to fight well in Deep Jungle I recommend a combat level of 20 or higher because of the levels of the monsters which are 20+.
Raell []
how do you leave skull if you don't have any money (ie you died?)
admtigers22 []
every one says you get a lot of time in jail. if you come back, how much time are they talking about??
is it like weeks???
or just hours???
Falstaff []
Raell, you don't need money to return to the mainlands. You need a small fishing boat. If you die, and lose all your stuff, and have no money, you will have to ask for help from other pirates, or from a clan-mate. Which is why you shouldn't do combat without first storing stuff in a house, even on Skull.

It's hours, admtiger. The longest I've heard so far was ladyraven, with about seven hours, and that's after she had been captain for quite a while.
franklin []
thanks for answering every question i had about becoming a pirate in syrnia. all i want is to be a pirate. erm... in syrnia. and shall use this forum to prepare myself properly now. yarghhhhh, spare no one!
ladyraven143 []
it's not confirmed... but I find the average is close to 5 secs per fame point..

and yes when i retired from being captain, I spent 7 hours in jail.
&quot;Mr. Cotton. Do you have the courage and fortitude to follow orders and stay true in the face of danger and almost certain death?&quot;<br /> Pirates of the Carribean
Maggie []
Something needs to be mentioned here that we pirates support each other. If someone dies we pick up their stuff and return it, we do not keep it for ourselves. Although we now have Serpenthelm to trade on, we are still cut off from the mainland. Thiefing is a way of travel here as well, especially after a trade, Hook's Edge is a long way from the center of the island. Any one wishing to go to Skulls nose will thieve either a pirate or a shop, there is no malice in this. But one thing we dont like is someone sitting at Skulls nose constantly thieving those training at the stockhouse or training their combat skills.
jing []
how is selling akeg of rum
jing []
i got the keg of rum but when is the next priate battle
DoD []
its wenever the leader sends it but there is no point in asking for a date
jing []
yes but i am not a priate yet
kle4510 []
where u by the keg of rum???????
ladyraven143 []
most player shops in each port sell kegs.
&quot;Mr. Cotton. Do you have the courage and fortitude to follow orders and stay true in the face of danger and almost certain death?&quot;<br /> Pirates of the Carribean
italiangrl []
wait, so the more resources for pirates that you got, the more pirates you have, so the more successful the invasion will be ?? awesome!
Ignis Vi []
Can u train magic as a pirate??
ladyraven143 []
only after level 20, and then it's on elven island from what I've been told.

and no italiangrl more pirates doesn't always mean better chances of success.


ATTENTION: pirate guide has been updated.

Edited on 23-07-2007 00:45
&quot;Mr. Cotton. Do you have the courage and fortitude to follow orders and stay true in the face of danger and almost certain death?&quot;<br /> Pirates of the Carribean
Rudilyn []
Only if you already have lvl 20 - then you can learn the Penteza Teleport Orb in Penteza.
'Tis better to be silent and be thought a fool, than to speak and remove all doubt. -Abraham Lincoln
Kenneth283 []
The more pirates you have, means the longer it takes to gain resources. You have to find a balance in numbers to get a decent invasion. So far so good though with that.
Karisade []
Nice post, Jessie! My clannies' confusions have been silenced.
ladyraven143 []
Kenneth283, considering when the original post was made we might have had 10 active people on skull and average invasions were 5 brigs worth, and a rare 10 brig invasion. The more on skull the merrier especially with the addition of serpenthelm and exrolia, crowding is the least of the problems.
&quot;Mr. Cotton. Do you have the courage and fortitude to follow orders and stay true in the face of danger and almost certain death?&quot;<br /> Pirates of the Carribean
Bahamanut []
Nice guide, very informative, if I ever decide to become a pirate I'll definetly read it again.
fredbob []
in a pirate invasion, do we fight along side the roughnecks or are we just there to supply and train them. Then we get money for are good deeds
Draco446 []
Supply and train them. Then we watch as we get get rich and those fools die off. Its a party on Skull!
bribaetz []
is it at all posable to stay in old clan when you sail to skull
Kenneth283 []
Yes LadR, that's why I said we're doing fine with it so far Bribaetz, you don't leave your clan when you join the pirates, though you may be separated from them. A good clan will find ways around that though, such as coming to Serpenthelm to trade with you. Pirates are such a good group as long as you don't steal their rum
bribaetz []
hehe lol
cold_octo []
after you become a pirate is there no turning backor can you become a regular citizen again?
theodor_adorno []
"ONLY WAY to leave Skull and return to Remer is to have your own Small Fishing Boat. To make one you need 2k wood and level 20 construction skill. There are usually other pirates with the required level to create one for you, just ask in Pirate chat (#4) and you'll likely be able to find someone that will trade 2k wood or 4k gp from you for one."
All satire is blind to the forces liberated by decay. Which is why total decay has absorbed the forces of satire.
cold_octo []
HA DX is dead
TheDumbo []
can i just say something, i think m2h has updated the leaving off skull, i believe that you can also use the other Player made boats to get off, im not sure, but i remember being able to get off Skull with my sloop
nightslayerRF []
I have two questions:


about how much people are pirates?

how much negative fame do you ladyraven have?
okietradertemp []
thinking of becoming a pirate lol look out pirates okie is coming
ladyraven143 []
nightslayerRF, currently there's probably 25-30 active donating pirates.

as for my fame, since i have returned to the island ( 7 months) since retiring from being captain. My current fame on this visit is -1430
&quot;Mr. Cotton. Do you have the courage and fortitude to follow orders and stay true in the face of danger and almost certain death?&quot;<br /> Pirates of the Carribean
ashmage []
ouch lr but this is one amazing guide



cooking is my mortal enemy lol ih have 9999999 burnt chips in my bin in rl lol
Dregozone []
thanks for this guide it has helped me alot and answered alot of my questions but i dont think that i will become a pirate yet anyway. i would like to be involved in repelling an invasion rather than supporting it but its a handy bit of information.
surfer231 []
ty so much i have just become a pirate and this has helped me so much i think you shoulld come back to being a pirate.it would be cool so players say to have you back here
RaduTepes []
Locked up, you rogue !
You have been locked up in the Sanfew jail.
Reason: Ex-pirate.
You will need to wait untill you have paid for your crime.
37331 secs in jail for -7451 fame.
Efficiut Daemones, ut quae non sunt, sic tamen quasi sint, conspicienda hominibus exhibeant.<br /> - Lacantius<br /> (Devils so work that things which are not appear to men as if they were real.)
grif177 []
have fun with that Radu lol
nirvanaishdude []
10 hours, To those wondering.
charliebest []
Thanks alot LadyR.. I've always wondered about Skull Island and how it works
Bain []
[Quote(from the 1º post)]:

Donated:
1k cooked herring
1k iron bars
3k wood
1 brig made
500 cooked cod donated
No pirates recruited

Returns:
Send by the game
Send on: 2007-05-17 19:28

Topic: Pirate attack
Arrrgg matey...
Here is your share of our loot at Deep Lemo woods:
+2288 gold.

For helping the pirates you got -152 fame.

Send by the game
Send on: 2007-05-17 20:11

Topic: Pirate attack
Arrrgg matey...
Here is your share of our loot at Nabb mines:
+1525 gold.

For helping the pirates you got -139 fame.

[End Quote]

Is it just me, or the profit from the invasion is incredibly small? I mean:
1k cooked herring = 5000gp
1k iron bars = 3000gp
3k wood = 6000gp
500 cooked cod donated = 7000gp

which goes for a total of 21000gp. Since the profit was 2288+1525=3813, you had a loss of aprox. 17kgp. I understand the times are really better in skull, but the huge profit loss on donating is a BIG NO for pirates...Or did i got something wrong?
Kenneth283 []
"As you can see the gp returns do NOT equal the actual worth of the resources put into the stockpile but the faster experience gains are well worth a visit to skull for any one between total levels 50 to 200."

Trade in gp fr the faster gains and negative fame. No one's saying you 'have' to put anything in there either. Skull isn't meant for making money through donations, it is simply a way of having fun and scheduling invasions against the mainlanders. No one's forcing you into donating, keep the items if you wish. If you want to sell them, trade at the limited number of ports or go back to the mainlands. All I do is come here for the experience gains (which are beginning to dwindle as more people join), and that in turn pays for itself. Donations are just something to have fun with.

In short: Not happy with not being able to make a profit, leave and lower our times back to what they once were. No one's forcing you to donate; the loss comes at an insane boost in the amount of exp you can get there along with -fame; provides a semi-intelligent place to chat (once again, world chat has started to leak over); gp/-fame depends on how many invasions we win, that's a chance you pay. Loss can range from 2-3K to 17K+ as you stated.

Edited on 16-02-2008 16:07
Barek []
Well, what do you want to hear?

Let me quote from the original post:
"As you can see the gp returns do NOT equal the actual worth of the resources put into the stockpile but the faster experience gains are well worth a visit to skull for any one between total levels 50 to 200. Faster only because the average number of players working in each area is 5-10 or less, compared to the main islands this means between 4-10 seconds faster per action. Some times better, only time it comes close to being the same is normally during or the day after an invasion as many more players come to skull than actually remain beyond the first day or two."
Ritter [Lair]
I am quite interested in joining the pirates. I understand telling me when the next invasion is might be a no no but if there is someone who knows who would be willing to tell me please message me. Otherwise I'll keep my ears open and hope to get lucky.
crazyjonny [KRT]
im interested in joining and i just spent about 10 hours at the port waiting for NO reason plz message me when there will be an invasion
Tisanto [Resq]
Crazy, us pirates cannot reveal that sort of info
crazyjonny [KRT]
10 hours at the port!!!!! LOL
Become [_ID_]
I'm Interested In Joining Raven For Your Leaving Why Not Make A Pirate Invasion? Just For The Last Time!
HeartOfTheSun [Zen]
Only the Captain can send invasions and that is currently Akkarin.
&quot;The superior man makes the difficulty to be overcome his first interest; success only comes later.&quot;
Become [_ID_]
Oh That Clear Things Up Thanks Novus
jammy7430 [===]
thanks lady that really helped and man that must have took you days to write!
Kenneth283 [*S_S*]
There are 15 other players working here.

Just like to say to all those would be woodcutters out there that Bonewood is now at Remer times. This isn't the only place that's reaching those timers also, and it could be that as more join we may see more and more hit max times. In short, if you're thinking of joining for the timers, think again.
Nothing is harder to see into than people's nature. The sage looks at subtle phenomena and listens to small voices. This harmonizes the outside with the inside and the inside with the outside. ~Zhuge Liang~
EvilParlay [MUTED]
I am very glad for how the pirates have an honor code that is acceptable across the board between the pirates if someone dies on skull they usually get a 30-50 % of their items returned food and wood and iron ore does not count in that but if you are a decent pirate and you see that others are also different on this island it is totally separate from the world affairs and bickering for the most part. YOU have the odd few that tend to try to overextend themselves here but not usually we are pirates by jove and behave like bloody pirates. Honor betwixt thieves and the like.
Roen [pique]
At one point, there was a system so that an invasion on skull island would go until the monsters multiplied as well, but things have degraded.
adamp [R=H]
if your a pirate and you leave skull do you still have access to the chat? and if your a pirate and you leave skull can you sail back when its not an invasion
Roen [pique]
"if your a pirate and you leave skull do you still have access to the chat? and if your a pirate and you leave skull can you sail back when its not an invasion "

If you leave skull, you're no longer a pirate so no longer have access to pirate chat. You can only join/rejoin the pirates during a pirate invasion.
adamp [R=H]
oh.......
Falstaff [Pub]
"At one point, there was a system so that an invasion on skull island would go until the monsters multiplied as well, but things have degraded."

That's not degrading. That's improving. The point to skull is to send invasions. Can't do that when the work areas needed to provide the resources are overrun by an invasion that could have been stopped.
Crow [Cute]
Roen you can leave skull to go to certtain locations, such as Serpenthelm, Exroillia, Elven, Ogre, OLs Etc and retain Pirate chat and status. It is the Decison to leave and abandon being a pirate that causes loss of chat and negative fame etc.
Wanted Crow in California, Wanted Crow in Buffalo, Wanted Crow in Kansas City, Wanted Crow in Ohio.<br /> Wanted Crow by Impish Watson, Wanted Crow by Vilma Brown, Wanted Crow by Kingongal Johnson, Wanted Crow in this next town!
Keogh [~POL~]
Nice post! Must of took some time to type all this up! Good Work.

K.K
Secundary []
How can you go to the island that is attacked to collect your reward if you're no longer a pirate anymore?
Shasaja [Chaos]
Since some pirates end up with several hours of jail time, and bot checks usually don't pop up while the timer is counting down for whatever you're doing, will you still get bot checks while you're in jail?
Roen []
there aren't botchecks during jail time, and you can log off and the jail timer will continue to count down. Unless you intend to chat, it's normally wise to log off while in jail to prevent thefts.
PrincessAmber [GRR]
if you can join the pirates it is a good investment, the timers are lower than anywhere else i have seen, and theres less people ,
I have been able to gather so much fish and wood as of late so i can train cooking.
I have done this is about half the time usually takes on the other islands.
these stats any player can do at any level, so if your tired of high timers come to skull but be nice the chat isnt always friendlily.
you cant fight at low level or mine or smith but if you want alot of wood or fish real fast skull is the place to be.
I love this island
Neomare []
Well it seams to me that regardless if it may seem fun to make pirate invasion as well as fight it off that the motivation to do it on and on fades with time. So it happens that high level players don't hassle with fighting of invasion as well as 50-200 tl players go to skull island only to get exp faster.


I recon that it would be good if there would be more into it. For example geting more and greater rewards from invasions as well as getting more from fighting them of. Also reputation could be used to get some really nice things etc. Sorry for my ignorance if something like that allready on power, as far as posts above go i didn+t get a fealing that apart from fun there is any other thing in it .

thnx for answers/coments .
Rishyboydude [Solo]
Same goes for making Keelhails if you have CL 25 of higher

The of should be changed into an "or"
Kenneth283 [SRN]
The timers depend heavily on where you are. There are actually places with just as low/if not lower timers on the mainlands now. It's just many people don't utilize them. Case in point, Webbers Island which had 0 players working at Webbed Forest. Far as experience goes, it was only due to the areas having fewer players, which isn't the typical case anymore.

Invasion-wise, there are plenty who donate that are higher in levels. You also can't rightly pin down any level group that's donating either considering that all donations go in as anonymous unless you're telling others in chat.
Isn't it beautiful, <br /> To walk together in each others hands<br /> I do so want to go,<br /> To your city, your house, into your arms.<br /> That heart,<br /> held within your body<br /> In those confusing nights<br /> I dream
imaskater [~SS~]
This is very helpful!!
banak [Dream]
When is the next Xanso pirate invasion going to be? I really want to become a pirate.
a_f_c [FFX2]
no one will tell
banak [Dream]
Why not, surely they want more pirates?
Kenneth283 [SRN]
More pirates = higher timers, which in turn means less resources collected overall because of the increase in timers. Not everyone donates when they come to Skull and are simply there boosting the timers. There has to be a fair balance of the number of people on Skull; too few and not enough resources get collected quickly enough, but too many and we end up like Remer and don't collect as much.

Also, telling of invasions by a pirate tends to lead to the invasion failing, meaning 0gp and 0 negative fame will be earned. Basically, if the invasion is announced in chat ahead of time, then the invasion will fail and all the work is for naught.

Edited on 05-02-2009 20:56
Isn't it beautiful, <br /> To walk together in each others hands<br /> I do so want to go,<br /> To your city, your house, into your arms.<br /> That heart,<br /> held within your body<br /> In those confusing nights<br /> I dream
banak [Dream]
Not if its big enough.
Kenneth283 [SRN]
banak, no. The bigger the invasions, the more time it takes to capture the town. The more time it takes to capture a town, the more fighters who come and then there's even less chance of succeeding. If it's too small, the capture times will be lower, but there will also be a higher chance of having them all killed off by just a few fighters. Again, the key word here is balance.
Isn't it beautiful, <br /> To walk together in each others hands<br /> I do so want to go,<br /> To your city, your house, into your arms.<br /> That heart,<br /> held within your body<br /> In those confusing nights<br /> I dream
ashleemee [Dream]
looks like i'm gonna need to train a bit before joining the pirates,
*sigh* never thought being a pirate would be that tricky,
trisha [CFH]
i just have one more question do you get more money after an invasion if you recruite pirates?
highschool []
Quote: Only way to leave Skull and return to Remer is to have your own Small Fishing Boat. To make one you need 2k wood and level 20 construction skill. There are usually other pirates with the required level to create one for you, just ask in Pirate chat (#4) and you'll likely be able to find someone that will trade 2k wood or 4k gp from you for one.
isnt pirate chat #6? or [6] because [4] is trade chat
HeartOfTheSun []
Yes, but it used to be #4
Fly with me into the sun and watch as time begins to burn.
EvilParlay [Only1]
I am very glad for how the pirates have an honor code that is acceptable across the board between the pirates if someone dies on skull they usually get a 30-50 % of their items returned food and wood and iron ore does not count in that but if you are a decent pirate and you see that others are also different on this island it is totally separate from the world affairs and bickering for the most part. YOU have the odd few that tend to try to overextend themselves here but not usually we are pirates by jove and behave like bloody pirates. Honor betwixt thieves and the like.
EvilParlay [Only1]
I am very glad for how the pirates have an honor code that is acceptable across the board between the pirates if someone dies on skull they usually get a 80 - 100 % of their items returned food and wood and iron ore does not count in that but if you are a decent pirate and you see that others are also different on this island it is totally separate from the world affairs and bickering for the most part. YOU have the odd few that tend to try to overextend themselves here but not usually we are pirates by jove and behave like bloody pirates. Honor betwixt thieves and the like.
Shattered [~DoS~]
Thank you for this post It has helped me lots, because I'm just starting on skull
EsKaLiDiNg on YouTube with over 24,000 subscribers.<br /> Live life. Stay happy :)
Makarov [D~R]
(*headband)
SniperLord [~TLO~]
I agree thanks