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Dirk
[Loyal]
12-07-2011 06:15



lamb is lucky against dinos not players tho
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Orange
12-07-2011 06:15



The only thing I'm not sure about is your gap of 5 CLs between Berian and Ogre Town. I'm at CL27, so I use both, and find them almost equally challenging.

They have similar monster levels and very similar max hits, the only real threat i felt at those same levels was the higher fight frequency at Berian due to a lower crowding than the "usual" max crowding at Ogre Town.

Either combat area could be a little more challenging if the crowding dips and makes the fight timer much lower, but i felt they were a similar challenge with regards to average damage dealt each hour, so i tried to reflect that in the recommended minimum health

Edited on 12-07-2011 06:24
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JackGrimm
[CDC]
08-08-2011 19:05



How does arch 2 have a lower recommendation than arch S?
VipersLFC
[Snake]
08-08-2011 19:09



Seeing as Orange quit this is just a guess going on what he said above about crowding being difference between Ogre Town and Berian.

Walking around arch 2, though you encounter bats. Is not fighting bats all the time. With Arch S being an actual fighting spot, that might be why the difference.

I see five levels difference, the difference he put between OT and Berian because of crowding. Is only a guess but might be why.
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JackGrimm
[CDC]
08-08-2011 19:14



But arent they both nearly empty, especially arch 2.

Also wouldnt you need higher hp on the area that has higher leveles creatures
Hazgod
[-TL-]
08-08-2011 21:51


From what I have seen, the Kobans in arch hit harder than the white bats. I don't know why ACS would be higher by 5 CL than AC2. Maybe next time Orange shows up he could clarify for you
Shinji_Ikari
[Cloud]
08-08-2011 22:12



Looking at this I would change the word 'recommended' to 'minimum'.
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Tess
[O.G.]
14-08-2011 19:47



Peglegs: CL 34, 34 HP, 85 exp - 18 highest thus far

Buccaneers: CL 47, HP 49, 122 exp - 22 highest thus far

Hooked Pirates: CL 60, 58 HP, 162 exp with 30 damage recorded highest thus far.

Captain Keelhail 331 - hit a 90 known - kidnaps and takes to skull

Edited on 30-08-2011 19:02
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Burnt Cod
[JADED]
30-08-2011 02:35



0/41 The Captain Keelhail struck at ela and did 90 damage. 90
JackGrimm
[+DIE+]
30-08-2011 07:04



I took on the Captain with 36hp. i died twice, but got a few hits in.

Worth the risk
JackGrimm
[PsyKo]
01-09-2011 10:09



The Round time for Dino's needs to be updated.

i think it is 30 secs, with crowding
barun511
[+DIE+]
01-09-2011 10:30



it is 30 secs with crowding, jack
Shinji_Ikari
[Cloud]
01-09-2011 12:09



That is updated. Used to be 45 sec.
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Orange
12-09-2011 16:54



Pirates and Arch cave dino timer updated

Jack the Reaper - "How does arch 2 have a lower recommendation than arch S?"

Vipers is correct, while the Koban miner (34) is 2 levels higher than the White bat (32) its the threat of continuous damage and fast hits from the generally uncrowded fighting area of Arch cave S poses a higher risk of death, as opposed to the 1 in 6 chance of fighting the Koban miner in Arch cave 2.

Jack the Reaper - "Also wouldnt you need higher hp on the area that has higher leveles creatures"

I chose 25hp for both areas as this should be enough to avoid being killed in one hit while fighting a White bat or Koban miner, regardless of their level.

Hazgod - "From what I have seen, the Kobans in arch hit harder than the white bats. I don't know why ACS would be higher by 5 CL than AC2. Maybe next time Orange shows up he could clarify for you"

This has a similar explaination to the first answer, while the Koban miners look to hit very slightly harder than the White bats according to my notes, having higher combat stats will benefit you more while fighting a single monster over and over, against the danger of fighting a similar levelled monster which has a 1 in 6 chance of appearing in your fights.


Also please bear in mind, this thread was only meant to be used as a reference for the different monsters and combat areas, it was never intended to be an ultimate guide.

Edited on 12-09-2011 17:12
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JackGrimm
[~FaM~]
13-09-2011 13:06



Um, hopefully 1 last question.

Arch 3/4
Recommended for Auto Attacks CL50 - 42HP

But
CL70 - 40HP - Gold Scaled Gaman (66)

What is the max of a GSG or recommended hp, as i want to fight some and head onto arch 4 soon.

This is the reverse situation of my previous questions.

I just want to know if you might have made a mistake, and the single GSG hight need more recommended hp

Edited on 13-09-2011 13:08
Clydex
[ExRo]
13-09-2011 13:17


i fought a gsg with 37 hp and i was told they could hit no more then 36
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Preff
[Pub]
13-09-2011 13:31


I personally have been hit for 38 by a GsG but thats the hardest, I recommend 40hp just in case though
JackGrimm
[~FaM~]
13-09-2011 14:13



ok, ty. im aiming for 43 hp, so i should be ok with that
Orange
14-09-2011 02:15



well spotted ;) both should have been 40hp, edited
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JackGrimm
[Crypt]
24-10-2011 12:15



Anyone know the recommended stats for a deep sea monster
Reply from 85.17.238.144: bytes=32 time=44595ms TTL=48

0 Jack the Reaper missed 1000/1000 - The Captain Keelhail

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Orange
29-10-2011 20:03



Added new Skeleton monsters
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JackGrimm
[Crypt]
24-11-2011 13:48



I have been told GSG's can hit 42. I dont know if there was an update to lower this at some point.


[5] 11:01 HenryCrun[C.]: <
Edited on 24-11-2011 13:52
34 Critical hit: You struck and dealt 34 damage to the Gnome. 0/7
Tess
[O.G.]
03-01-2012 19:24



Frost Scaled Gaman CL 70- can hit upwards of 40 HP

Abominable snowman CL 183 - can hit upwards of 30

Edited on 03-01-2012 20:15
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JackGrimm
[~FaM~]
04-01-2012 06:46



MadameMasque, wouldn't the higher cl hit more? Im hoping there is a typo there
Affliction(110) attacked Jack the Reaper, and did 40 damage. Jack the Reaper had 1 HP left.

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Scray
[JADED]
04-01-2012 07:31



Higher CL doesnt always mean higher str, it can sometimes be because of their high health level.
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