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Forum -> Feedback -> What kind of updates do you want most?

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Fabius
04-05-2016 13:12



Why not? Every skill got a safe high lv Location. And I never said It must be any of the ore that are already available.

Maybe some new ore to add to the game in between lv 85-100.
You have been caught thieving M2H!

You have married Synth! 05.04.2016
Mr. Addy
Keeping this game free by adding ads to every topic
Dark Nero
[TLO]
04-05-2016 17:22



Currently to mine Plat - Pura you have various safe methods already bestowed upon the game.

Plat - Syriet Arch 4 and Plat can be mined at Abydos.

Syriet -Pura Arch caves 5.

now you will probably reply with well the arch caves are not constant ores and other places get to work all the time.

you are not exactly correct here.

Thabis fishing works off tides and is only available certain times.

There are smithing locations based off temprature that are a fixed time.

Mining is a skill not based off the exact same ideology as woodcutting and fishing.

even if woodcutting and fishing were to be constant skills at high levels it does not mean that mining needs to be as well.

as it features now I think mining is perfectly fine if you want ores from plat to pura.


Another point thrown out is a new ore between 85 - 100 mining.

I am not against a new ore, I like it and I think having an ore mid - high end without it being lvl 135 would be nice.

an idea brought up was myself and some others on the dwarven stronghold thread regarding Dwarfium an ore used to craft dwarven armour.

so I would initially say maybe to a new ore as long as it is done right but no to safe working locations as I feel personally we do not need more.
Tower of Power too sweet to be sour
sky's the limit and space is the place.
lastknight
[TSoH]
04-05-2016 18:45



I would like creature pictures back during combat if that is possible.
2011-12-08 00:32 Levels: 10 - 19
lastknight won and got a Desert arena medal and 200 combat experience (3 players)
Fabius
04-05-2016 19:15



You can´t compare thabis fishing with arch cave ore spawns at all. At thabis fishing you still can afk for a lot longer than In arch cave on the ore´s spawned. And I don´t consider Arch cave 4-5 a safe method to get to those ores as it requires a lot of combat Training, but as I am used to mining, everything over lv 70 (in the past) and lv 85 (Now) requires Combat.

Now you will tell me that this game is Combat oriented. But I think there are as much no Combat Players as Combat Players in this game.


I did read your post about Dwarwen armor and like it a lot. But I was thinking more of something like, a ore that gives a bit more exp/timer compared to Gold and Platina abydos mining (Wich is anyways lower then Gold exp wise).
That ore should not be combat oriented at all, and only being able to use it for crafting Tools, wich would be better then Syriet, more durable then any other tool but less timer reduction then Obsidian or pura.

This would give something Special to other skill users who are not combat oriented.
You have been caught thieving M2H!

You have married Synth! 05.04.2016
Dark Nero
[TLO]
04-05-2016 20:27



MINING IS WHAT IT IS.

you consider Arch 4-5 non safe for ores well then thats your views on the matter, I happen to think it is safer than outlands which is empty a lot of the time anyway.

lets face facts the only reason you want a safe mine is easy experience, personally I feel mining as it is now is fine, you have outlands, you have arch caves and you have Abydos.

there are hundreds of players above you that have sufficed with this set up and many more who have gotten decent levels with this set up.

if you want ores plat plus do like everyone else and train combat or sit in arch, it is what we do. we do not consistently whine for a safe ore spawn because we are too lazy to get the levels for outlands or arch.

and another point of outlands it is dead a lot of the time, there is literally nothing wrong with outlands right now so once again do like everyone else who wants the ore.

make allies
go out naked with a gold pick and record times of consistency with large cl players.
join a clan that can protect you.

there are many alternatives than to introduce a safe mine because you feel too lazy to consider doing what everyone else does and has done for many years.
Tower of Power too sweet to be sour
sky's the limit and space is the place.
Dark Nero
[TLO]
04-05-2016 20:40



quick calculations

if mining syriet was a safe mine at the same timer as puranium that would be around 13 minutes.

thats roughly 4 ores an hour so 4000 exp/hr

I will grant that does not seem much at all on paper.

I still do not think I am all for a safe spot to mine the high end ores or even a new ore.

there is so many who have worked it this way, I suppose it needs to change one day but I would still consider this easy exp and ores.

if you want a safe mining spot that is better than gold and plat to me that just sounds lazy like you do not want to put the effort in.

I think personally keep it as it is, if there is a new mine then what ever so be it.
Tower of Power too sweet to be sour
sky's the limit and space is the place.
Fabius
04-05-2016 23:30



Not sure what made you that MAD to go on a rampage after my Response.
But not even fun going into a Argument with you as you can´t Keep calm.

Well, I´m still for it. Some mining improvement. Better exp/new ore.
You have been caught thieving M2H!

You have married Synth! 05.04.2016
Artemisia
[A.D.]
05-05-2016 00:14


The crowding time should be revisited, especially for new players. In its current iteration it punishes new players while having little to no effect on high level players, giving new players no reason to stay.
Sheep
[TLO]
05-05-2016 00:17



it still has the same effect on higher players. everyone is susceptible to crowding? granted leveling up decreases your timer, but that's because newer locations have greater timers. In addition, high level locations have a greater minimum timer.
Panta Rei, Ever changing.

Thanks to Greenlady for her kind donation.
Artemisia
[A.D.]
05-05-2016 00:35


Crowding effect is calculated for all players, but that does not mean it affects all players equally. It is based on player level, the difficulty of the task, and the number of players working at the location. A player of high enough level can outstrip the effect and receive no penalty from crowding depending on circumstance. Which is fine. However if the goal is to attract and retain new players, this effect is going to dementedly affect their progress more severely then an experienced player.
Sheep
[TLO]
05-05-2016 01:18



Can you elaborate on how a higher level player can outstrip the effect and receive no penalty?
As far as I'm aware, whatever the level, you still get th st crowding effect.
I found crowding a factor in motivation for levelling up to reduce my timer. In addition multiple locations for skills at low levels exist, just down to a new player making the effort to find it, and get that rewarding lower crowding.
Panta Rei, Ever changing.

Thanks to Greenlady for her kind donation.
Artemisia
[A.D.]
05-05-2016 01:46


The higher the level the shorter the timer, until the point that you hit the minimum timer. However the reductions for additional levels continue to calculate even if you are at a minimum timer. Crowding adds 2 seconds (if I recall correctly) per additional player working there. At a high enough level this is generally over come by that continued reduction, and that's before you calculate in things like tools that reduce your time (i.e. why one uses an puranium tool over a obsidian and obsidian over syriet and so on).
Sheep
[TLO]
05-05-2016 09:30



No, whatever the level, crowding still affects you. If you're a level 100 woodcutting at isri with 15 others, min timer will be 30 seconds but crowding gives you an actual timer of 60.


Edit

I've been informed that at a high enough level, crowding is indeed cancelled out. Apologies

Edited on 05-05-2016 10:32
Panta Rei, Ever changing.

Thanks to Greenlady for her kind donation.
Kundar
[TLO]
05-05-2016 09:50



I'd start with adding https as optional way to login/use site.
At this point, someone who logs in to Syrnia without VPN on an open wifi...
And that probably sums up the average player in a hotel, etc.
Dark Nero
[TLO]
05-05-2016 10:32



@Fabius

My apologies, I was not mad or in a rage, I was just emphasizing a point I brought up in forums, in world chat the like 50 times it has been brought up about a safe mining location.

I will advocate no safe mines for high end ores.

I am not saying change should be ignored, nor am I saying you are wrong for suggesting this idea.

I am merely on the opposite side of the fence, whilst you have your views and arguments, so do I and there is no ill will or bad blood between us, I would think discussion is a means of progression.

I am not entirely against a new ore or mining spot if I can be shown that it is in fact a decent move without affecting how easy it is to mine the high end ores.

you bring up valid points, I would think I have done so as well, I feel the discussion has potential and will happily continue to discuss it so now we have both voiced our points lets maybe see the alternatives to try and make it work?


possible alternatives

the dwarven ore (Lvl 80 mining)

possible safe mine with limitations weekly on how much can be mined?
Tower of Power too sweet to be sour
sky's the limit and space is the place.
Fabius
05-05-2016 11:13



@Benguin

Thank you bud, as you know always a pleasure to talk about Things with you.


I still have some Arguments for a safe syriet mine, but won´t mind em as they won´t help me to prove you wrong


Well, about the new ore, whatever it is called, or whatever Level it has. What would be the difference from the normal armor, as this one is also smithable. Just increasing it´s stats on the Armor would be overpowered? I mean, most of the stats fit each other from ore - ore and increase normaly. So adding a stronger armor would just make the higher Level ores useless, or am I wrong?

Thats why I mentioned the idea of Tools only. And a ore available for few hours a week as with thabis fishing is a good idea.
You have been caught thieving M2H!

You have married Synth! 05.04.2016
Dark Nero
[TLO]
05-05-2016 11:45



not at all, in theory you cna have diversity within the same levels and structures, if elven is level 35 special armour maybe have the dwarven ore about level 70 with the armour pieces the same levels as gold?

armour stats may be slightly better in some areas.

for example

Armour Piece

Gold stats

Level 56: Sabatons: 10 Armour points
Level 57: Medium Helm: 11 Armour points
Level 58: Small Shield: 13 Armour points
Level 60: Hands: 8 Armour points
Level 62: Medium Shield: 14 Armour points
Level 63: Chain mail: 25 Armour points
Level 64: Legs: 17 Armour points
Level 65: Large Helm: 13 Armour points
Level 67: Large Shield: 16 Armour points
Level 69: Plate: 28 Armour points

total armour wearing full suit at def 69: 92 armour points

Dawrven stats
Level 56: Sabatons: 9 Armour points
Level 57: Medium Helm: 11 Armour points
Level 58: Small Shield: 13 Armour points
Level 60: Hands: 10 Armour points
Level 62: Medium Shield: 14 Armour points
Level 63: Chain mail: 25 Armour points
Level 64: Legs: 20 Armour points
Level 65: Large Helm: 13 Armour points
Level 67: Large Shield: 16 Armour points
Level 69: Plate: 30 Armour points

total armour wearing full suit at def 69: 99 armour points

this would be 7 more armour points but the difference can come from formula similar to how pura works, might need a large recipe, ores might not be that common, costs could be higher than smithed gold pieces.

there are ways to balance out stats even if one sied is awarded more stats the other might be cheaper, the other might be just as good with durability if not better.


you see what I mean? we can easily add new ores to low level areas without affecting the formula between ores.
Tower of Power too sweet to be sour
sky's the limit and space is the place.
Fabius
05-05-2016 12:35



I see what you mean. But adding a whole new ore and Armor set for just 7 Points in Armor? I hope you see my Point there.

I think the only way of doing so is giving a buff like it works with Dragon Armor? (While you fight your defence increases or am I wrong?)
But if something similar to that is add, it would make the armor more OP and would totaly ruin Gold market probably. Even if the ore is available for some time, the high Level Players would be able to mine a lot of it with minimal timers.

I think there should be another solution, even when 7 Points of armor are not less. I am stuck there. :/
You have been caught thieving M2H!

You have married Synth! 05.04.2016
Dark Nero
[TLO]
05-05-2016 13:31



I have seen suggestions over time for armours that gave buffs when a full suit is equipped.

so say for example the stats were the same then, the ore was common, the exp might be slightly better than plat (that would be down to crowding)

so lets say for each piece of armour equipped you get bonus exp?

2 pieces 1%
3 pieces 1.5%
4 pieces 2%
5 pieces 2.5%
6 pieces 5%

another thing could be bonus armour?

2 pieces 1
3 pieces 2
4 pieces 3
5 pieces 4
6 pieces 5

I must digress I think we are going too into something else here now though.

back onto the fact of a new ore spawn be it a new ore for 135 or to cover an already held spot.

I believe a spot could be implemented but as shown above a lot more goes into something like this than simply where does it go, whats the ore and how often can you mine it.

this is why I firmly believe a new ore spawn is not a good thing, I would prefer some additions to help around the mining problems for higher ores but I do not think a safe spot like Abydos is a solution.
Tower of Power too sweet to be sour
sky's the limit and space is the place.
Fabius
05-05-2016 13:57



Well, the abydos mine may have crashed the market but only because no one wants to buy it anymore because of the Smithing skill. Why waste more gp on ore that gives only a minimal increase on smithing/smelting exp. Thats why People still prefer Gold ore over platina. Changes in platina smithing and smelting would increase the use of Abydos. So that Players do not have to sell it to the market.

But as of adding a full time syriet mine, that would for sure Crash the market as syriet is a ore that is much used and gives a decent amount of exp at smithing/smelting.

That would mean if adding a safe syriet mine is the Point, The smelting requirements for syriet ore would have to Change too as the ore won´t be that rare anymore.


I mean, no game ever added some contect and than kept it like it is. Patches are surely needed on the whole side of syrnia to Keep the market/skills/Players satisfied.
So adding a syriet safe mine would do a good contribution to the game if they "patch" some other contet while adding this.


P.S
I can also explain why I think "patching" the Smith skill would help both the Smiths and the miners and also Keep the market stable and demand for syriet goods.
You have been caught thieving M2H!

You have married Synth! 05.04.2016
Nuthouse
[-DRS-]
05-05-2016 13:58



There was me thinking the last update brought new high leveled ore, high level locations and high level creatures as well as high leveled cooking, high leveled armour x 2 (puranium & dragon).

taking that into consideration, a new high level ore isn't required.

Id like to see something that can benefit all players not just the high leveled miners and combatters.
2016-03-09 14:47:21 Nuthouse killed The Fusion
Dark Nero
[TLO]
07-05-2016 10:21



Not sure if Suggested.

More freedom and Privileges with SH permissions.

currently there is no option to have access to SH logs and not the other perks that come with the SH.

what I would like to see is a set up that can set individual members for individual perks.

for example if one member has permissions to SH they may not need permissions to approve or see logs.

if someone wants access to logs, they may not want or be allowed access to SH without approval.

I think this can easily be sorted and categorized but I would like to see this.
Tower of Power too sweet to be sour
sky's the limit and space is the place.
Balcarres
[Hobos]
07-05-2016 11:33



1. NPC Thieving

A town where you could pickpocket NPC characters or raid an NPC store. Be able to develop the skill like any other level appropriate site.

2. The Easter Bunny Suit

Would be nice to see the Easter Bunny drop pieces of a suit like the witch does. Each piece adds -1 per piece added (arithmetic multiplier) so if you get all 7 pieces the only way to get a -49 tt suit.

Bunny Ears (helm)
Furry vest (chest)
Big Bunny Carrot (weapons slot)
Bunny Egg Basket (shield slot)
Furry legs
Bunny feet
Bunny paws

Edited on 07-05-2016 20:03
2]20:08 That_Guy[Drunk]: Rofl! that was either lunacy or a strange form of genius...
KingBatfink
[Snake]
07-05-2016 14:14



You just want an excuse to dress up like a wabbit >.<
[2] 19:46 Batfink[Snake]: I would love to visit OL but that would just be suicide, I might aswell stick my head in a lions mouth and flick its love spuds with a wet towel
Balcarres
[Hobos]
07-05-2016 16:31



I don't need an excuse Bats, just the costume
2]20:08 That_Guy[Drunk]: Rofl! that was either lunacy or a strange form of genius...
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