Oskar [TLO] 12-03-2025 14:13
| I'm a fairly new player having started last December, but have now been around for a few holiday events and have found some problems as someone with low level skills.
Something I have noticed in the few events is that the first invasions to be completed are almost always the low level ones. We are now a week out from when the birthday event started and there is still 40 invasions running while the low level ones completed in just 1-3 days. This has caused some problems for me since I don't have the stats to fight anything left over but also cant go back to doing what I wanted since some of the locations I wanted to work at still had thousands of monsters remaining. Since those were mid range monsters that were far outside my own capabilities to fight all I could do was wait for someone else to clear them out.
The problem in my opinion is that higher level players have a much higher incentive to start with low level invasions since they can be done afk with little to no risk of dying while still being rewarding. This works out even better since even if the same amount of the low and high level monsters spawn the high level ones will take longer to kill so there is less of a chance that they would run out allowing for more rewards to high level players.
Now how could this be changed? I don't have a perfect solution but over the last few days I have got some ideas.
1. Changes some event invasions from kill x amount to instead be time based where during a period an unlimited amount of monster could be killed.
2. Re-balance the amount and level spread of invasions to create pressure to do higher level fights since if you don't you might miss out on better rewards
3. Add limits on how far down you can fight based on combat levels, or limit rewards if you are to high level.
4. Lower invasion lifespan to both create a urgency to do high level fights but also allow planning around when a location is accessible again.
None of these ideas would be a perfect fix but I believe that something needs to change to allow newer players like myself to feel more included in the events. It's great to have a couple days of invasions, but it's a very bad feeling not being able to train the skill you'd want, while it's being blocked by content that's too high of level to participate in to influence the outcome. |
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KoJack [SWC] 12-03-2025 14:35
| Could also make invasion and events not blocking other actions in the town. Not being able to do anything else in that location is just an arbitrary annoyance that adds no meaningful depth to the players and there's no compelling gameplay reason for it.. |
Ner0 [S.o.S] 12-03-2025 14:45

| so if I may Chime in.
"Now how could this be changed? I don't have a perfect solution but over the last few days I have got some ideas."
1. Changes some event invasions from kill x amount to instead be time based where during a period an unlimited amount of monster could be killed.
Lets start with this one, now I do like the idea of instead of there being X number ther eis an X time. remove the capture and just have unlimited of X amount.
this will not fix the issues you have faced but I do rather enjoy the idea of it.
So why will it not work?
The issue you have in front of you is that regardless of the higher mobs dropping stuff like Carnelians and Ruby's and Amethysts, locked Sarcophagus's, Most of the Holidays the mid and low levels drop seeds, HP and Holiday locked items as well as an abundance of gems.
The issue is that the profit for high level fighters will ALWAYS be better on low level mobs and they know that the rate of clearance will always mean those high end mobs will be there when they are done.
EDIT**
One thing I forgot to mention is a lot of playes are also busy on Holidays and having invasions and events specifically timed to run out after X time will mean players who can get on cna enjoy the events uninterupted but those who rely on left overs get nothing.
It also kills the whole holiday vibe of participation moving around chasing the NPC and sharing with players be it items, info or just general fun.
when a creature ends they get replaced or players go elsewhere and in doing so interact and mingle and you see faces you often do not.
these are the joys of Holidays and events that will be gone if things just last the whole 3 days through a time and not X number.
2. Re-balance the amount and level spread of invasions to create pressure to do higher level fights since if you don't you might miss out on better rewards.
Reducing the amount of high end mobs is another rather good idea but it will not fix the issue again.
the issue once again is that the high end mobs will always be there for the players when the low end are cleared away.
you could combine Idea 1 and 2 so high end mobs are timed but I still do not think you will see an overall difference in whats left and available for lower and newer players given that even if players miss out on the high end their profits will likely still be far too good to pass up.
3. Add limits on how far down you can fight based on combat levels, or limit rewards if you are to high level.
This is the biggest issue I have found with the invasions and thats simply capping creatures in any capacity will fix the isue short term but it creates a bigger one long term.
the issue with this idea is creatures get cleared then there are only low end left and the big fighters can not come help clear, say majority of the playerbase out grow creatures? a lot of players afk holidays and go to low levels because they have family they have work or they have commitments and can not focus and watch the screen for higher levels.
there are too many variables to look at and a clear cap to CL and fighting creatures will overall do more damage to Invasions and Holidays than fixing the minor issue players are facing now.
4. Lower invasion lifespan to both create a urgency to do high level fights but also allow planning around when a location is accessible again.
I feel this is a big no for many factors. one if you timed all the events like your idea 1 it still creates funneling and a rather serious issue that does not fix the main one you are facing.
another is player work hard to get the top 3 spot and the gold rewards, if moderators ended aruptly or cancelled events due to time restraints so players can work at the location again then it just causes more issues and still would not fix or resolve the issue you face as a low end player.
Conclusion
I do not think there is a simple fix I do like some of the suggestions but again they are not something that will fix your issue.
Is there an immediate or identifiable way to resovle it? I do not think so, not in a manner that will be healthy for holidays long term.
we just accept that players have grown aruptly over the years and profit is fair game for these players.
moderators refresh and restock low end for as long as they are allowed during Holidays and events and I respect the work that goes into planning them but you just gotta roll with the punches and accept high end players will focus low end mobs for profit.
Ner0
Edited on 12-03-2025 14:45
Edited on 12-03-2025 14:50 Surround yourself with people that challenge how you think
Not people that nod their head and act like they agree.
#Bringbackbex2024 |
blubbber [Arch] 12-03-2025 17:59

| I have always seen that as motivation to get my skills up and it gave me something to look forward to that with every passing year I slowly got to get more out of the events. the carrot on the stick as such. A comparison for me is many RPGs, I hate the ones where areas 'level up' with you, yeah, you are never gated from anything but you also never feel powerful, there is nothing to look forward to. |
Dommu [TLO] 12-03-2025 19:21

| +1 KoJack, It'd also give event mods more flexibility in what goes where without worrying about blocking houses/locations + removes the headache of timing farms around holidays for everyone
For #3 maybe instead of blocking high level fighters entirely you could remove only the 'fight all' option for them on the <20 CL or so creatures? It still lets higher levels +1 fight for profit and help clear spots but puts them on more even ground with new fighters, since the newbs don't have the stats to afk for long/at all anyway. Could leave the HI spots like icicle peaks/hallow mountain as is to still give higher levels the option to afk holiday gnomes, or maybe limit the restriction to only events on remer/skull
Really think something should be done though, I feel telling newer players to 'roll with the punches' and accept it as a bad time for them kinda goes against the celebratory spirit of the holiday events |
Goosh [TLO] 12-03-2025 20:18

| I think events should be disabled from Remer entirely, or at the very least, from the multi-action locations Endarx/Harith/Rynir. I've seen quite a few newbies over the years ask why they can't mine Copper during a Tin event on Rynir, or why they can't smith or smelt at Endearx, or why they can't cook their shrimps at Harith.
I recall one player asking in Help chat last year why he couldn't mine copper, and I believe he stopped playing that day. I think that all of the basic gathering and processing skills should always be accessible on Remer.
Skewing the events out further towards lower levels might be better. There wouldn't be any harm in having a higher 10k santa gnomes while other events get 5k frost gamans at each location; I'm sure the gnomes would still be cleared first. The CL 35-55 events always stick around the longest, since high CLs prefer either active fighting for the best exp and drops, or afking cl 15~35s for easy money. I think more cl 1-35 invasions would be beneficial to the game, even if it means moving most of the CL 60+ invasions into various caves.
Unlimited events for x days is a unique idea. I'd need to give it some more thought, but I think I like it. pipster has paid 95375 gold to free you from the Sanfew jail.
[2]03:39 Mr Tiddles[CFH]: most mountains are also 95% mountains
[2]03:40 vatsuak[*TF*]: mountains are big because they have no natural predators |
Ner0 [S.o.S] 12-03-2025 22:03

| Really think something should be done though, I feel telling newer players to 'roll with the punches' and accept it as a bad time for them kinda goes against the celebratory spirit of the holiday events
What are the alternatives other than rolling with the punches?
put a negative on the holidays and ruin it for yourself despite the fact even as a new player you are still killing thousands of gnomes getting yourself rather good loot and making a rather tidy profit?
The original post offered 4 suggestions and I broke them down and afterwards gave a conclusion that I found it very hard to fix this issue without taking away from the feeling of the Holidays and Events, it might suck for new players to see all the low stuff gone when only large stuff remains but a CL30 active all 3 days of a holiday can likely still kill a lot of monsters and make a substantial profit from it.
I was not saying rol with the punches as in thats how it is get over it.
I was saying that its very hard to address a solution and impliment it to suit the majority over a select few.
this has been a discussion for 15+ years and there has never been a resolution or a concept that has had an overwhelmingly positive response or the right effect on the theme of what holidays are.
to accomodate one you are putting out others regardless of what is decided or suggested.
that to me is far more impactful on the spirit of the holidays and events. Surround yourself with people that challenge how you think
Not people that nod their head and act like they agree.
#Bringbackbex2024 |
king1104 [Pond] 12-03-2025 23:02

| Maybe keep everything how it is, but give Remer 3 days of event experience for what's already available? Limit combat events to Valera and Sanfew and give a creature limit to avoid high levels bashing Santa Gnomes for 72 hours straight. May God have mercy on my enemies, for I shall not.
I've been banned for less.
My preferred adjectives are hot and lesbian.
25/12/2023
[6]18:01 (Mod)Moderator: Sorry, but King is right |
KoJack [SWC] 13-03-2025 12:14
| @Ner0, I guess rolling with the punches it is or quitting the game. Would it be that hard to remove the restriction of doing other actions in a location just for the sake of player retention.
I know there are more serious issues that makes players not want to play the game (like client-side actions) but the event thing sounds like an easy fix which I don't understand why it takes 15 years of discussions. |
Ner0 [S.o.S] 13-03-2025 13:08

| @Ner0, I guess rolling with the punches it is or quitting the game. Would it be that hard to remove the restriction of doing other actions in a location just for the sake of player retention.
There are a ton of easy solutions and fixes, A few have already been mentioned here.
The Issue I found logically looking at it was not easy fixes it was those fixes would them come with their own problems.
if a player wants to quit the game because they feel Events are not good I mean tht kind of says more about them...
lets break this down a bit.
EVENT STARTS
Mods send 7500 gnomes in 4 locations (30,000 Gnomes)
Player A is on Remer killing them. they are CL 28 with KA
Say on average it takes 2 hits and the 10 second fight all timer
thats 120 gnomes an hour. 10 hour days thats 3,600 gnomes across the holidays.
Player A. has been able to fight gnomes and multiple refills through the three days and maybe even chased the NPC.
EVENT ENDS
Even has ended and most of whats left are cooking, mining and high end mobs, Player A. is now upset because their holiday has effectively ended and now can not even work in areas they usually would.
but you can not just cancel anything remaining because then playes loose their bonuses.
A solution could be the Original posts Idea 1. where holidays are timed events over quantity where everything will finish at a specific time but then what about those who were busy through the holidays? the ones who usually come in near the end and grab the remains of what they can?
No matter what you do, you will upset someone to make someone else feel happy.
The reason I said Roll with the punches is because even if the scenario is above you still had a fun holiday you still likely made a tidy profit.
To touch on I do not see removing the block as a functional idea. we talked a few times in this topic about the feeling of Holidays and such, the idea of a holiday is Oh my ususal spot is blocked ill walk around and see whats available.
it gets players moving and active and talking, now granted this is not the case for everyone but the majority take part and invest time to talk or work something they would not usually do.
if the block is removed this game becomes even more AFK and Holidays just become like the game the rest of the year. Surround yourself with people that challenge how you think
Not people that nod their head and act like they agree.
#Bringbackbex2024 |
KoJack [SWC] 13-03-2025 13:48
| Been chatting a bit with Ner0 on their response and I also want to point out that the big invasions are certainly appreciated but it will probably be better if they were in spots that have less traffic or skilling options such as Arch Caves and Tirnus caves, and why not even Outlands to spice it up xD
I also want to add that even if I'm a bit salty about not being able to access my house, I do like the bigger invasions as usually all the good stuff is gone in a few hours after a holiday ends but at least these larger invasions can accommodate more of the players schedule. |
Uzumaki [~FoS~] 13-03-2025 17:01

| I see so much stuff here, but the real problem is combat, most people afk, so whatever gives most xp and rewards and is afkable gets fought first..
Want to fix it? Fix how afking works in combat and more importantly fix combat, there's also a significant lack of cl 30 and cl 40 stuff; adding these with fair rewards will allow cl 100+ to target these instead when afking. They go lower because;
1. The rewards are better
2. No alternatives to afk exist.
Edited on 15-03-2025 22:30 [2]05:04 king1104[Pond]: Ruto has a point. |
Sylpharia [CLEAN] 14-03-2025 09:48
| As someone who is also new to the game (started a few weeks before the halloween event) I do feel your pain, but I personally take it as a reminder to improve my stats and explore the word more. It is however annoying to not be able to access your stuff for a long time because nobody clears/is able to clear it out, but I suppose it's just a part of the game. I love the events and how they are implemented and it is because of the event island that I got lots of wood and the massive house I have today, yes someone in my clan got the house, but i was able to provide the wood to grade because of the events.
TLDR: It's all super bad and every negative has a positive. |
Pendragon [*TF*] 14-03-2025 12:34

| +1 KoJack and king [2]17:33 Schteve[~FoS~]: I try not to break chat rules.
Co-Founder of SyrniaGuide.
John 3:30 |
Zun [CLEAN] 14-03-2025 22:38

| Similar thoughts as post that some things take away not help. But high stats fighters earned the place to fight what they want and however. Restricting takes away from them.
Right now there are 19500 ace jester level 97 at ogre trade post and nobody fighting fighters. How long to wait before I can trade things.
Why cover features of the game like this?
Is it a possibility to have same level event monster to that combat town? Maybe have game staff show humor. The gnomes of Valera are enchanted by the christmas spirit (actually it is the egg nog gifted from ogres).
Help clear the town from these 10,000 enchanted gnomes. Same 25% bonus as other event.
This can be similar at high combat stat spots. Same level event creature to the normal fighting.
Maybe have a contest for the community to come up with the best reason for why combat spots have holiday monster power ups.
Other towns with no content can still have other special invasion creatures the same but not disrupt lower stats like mine of 27 from using the game feature there. High stat players should have no trouble getting to them.
Moderator edit: You can still use a trading post even with an invasion going on. Either a skill or a combat invasion. |
Ignis Vi [TLO] 14-03-2025 22:47

| I just want to say to above post that invasions do not block tradingposts from functioning. But someone can correct me wrong. People are liberated from suffering when they understand the impermanent nature of happiness and therefore stop chasing it. ~ Yuval Noah Harari
You have married DairyGirl! xxx
St0rmz_[*TF*]: Coffee is King! |
pedro [Hobos] 17-03-2025 17:26

| i'd like to tell you a story ...
'Once upon a time high level players used to be
low level players , just like yourself and had the
same hardships' The End. 5] 02:25 willie[~HaJ~]: I heard it's easier to get locked items from deep in the Arch Caves than it is by digging, is that true?
[5] 02:25 Twitxhy[~L~]: Maybe if you're pedro |
Yuuko [TLO] 17-03-2025 22:25

| I don't know what the answer is to this issue, whether it be rebalancing or whether it stays as it is.
I can say however I can relate. Very much a me problem but I work a job that requires working bank holidays, and major calendar events e.g. easter/christmas. It doesn't feel nice to get home from work on event days and find theres nothing left for me to fight against, but many other players can continue fighting various things for days, or weeks as in the case of the Syrnia birthday event recently. I've watched clannies get to fight thousands upon thousands of event mobs with good xp and loot. Unfortunately I only got to fight a few hundred of some level appropriate things. Feels not cool or good. WC 100 02:07 10/2/2016
WC 120 23:06 10/1/2017
WC 100mill xp 24/03/2020
WC Level 114, #50 19/10/2016
WC Level 143, #25 7/2/2018
Anascan and Proud |
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