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General: How to begin - Advanced How to Begin

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Skills: woodcutting constructing fishing cooking mining smithing
thieving combat trading magic speed farming


Smithing

Smithing is a skill used to smelt ores (from mining) into bars, and working with the bars and a hammer to create various items of armour, weapons and tools. When you wish to smelt, go to an appropriate location and select the smelt bars option for the bars you wish to make. To smith, equip your hammer and select the smith option. You will be given a choice of metals to work with. Providing you have the correct bars and necessary smithing level, you will be given a list of things to make. Select one of these and you will make that item providing you have the sufficient materials. You will continue to make this item until you select a new item to make, run out of materials, or stop smithing. Below you can find information on smelting, smithing, and where to smelt/smith.

For smelting bars of metal, you need ore. You can get this from Mining. When Smithing the bars, you may also need to do some Woodcutting and get some wood to make tools.

The tools made from this skill can be used to woodcut, mine or even used in Combat.

Smelting Bars

Image Type of bar Ores required Level Required
EXP
Bronze  1 Copper Ore + 1 Tin Ore 1 5
Iron  1 Iron Ore 10 6
Steel  1 Iron Ore + 1 Coal Ore 25 10
Silver  2 Silver Ore 40 15
Gold 10 Gold Ore 55 250
Platina  8 Platina Ore, 6 Gold Ore, 4 Coal Ore 70 300
Syriet  1 Syriet Ore, 6 Silver ore, 8 Coal Ore
85 400
Obsidian  1 Obsidian ore, 5 Syriet ore, 15 Platina ore
100 5,000
Puranium  1 Puranium ore, 5 Obsidian ore, 10 Silver
120 8,000
Tiromyth  1 Titanium ore, 1 Bloodstone ore, 1 Ancient wood, 1 Puranium ore, 1 Obsidian ore, 1 Syriet ore
135 10,000


Hammers

Using better hammers reduces the Smithing time.

Image Name Level requirements
Bronze hammer 1
Iron hammer 10
Steel hammer 25
Silver hammer 40
Candy cane hammer 50
Gold hammer 55
Platina hammer 70
Bone hammer 75
Skeletal hammer 75
Syriet hammer 85
Obsidian hammer 100
Puranium hammer 120
Tiromyth hammer 140





Armour/Tools/Weapons


When you have smelted some bars, you can make them into tools. Note that for some tools, you may also need some wood. While working, some of your items may be formed to a higher standard. This is called "Durability". Durability items can break more often than normal items as when they do break, instead of being removed from the inventory, they lose one point of durability.



Level required to Smith and resources required

 Image and name Bronze Iron Steel Silver Gold Platina Syriet Obsidian Puranium Tiromyth Bars/Wood
To Smith
Cauldron 1
10 25 40 55 70 85 100
120
135
3 Bars
Pickaxe 1
10 25 40 55 70 85 100
120
135
1 Bar + 1 Wood
Dagger 1
10 25 40 55 70 85 100
120
135
1 Bar
Hatchet 1
10 25 40 55 70 85  100 120
135
1 Bar + 1 Wood
Hammer 2
11 26 41 56 71 86 101
122
137
1 Bar + 1 Wood
Sabatons 1
11 26 41 56 71 86 101 122 137
2 Bars
Medium Helm 1 12 27 42 57 72 87 102
124
139
1 Bar
Short Sword 1 12 27 42 57 72 87 102
124
139
2 Bars
Scimitar 1 13 28 43 58 73 88  103 125
140
2 Bars
Small Shield 1 13 28 43 58 73 88 103 126
141
1 Bar + 1 Wood
Mace 1 14 29 44 59 74 89  104 128
143
2 Bars + 1 Wood
Hands 1 15 30 45 60 75 90 105
130 145
2 Bars
Long Sword 1 16 31 46 61 76 91  106 132
147
2 Bars
Medium Shield 2 17 32 47 62 77 92  107 134
149
2 Bars + 2 Wood
Chainmail 3 18 33 48 63 78 93 108
136
151
4 Bars
Legs 4 19 34 49  64 79 94  109 138 153
4 Bars
Large Helm 5 20 35 50 65 80 95  110 140
155
3 Bars
Axe 6 21 36 51 66 81 96 111
142
157
3 Bars
Large Shield 7 22 37 52 67 82 97 112  144 159
3 Bars + 1 Wood
Two handed Sword 8 23 38 53 68 83 98 113
146
161
4 Bars
Plate Armour 9 24 39 54 69 84 99 114
148
163
5 Bars
Safe
(See Trading for level needed to install in shop)
1
10
25
 40 55
 70  85 100
120
135
6 Bars






Experience

Item EXP Gained
 Image and name Bronze
  Iron    Steel   Silver  Gold  Platina Syriet Obsidian Puranium Tiromyth
Cauldron 4 8 11  18 90  113 150 450 1,500
2,400
Pickaxe 3 5 6 8 32 40 52 152 1,500
2,400
Dagger 1 3 4 6 30 40 50 150 1,500
2,400
Sabatons 3 5 8 12 62 77 105 350 1,600
2,500
Hatchet 3 5 6 8 32 40 52 152 1,500 2,400
Hammer 3 5 6 8 33 41 55 177 1,600
2,500
Short Sword 3 6 6 8 33 87 114 375 1,650
2,550
Medium Helm 2 3 4 6 31 40 56 188 1,650 2,550
Scimitar 3 7 9 13 63 82 120 400 1,700
2,600
Mace 5 9 11 15 66 85 130 400 1,750 2,650
Small Shield 4 5 7 9 34 43 62 202 1,700
2,600
Long Sword 4 7 10 14 65 85 143 475 1,850
2,750
Hands 4 7 10 14 65 84 135 450 1.800
2,700
Medium Shield 8 12 14 18 70 90 154 202 1,900
2,800
Large Helm 6 11 15 22 101 135 259 863 2,050
2,950
Axe 7 12 16 22 101 132 270 900 2,100
3,000
Legs 9 16 21 29 133 178 330 1,100 2,000
2,900
Chainmail 9 15 20 29 132 176 315 1,050 1,950
2,850
Large Shield 9 15 19 25 104 141 283 940 2,150 3,050
Two handed Sword 9 17 22 31 137 186 390 1,300 2,200 3,100
Plate Armour 13 23 29 40 173 238 506 1,688 2,250
3,150
 Safe  8  15  23  36  180  225 300
900
1,500 2,400





Where To Smelt

Location Name Ores
Remer Island Endarx Bronze, Iron
Dearn Island Kinam Bronze, Iron, Steel
Skull Island Ten Cliff Bronze, Iron
Webber Island Web Haven Bronze, Iron, Steel
Ogre Caves Lava Lake Silver
Arch Caves (Heerchey Island)
Arch Cave 4.7
Iron, Steel, Gold, Platina, Syriet
Exrollia Island Mt Flag Iron, Steel, Gold, (Only available at certain times)
Anasco Island Beset Syriet, Obsidian
The Outlands Various
Locations
OL 3 & OL 42 - Bronze,
OL 42 & OL 59 - Iron,
OL 59 - Steel
Heerchey Island Arch Cave 5.13 Platina, Syriet, Obsidian* and Puranium*
*Open Wednesday and Saturday only for these Ores
Calmere Island Tirnus Cave -
North Cavern
Tiromyth

Please note that each additional player concurrently smelting adds 2 seconds per Player as a crowding effect.


Where To Smith

Location Name Ores
Remer Island Endarx All but Obsidian/Tiromyth
Dearn Island Aunna All but Obsidian/Tiromyth
Serpenthelm Castle Rose All but Obsidian/Tiromyth
Skull Island Ten Cliff All but Obsidian/Tiromyth
Webber Island Web Haven All but Obsidian/Tiromyth
Ogre Cave Ogre Camp All but Obsidian/Tiromyth
Anasco Island Beset All but Tiromyth
The Outlands OL 29, OL 92 All but Obsidian/Tiromyth
Calmere Island Tirnus Cave - North Cavern All but Obsidian

Please note that each additional player concurrently smithing adds 5 seconds per Player as a crowding effect.



Durability Additions

Item Name Durability Level Required Exp
Soft Silk +1 15 75
Hardened Silk +2 30 150


The option to add durability to an item is found at all Smithing Locations.

Please note that special holiday tools cannot have additional durability silked onto them.

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