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Forum -> Feedback -> An Open Letter Regarding Scrolls

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Anarcho FooBear
[World]
16-06-2020 23:04



Considering this is on topic, a thing I posted on a different thread:

Personally I don't think it's so much favoritism as it's too much coincidence all at once and it looks like favoritism. Fighter with a ridiculous amount of HP for their level gets the scroll for the quest against a non group mob with a ridiculous amount of HP for the level, person that is very frequently buying and selling collector items gets the secret shop scroll, etc sounds like favoritism. But then you have the high level fighter getting the woodcutting scroll, a few people that don't mine get the mine scrolls, a lower level fighter then gets the quest scroll from fishing those don't sound like favoritism so yes I think it was just coincidence. I do think the drops have an issue and it's the way the expansion is being handed out. The scrolls as drops seem to be based on a similar concept in much bigger MMOs where a very rare drop is needed to unlock the next areas but the community is just too small for that to be a viable way to release an update and expect people to not feel the drops are handed out to favorites. The benefit those other games have is a much larger player base meaning a much larger amount of people getting the drops. In those other games there's a large enough amount of people getting the drop that it can form its own community within the game around that but here it's looking like the "boys club" getting Early Access to what's supposed to be a game wide expansion.

Just my thoughts on it.
[W]01:55 bellabell3[Loyal]: going crazy is really a good way to stay sane :D

[2]14:53 Amr[World]: this is called autism

You have married Marley!
Mr. Addy
Keeping this game free by adding ads to every topic
JoveS
[-TL-]
16-06-2020 23:17


We need communication from the dev team. They shouldn't tell us everything but they should tell us the basics of how things work and plans for the future.

Scrolls don't fit syrnia's past or lore, they don't even make sense following the story told through red chat. They are both illogical and based on luck for all we know at the moment.

Why do you need a scroll of ancient wood to randomly get a drop from a forest many people have overleveled by hundreds of levels?

Why do you need some dusty old scroll to see a mine that other people next to you are using? Call it a permit or a map or something.

The only one that makes sense is for the palace quest and that one should drop at a single location with much higher drop rate.

MMOs don't lock maps or areas behind
extremely rare drops, you need the drops to beat the boss that doesn't fit with syrnia where it's not 99% about combat.
[2]17:25 Isaac[AdC]: it amazes me how people keeps dying
[2] 17:04 Isaac[AdC]: well i would be dumb if i died again
Amr
[World]
16-06-2020 23:26


I am ok with the idea of luck, luck is part of life and a bigger part of synria.
but i am not ok with monopoly.
I am ok with the idea that you have more chance for good drops when you have high level in a skill but closing a part of a skill even for people who got the levels is not ok for me.
My suggestion is to make quests to get scrolls, or at least make each skill scroll drop from doing the same skill at high level locations (in Anasco/Calmere for example).

Note: I remember when some suggestions for premium points options were refused because they make playing the game easier and they are not fair.

Edited on 16-06-2020 23:34
Twitxhy
[*TF*]
17-06-2020 00:00



sounds like folks just want tiromyth to be worthless as fast as possible
[2]01:45 (Mod)Moderator: Twitxhy - Unmuted

piranhattack has declined Cooked Piranha for you at Kinam

Smithing level: 98 (9999999 exp, 1 for next level)
Anarcho FooBear
[World]
17-06-2020 00:11



Worthless as fast as possible or just not overpriced as much as possible so a clan can exploit exclusive use to it? I am completely against luck based exclusivity in the end game as much as possible and have always been against exclusivity. I don't care if the drop rate is lowered I just want everyone to have an equal chance at what is now the end game content and has the potential for huge gameplay inequalities if it remains as exclusive as it is.
[W]01:55 bellabell3[Loyal]: going crazy is really a good way to stay sane :D

[2]14:53 Amr[World]: this is called autism

You have married Marley!
Twitxhy
[*TF*]
17-06-2020 00:15



everyone had equal chance to buy the scrolls when they were for sale. not our fault others assumed they were worthless.
[2]01:45 (Mod)Moderator: Twitxhy - Unmuted

piranhattack has declined Cooked Piranha for you at Kinam

Smithing level: 98 (9999999 exp, 1 for next level)
Anarcho FooBear
[World]
17-06-2020 00:17



Wealth inequality is not an equal opportunity, I thought you of all people would know that

Now please, bring back comments with substance. More suggestions

Edited on 17-06-2020 00:19
[W]01:55 bellabell3[Loyal]: going crazy is really a good way to stay sane :D

[2]14:53 Amr[World]: this is called autism

You have married Marley!
Twitxhy
[*TF*]
17-06-2020 00:20



if you cant afford 500k why should you have access to endgame tools anyway?
[2]01:45 (Mod)Moderator: Twitxhy - Unmuted

piranhattack has declined Cooked Piranha for you at Kinam

Smithing level: 98 (9999999 exp, 1 for next level)
Anarcho FooBear
[World]
17-06-2020 00:24



If I have the levels why not if I have a way to get them that'd be great but as it stands there are too few ways to actually get them to call any of this an equal opportunity
[W]01:55 bellabell3[Loyal]: going crazy is really a good way to stay sane :D

[2]14:53 Amr[World]: this is called autism

You have married Marley!
smitts
[~ADV~]
17-06-2020 00:35


Twitxky - 500k? Current rate for a scroll is full dragon suit and has no takers

I dislike the luck based element of getting them, I wish it had been something you earned more, whether a grinded for quest or something else. That's not going to change, but I do wish we at the very least knew where they came from? That isn't alot to ask?

I would also add, and I think many people have said, Calmere Island itself is a great update and was sorely needed.

TLDR: Love a little more clarity, hate the luck mechanic but I'll live, really happy the game's being updated.
Twitxhy
[*TF*]
17-06-2020 00:38



I think it makes sense that level 150 content is worth more than level 115 content. apparently some people think the best tools in the game should cost less than 100k though.
[2]01:45 (Mod)Moderator: Twitxhy - Unmuted

piranhattack has declined Cooked Piranha for you at Kinam

Smithing level: 98 (9999999 exp, 1 for next level)
Anarcho FooBear
[World]
17-06-2020 00:49



then just reduce the drop rate? There are ways to impact prices other than leaving it exclusive and hoping people don't try to take advantage of that. Even in the real world they've seen how bad a monopoly can be let's not try to let a game show us why it's bad either
[W]01:55 bellabell3[Loyal]: going crazy is really a good way to stay sane :D

[2]14:53 Amr[World]: this is called autism

You have married Marley!
Twitxhy
[*TF*]
17-06-2020 01:29



There’s no monopoly. There is more than one set of scrolls and as far as I know they can still drop
[2]01:45 (Mod)Moderator: Twitxhy - Unmuted

piranhattack has declined Cooked Piranha for you at Kinam

Smithing level: 98 (9999999 exp, 1 for next level)
Amr
[World]
17-06-2020 01:41


There is no need to make this exclusive, anyone can notice how tools, weapons and armour prices raise from platina to syriet to obby to pura. new tools can go the same way, rare ores, more ores required to make a bar. and they will still be expensive.
Yuuko
[TLO]
17-06-2020 02:54



In this thread: People whining because daddy dev won't spoon feed them their dinner.
TLO Clan's most fantastic amazing woodcutter!

WC 100 02:07 10/2/2016
WC 120 23:06 10/1/2017
WC 100mill xp 24/03/2020
WC Level 114, #50 19/10/2016
WC Level 143, #25 7/2/2018
Anascan and Proud
JoveS
[-TL-]
17-06-2020 04:55


If people liked the scroll mechanic they wouldn't be asking to be spoon fed by the developers. Obviously enough people don't for this to be a big deal and in that case communication is important. I haven't seen anyone asking to know everything. People that complain either want clarification or everything to be changed ') and personally I'm fine with both
[2]17:25 Isaac[AdC]: it amazes me how people keeps dying
[2] 17:04 Isaac[AdC]: well i would be dumb if i died again
Sephiroth
[TSoH]
17-06-2020 07:11



All I know the playerbase has never been in this much discord due to an update, so it's objectively not been a good one, globally.
If we question our impermanence
We may not live forever
But if the sun comes up tomorrow
Why should we hope for better?

[2]06:26 Crystal[~FoS~]: I hate that you can make me laugh.
Higros
[AdC]
17-06-2020 13:43



I agree with both of you, Joves, Seph.

Edit: I will add that, yes you can work as a clan trying to maximize the chances of getting a scroll, but being so rare and needing various different scrolls, the odds of a clan achieving their way to tiromyth is low, as has been seen. This puts tiromyth in the hands of luck in general lines.

Edited on 17-06-2020 13:46
Combat 147 100089437; 27/03/2019

Farming level: 81 (5000026 exp; 18/04/2019

80 Critical hit: You struck and dealt 80 damage to the Serpopard. 0/58 (120 str; 115 power)
Yuuko
[TLO]
17-06-2020 14:31



I strongly disagree with the complaints about this update and i'll explain my thoughts on why.


First and foremost, a random chance for a scroll to drop from an activity, which I believe is our current best guess for how to obtain them, is the only truly fair way to give all players an equal chance of accessing the scrolls. Everyone is on a level playing field in this regard, as everyone has the same random chance to access them. I think that the drop rates being low is fine and intended, as a new and hard to obtain material, high level material, should be exactly that, new and hard to obtain. Skills have high level unlocks to work towards and players are rewarded with those unlocks after investing a large amount of time into obtaining the levels. For a new material that has a high level requirement to use, i think it's entirely fair for it to be difficult to get hold of. To increase the drop rate of scrolls and make them more accessible would only make this new material more accessible and devalue the time and effort needed to hit the level requirements for it.


I also think that this update does a lot more to encourage clan cooperation than any update in the past. Many clans in the game have long had a culture of cooperation in helping members achieve each others goals. By adding a material that requires a combination of scrolls and skills to make, it gives incentive for a clan to actively recruit players that have scrolls, or to purchase scrolls from others where possible. Obtaining these players or scrolls will be hard to do as I described above, but once a clan starts to get these requirements into place, it gives them the chance to start creating this new material and selling it, making the clan and its members money, thus rewarding the effort put into acquiring the scrolls, levels and materials required.


As it stands what we know of the new material is that tools, weapons and armour made from it will have very high level requirements, so only those that have spent a long time unlocking those levels will be able to use them. To make them more accessible doesn't make any sense when the majority of players may not be able to use it at all for a long while yet. Which combined with the drop rate for it, we as a community will gradually increase accessibility to the new material as more scrolls drop over time, which coincides with the time required for more players to obtain more levels and eventually be able to use the new material.



I think this is a fantastic and interesting update and everyone involved in creating it deserves a lot of praise for their efforts.
TLO Clan's most fantastic amazing woodcutter!

WC 100 02:07 10/2/2016
WC 120 23:06 10/1/2017
WC 100mill xp 24/03/2020
WC Level 114, #50 19/10/2016
WC Level 143, #25 7/2/2018
Anascan and Proud
smitts
[~ADV~]
17-06-2020 15:10


Can't help but notice the majority of the people defending the update being from TLO and TF.

Yuuko your opinion would be very different being on the outside looking in.

Of course its a wonderful thing for your clan to do together, maybe put yourself in the shoes of everyone currently feeling like they've been shafted. You know, every other clan that hasn't had them drop.
Sheep
[TLO]
17-06-2020 15:54



As I've made clear in world chat on several occasions, I completely disagree with the monopoly style of this update. I think the point has been raised several times in this thread so I won't echo that.

I don't see how this encourages clan/team play. It's all down to luck and the player base is not large enough to support it.

Good concept, but just doesn't fit the current state of the game.
[3]23:41 Kunzite[TLO]: i would think sis, a day with sheep would be like sunshine every day

[3]21:58 Malekith[TLO]: Yeah that Sheep looks hot
Yuuko
[TLO]
17-06-2020 16:02



Smitts, my thoughts would be exactly the same regardless of what clan I was in or even in no clan at all.

Everyone having the same random chance or low drop rate is a fair system in my opinion, and I do not think that high tier items should be readily accessible to a large number of people for any game. If you balance for the inexperienced then there is no reward for those that commit a lot of time and effort to getting high levels.
TLO Clan's most fantastic amazing woodcutter!

WC 100 02:07 10/2/2016
WC 120 23:06 10/1/2017
WC 100mill xp 24/03/2020
WC Level 114, #50 19/10/2016
WC Level 143, #25 7/2/2018
Anascan and Proud
Liah
[CLEAN]
17-06-2020 16:36



This discussion about the scrolls is going in circles. Right now we need communication from the dev team. There are pros and cons to this luck-system of the scrolls. Yes, it's annoying to know exclusive content is based on luck and that potentially a scroll can end up with someone that can't even use it. It's true that this luck-drop gives everyone an equal chance of getting it, regardless of their combat level and whatnot.

At June 5th, Bex posted in another topic (Forum -> Help -> New Update) and said this:
"As I said I would, I have spoken to the Dev team. I can say that it's possible for anyone to get a scroll but that they are rare.
So keep at it and you might be the next lucky player.
How they are obtained is for all of us to work out"

Which is good to know, but it this point we should hear something from the dev team themselves. They have seen the malcontent in the playerbase since the beginning of this month and it's not getting better.

We don't need to have all the plans for the future revealed, and if they want the scrolls to remain rare then so be it, but some of the questions the players have can easily be answered without spoiling everything or giving away more scrolls.
They can reveal how many of each scroll has dropped so far to give people an insight of how easy they are to obtain instead of relying on the people that came forth in the chat or on the forum.
They can hint if scrolls can be obtained with every skill or if they only drop with certain skills.
They can reveal if people who already have a scroll still have an equal chance to find another or a lower chance.
They can hint if the rare drops of bloodstone ore and ancient wood always rely on luck, or if the chances increase with a certain amount of actions (and if that is the case whether or not those increases chances reset when the scrolls changes ownernship or the scrollowner leaves the place or logs out)
Maybe hint if finding scrolls is solely based luck or whether they are released in batches and then require luck to find.

As Calgor said, it should be made clear through what actions we can find the scrolls to stop players from speculating and allowing them to start the grind to obtain the rare scrolls.

Just talk to us, dev team. Ease our minds, or at least acknowledge you heard the complains of the player base.



Edit: added some things that could potentially be cleared up or hinted about by the dev team.

Edited on 17-06-2020 18:02

Edited on 18-06-2020 07:54
We can only be who we are, no more, no less
Bcnu
[A.D.]
17-06-2020 17:27



" If you balance for the inexperienced then there is no reward for those that commit a lot of time and effort to getting high levels." - problem with this argument is that it isn't balanced for the people who HAVE put in the time and effort into getting the levels. You act like only 1 person has the level to do the skills but they are quite a few players that have put in the time and effort and are being left out because of what - luck ? To be left out of being able to utilize an update that they have worked hard for is just bullshit imo!!!
What you see depends on what you're looking for.
- Anonymous

There are 11111 Polar bears left.

22 Bcnu struck and dealt 22 damage to the Abominable snowman. 460/553
JoveS
[-TL-]
17-06-2020 17:34


Well said Liah
[2]17:25 Isaac[AdC]: it amazes me how people keeps dying
[2] 17:04 Isaac[AdC]: well i would be dumb if i died again
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