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Swooshy
[O.G.]
18-02-2025 19:11



pip scaling in a sense of only the bosses HP, scaling how hard it hits would be ridiculous
[2]19:23 Dark Nero[~ADV~]: the worst thing imaginable in any scenario is giving the people all the power.

[2]04:02 Mr Tiddles[CFH]: i refuse to believe factual evidence in front of my face.
Mr. Addy
Keeping this game free by adding ads to every topic
ooF
[World]
18-02-2025 21:09



You're gonna be surprised to hear they already do scale how hard they hit. They were updated at some point to hit hard against players with higher stats. The updated only officially named Emma as doing so but knowing the game they all likely have this implemented.


11-02-2021 Anders used "Upgrade", it's super effective!
We can confirm though that Emma will remain as she is, she remains the introduction to Boss combat and her effective combat ability is still aimed at players of at least CL 60. We have however adjusted her combat ability slightly, her default attack will now be more effective against those of a much higher CL just in case, although this is more likely to affect those of treble digit combat levels.

Edited on 18-02-2025 21:16
[2] 05:58 Twitxhy[*TF*]: stop being poor
[2]14:53 Amr[World]: this is called autism
You have married Marley!

0/110 Anders the Deserter uses Vital Strike, striking a devastating blow on zooF and did 110 damage.
pipster
[TLO]
18-02-2025 23:25


so first you say they need to add scaling, then say they already added it?
ooF
[World]
19-02-2025 01:49



Thank you for following along pip, I know it's difficult

Yes, they need to add player scaling, scaling to the amount of players fighting the boss.

They already have scaling based on the stats of the players, some of it in bad faith by making bosses hit harder if you have higher stats.

I'm glad we could clear this up for you.
[2] 05:58 Twitxhy[*TF*]: stop being poor
[2]14:53 Amr[World]: this is called autism
You have married Marley!

0/110 Anders the Deserter uses Vital Strike, striking a devastating blow on zooF and did 110 damage.
pipster
[TLO]
19-02-2025 04:07


bosses do scale to amount of fighters, BR heals based off of them, they target higher players in other combat, i am sure there is other scaling aspects. so not sure what you are talking about when you originally said they do not scale to amount of fighters. so ya thanks for your pointless post...

the problem i was pointing out with "scaling" mobs is unless you have a even level player base attacking it scaling doesn't work very well.

the best thing they should of done with bosses is get rid of the BM put bosses in there, given them a cl lvl, and set up times to fight the cl you match.

given that is the type of scaling the rest of the game is set around.
ooF
[World]
19-02-2025 04:16



Thank you for letting us know you don't understand how the bosses work

They don't scale to the amount of players, there isn't a debate, whether or not you agree with the statement is between you and your own ignorance.
[2] 05:58 Twitxhy[*TF*]: stop being poor
[2]14:53 Amr[World]: this is called autism
You have married Marley!

0/110 Anders the Deserter uses Vital Strike, striking a devastating blow on zooF and did 110 damage.
pipster
[TLO]
19-02-2025 04:31


"They don't scale to the amount of players, there isn't a debate"

they do, BR heals based off the amount fighting him, others hit highest cl as you pointed out. what is always amusing about oof is you somehow think you know how they are coded when only 1-3 people really know everything about them.

just to entertain your swollen ego based off of nonsense, do tell us what exactly should be "based off of amount of players" its def? (which you claim is capped so that shouldn't be a issue).

i simply said its a bad thing to try to create mirror mobs as the only way they end up working is they kill you or are too easy..
ooF
[World]
19-02-2025 04:55



You seem very confused so I'll humor you.

The frequency of heals are not based on the amount of players. They're a set chance per attack. This means the more players in the fight the more times you'll see a heal per round but it is still the same amount of heals overall. A player that averages 20 damage a hit will see generally the same amount of total heals as 10 players averaging 20 damage a hit. This isn't scaling, it's just percentage chance. BR seems to be the only one that scales the amount of the heal.

They also don't "hit highest CL", you've misunderstood that as well. The post I copied and pasted said the bosses hit harder against higher level players. Not that they hit higher players more often, everyone gets hit every round unless the boss misses due to the group fight mechanics. It makes it so your levels really didn't mean anything. To quote you, "so what's the point in leveling up?"

The stat everyone has tried to explain to you we're asking to be scaled is the amount of HP. We're asking it to be dependent on the amount of players in the fight. This way a player that averages 20 damage a hit kills a boss in the same amount of time 10 players that average 20 damage a hit kills the boss as a very basic way of scaling. There should still be benefits to having more players in a fight so with just pure numbers it could be base HP of 750 and every player adds 500 hp or something like that. It gives having more players an advantage over having a single player without making it so only some players fight the boss like how it currently is. I hope that cleared it up for you.

There's no ego pipster, you are just a malinformed imbecile and sometimes I don't understand if you're really confused or just trolling. You never seem to be able to follow a real conversation around mechanics of the game whenever they happen and you get really defensive if players tell you that you're misinformed. I've tried to be nice about it but I'm a bit sick of you being so confused so often

Edited on 19-02-2025 05:23
[2] 05:58 Twitxhy[*TF*]: stop being poor
[2]14:53 Amr[World]: this is called autism
You have married Marley!

0/110 Anders the Deserter uses Vital Strike, striking a devastating blow on zooF and did 110 damage.
pipster
[TLO]
19-02-2025 05:12


"The stat everyone has tried to explain to you we're asking to be scaled is the amount of HP."

so basically a mirror mob, if you can beat it with 10 and not die it should scale down to be beat as a one on one. scaing goes both ways brainchild..

yes that sounds like a great idea... that is a mirror mob, i brought this up at the start, it becomes easy enough so you can solo, woo hoo you fixed combat...

youz a genius...
Raw
[Pond]
19-02-2025 06:15



Donation option for individual cooldown.


Edit - I would train combat more often if i knew i had a chance to fight them, the way they are now,, 6 am to 9 am. A 4 pm would be miles better and others could set their cooldowns on their own groups. This levels the playing field so that everyone can participate rather than the select group that has since release.

Edited on 19-02-2025 06:19
[2]10:45 Cradle[TLO]: Dont forget the part where the Pond guy sells the boat for Pond prices, back to the previous owner. ;)


[3] 20:39 Jeffreyj[Pond]: Without your bans you would have me beat by now
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