Goosh [TLO] 21-01-2025 21:46

| Bosses have been around for more than 4 years now. The vast marjority of the fights have taken place within 2 hours of game time: within 14:30 and 16:30 game time.
Having a special mechanic that occurs once a day during two hours' time is not a fair mechanic to the whole player base. The player count is objectively low as a multiplayer game. The players that can boss is a lower number. The players that can give this game their full attention for those two specific hours each day is even lower.
I have two suggestions.
1) Make every boss respawn timer 26 hours. This alone is not enough. Additionally, make the boss health count scale with the player count in each fight. This allows for bossing to remain how it is, however, every single time zone will have an equal fight. 20 people against a 5k hp boss during prime time, or 2 people against a 500 hp boss in the dead of night. This keeps the boss fights largely how they were originally intended.
2) Alternatively, I propose simply making the fights solo. Cut each boss' health pool by the average player count at bosses, say, make it 1/10 or 1/15th of the current HP. Keep the exp and drops. Have the bosses always available with a hard cap of fighting each once per day. They will take just as long, drop the same drops, have the same exp for the same food usage. This eliminates every single issue with the accessibility of bossing.
I have 7 or 8 hours each day that I could give this game full attention. That is insufficient to participate in this mechanic, as it never overlaps with when bosses are fought, and it never will be in the current state of the game. Please let me play your game. pipster has paid 95375 gold to free you from the Sanfew jail.
[2]03:39 Mr Tiddles[CFH]: most mountains are also 95% mountains
[2]03:40 vatsuak[*TF*]: mountains are big because they have no natural predators |
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Mr. Addy Keeping this game free by adding ads to every topic |
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Fat Thumbs [CLEAN] 21-01-2025 21:51

| Id like it to be #2, solo fights. Im asleep when the fights happen now. Players have an advantage over players that cant fight in drops and xp gains. It should not be this way. Its ridiculous that its gone on as long as it has, and we are told more bosses are coming, to make it even worse. Proud leader of Squeaky Clean
Our mouths are clean, our hands are dirty!
Fortune favors the bold. |
Raw [Pond] 21-01-2025 21:58

| wont happen. brought it up several times and cradle refuses to change it. [2]10:45 Cradle[TLO]: Dont forget the part where the Pond guy sells the boat for Pond prices, back to the previous owner. ;)
[3] 20:39 Jeffreyj[Pond]: Without your bans you would have me beat by now |
Aquadark [CLEAN] 21-01-2025 22:05

| 1) Make every boss respawn timer 26 hours. This alone is not enough. Additionally, make the boss health count scale with the player count in each fight. This allows for bossing to remain how it is, however, every single time zone will have an equal fight. 20 people against a 5k hp boss during prime time, or 2 people against a 500 hp boss in the dead of night. This keeps the boss fights largely how they were originally intended.
Make every boss respawn timer 26 hours.
Why 26 hours? So each day you spend killing the boss for 1 hour and it is delayed for another 26? Maybe you want to think the other way around and ask for a boss respawn after 23(maybe 22) hours depending how long it takes to kill it.
Additionally, make the boss health count scale with the player count in each fight. This allows for bossing to remain how it is, however, every single time zone will have an equal fight.
It will not, you suggested 26 hours. People will complain that 26 hours is too much and they will complain about it. Count scale for players? Neither this will do as there will be players with way higher CL on on or the other bosses, so scaling it to just number is a bad design.
2) Alternatively, I propose simply making the fights solo. Cut each boss' health pool by the average player count at bosses, say, make it 1/10 or 1/15th of the current HP. Keep the exp and drops. Have the bosses always available with a hard cap of fighting each once per day. They will take just as long, drop the same drops, have the same exp for the same food usage. This eliminates every single issue with the accessibility of bossing.
I propose simply making the fights solo
So we just make them a group summoning orbs where you don't need to use an orb?
Cut each boss' health pool by the average player count at bosses, say, make it 1/10 or 1/15th of the current HP.
Again what is average? What happens if player number increases in the game? What if it decreases? Who is to ask for recalculations? Legends come and go, but they never quit on their own will. |
Goosh [TLO] 21-01-2025 22:24

| Aquadark,
The purpose behind the 26 hours is so that it provides a rotating fight time. Including the fight time, let's say 1 hour, would allow the boss to become available 3 hours later on the following day. This is the intention. A different set of people will be able to fight the boss now. It should naturally rotate time slots throughout the course of a week to regularly accommodate a broad range of players.
The idea of scaling the health of the boss is to compliment the rotating boss time. As the boss spawns towards less crowded times, I suggest factoring in player count to scale the health of the boss in order to make it possible to finish in a similar time frame to the typical boss. 15 people at 14:30 would kill it in the same time that 6 people at 02:30 would.
So we just make them a group summoning orbs where you don't need to use an orb?
I don't understand this comment. It would be possible for any player to fight at any time during the day at their leisure, as a solo encounter.
Again what is average? What happens if player number increases in the game? What if it decreases? Who is to ask for recalculations?
They're designed around the current player count with a certain fight time in mind. Slashing Kark/Antha to 1/16 and Anders/Gol to 1/12 and B by 1/8 for example would be an example. Any changes can incorporate the intended design philosophy for more accurate difficulty. My numbers suggested here are a starting point. pipster has paid 95375 gold to free you from the Sanfew jail.
[2]03:39 Mr Tiddles[CFH]: most mountains are also 95% mountains
[2]03:40 vatsuak[*TF*]: mountains are big because they have no natural predators |
Mr Tiddles [CFH] 22-01-2025 02:55

| Usernames -> Bossnames
player -> Time last defeated
Making it so that each player must require the timeframe requirement instead of the bosses themselves is the best way if we want bosses to remain a group activity that is fair for all timezones
Edited on 22-01-2025 03:00 This is a silly fourm siggy |
Miknah [Hobos] 22-01-2025 04:22
| This is exactly why bosses never work in these games. A small group always benefits and resists any change to schedules from that point on. |
nlSomeNumbers [*TF*] 22-01-2025 07:50

| I mean, yeah.
I have no intention of bossing in Syrnia, but if this person wants to do it, they should be able to play every part of the game reasonably within their time frame.
I agree with this post and don't mind either sugguestion. Places I have called home and will always have love for: *TF*, CLEAN, TSoH, 1-Sec, Pond, Choob, ~one~, Cloud, Babsy <3
[1] Hazgod[-TL-]: AC2 is for lower CLs and pedro |
G Bob [TLO] 22-01-2025 08:45

| I dont know what is best, but yes something must change.
I dont think the 26h will work. There will be a time period where people will not kill it, so they kill it 4 hours later, and the rotation starts from there again.... so they will cry and cry.
I think the solo part will be best. I dont have an exact time frame where I can kill bosses. Today I can at 14:30, another day I can at 8 in the morning, another day at 20 in the evening...etc
SO yeah, solo will be perfect. I can make my plan in Syrnia for 10 months, lets say mining in OL until September, but for bosses I cant do that, RL is always in the way.
YES FOR SOLO! [W]09:02 Bex[TLO]: haha you rock! made me giggle for real xD
[W]16:18 fraggelmupp[TLO]: we are the normal ones, the rest of the world are just squares :P
[2] 17:02 Declan[~FoS~]: TLO rules syrnia. |
JR III [O.G.] 22-01-2025 10:10
| +1 Solo, and with say 24 hour cooldown before you can fight again, working out a reasonable compromise for the drops will be the interesting part (i.e. not giving everyone a locked ore chest, locked tirnus chest, locked maple chest and about 10 gems and 1000 seeds/ore everyday lol) |
Ignis Vi [TLO] 22-01-2025 10:34

| Yes for Solo. Please make a workaround so that more people can benefit from the bosses rather than the people who just happen to have the time at that moment. ooF[World]: Rubbing alcohol is for outside wounds, drinking alcohol is for inside wounds
[2]11:09 ooF[Ignis]: Hail
St0rmz_[*TF*]: Coffee is King! |
Dark Helmet [Arch] 22-01-2025 13:33

| Solo with player cooldown
Or
Group with player cooldown. Each additional fighter increases boss hp slightly less than proportional, to still have the benefit of a group fight |
Savage [DTPS] 22-01-2025 13:54

| Yes for solo, I'm also with Bob the usual 1430 start time I am not available only recently I am due to being off work. Then the times I am available they are all dead. I've watched enough players over take me in combat due to fighting these bosses 7 days a week... [2] 17:52 JoveS[-TL-]: Fearn is a proper Englishman ^^
2024-10-17 17:58:44 Fearn killed TermaMatrix
2025-01-08 15:58:26 Savage(137) attacked MTB123, and did 74 damage. MTB123 had 0 HP left. |
Baspall [TLO] 22-01-2025 18:23
| I would also like to have the opportunity to solo fight the bosses.
The way it is now, only a few players have the chance to fight them. They should be open for all to fight and not to be restricted by our playing times. |
ooF [World] 22-01-2025 23:21

| +1 solo scaling and individual cooldowns
I wish you luck, but none of this will ever happen with the current staff.
There's no want to improve, just a want to make another thing. [2] 05:58 Twitxhy[*TF*]: stop being poor
[2]14:53 Amr[World]: this is called autism
You have married Marley!
0/110 Anders the Deserter uses Vital Strike, striking a devastating blow on zooF and did 110 damage. |
Pendragon [*TF*] 23-01-2025 01:22

| Remove bosses. [2]17:33 Schteve[~FoS~]: I try not to break chat rules.
Co-Founder of SyrniaGuide.
John 3:30 |
stone666 [CLEAN] 23-01-2025 04:15

| i dont do the boss fights due to being at work or sleeping when they are being fought, so im for making it solo
+1 to solo 2014-05-04 19:44:33 stone666(47) did 9 damage to Call_me_God. Call_me_God had 111 HP left.
Call_me_God(120) attacked stone666, and did 8 damage. stone666 had 42 HP left. |
G Bob [TLO] 23-01-2025 05:53

| also, by making it solo, we remove the bad intentions of starting the boss and orb out, just to be a bad boy/girl.
It is a very big change, but all the people that are fighting them want this, even some that dont fight them. Pls Borneo, if the decision is in your hands, think about it 
Thanks [W]09:02 Bex[TLO]: haha you rock! made me giggle for real xD
[W]16:18 fraggelmupp[TLO]: we are the normal ones, the rest of the world are just squares :P
[2] 17:02 Declan[~FoS~]: TLO rules syrnia. |
BradaighsFrogs [*TF*] 13-02-2025 00:24
| Solo dolo? |
blubbber [Arch] 13-02-2025 10:03

| as things are with bosses since the recent changes, definitely a YES for solo |
aussiebeast [~FoS~] 16-02-2025 09:00

| Ok, I say this as a non-boss-fighter...
Rather than have boss fights being plan-able, what would be the problem with having boss fights being completely random time based?
And in saying that, have the [0] chat announce with 2 hours to go that the boss will be fightable in 2 hours.
Everything else about this game is random:
- AW drop at forests
- random location open times
- do skillers get a drop
Right now, fighters plan their day around the bosses. Surely random boss times would keep a lot more people interested, or at least those who are active in game. Isn't that the goal of the owner and devs? Why would I shoot a bloke BANG, then carry him to the bloody car and wizz him off to the hospital at a hundred miles an hour? It defeats the purpose of having shot him in the first place. |
Savage [CWS] 16-02-2025 12:48

| +1 Aussie [2] 17:52 JoveS[-TL-]: Fearn is a proper Englishman ^^
2024-10-17 17:58:44 Fearn killed TermaMatrix
2025-01-08 15:58:26 Savage(137) attacked MTB123, and did 74 damage. MTB123 had 0 HP left. |
ooF [World] 17-02-2025 08:32

| There seems to be a misconception that the schedule is the main factor in why bosses are only fought by certain people at certain times. The schedule is just a part of it. Randomizing when the bosses spawn isn't going to get more people into the fights, if anything, it will get less people into the fights.
The main problem with bosses is they functionally require a minimum amount of fighters to be worth fighting because the bosses do not scale based on the amount of fighters. This means bosses are only fought during times when enough people are available to fight them with their currently arbitrary stats.
The best way to get more people involved with bosses would be to change the cool downs to be individual and the boss stats to scale.
Changing the times they spawn and nothing else about them will only hurt the community. [2] 05:58 Twitxhy[*TF*]: stop being poor
[2]14:53 Amr[World]: this is called autism
You have married Marley!
0/110 Anders the Deserter uses Vital Strike, striking a devastating blow on zooF and did 110 damage. |
Goosh [TLO] 17-02-2025 16:09

| I agree entirely ooF. You described the issue perfectly. Adding some form of player scaling is necessary to have bossing occur at other times with less players available. pipster has paid 95375 gold to free you from the Sanfew jail.
[2]03:39 Mr Tiddles[CFH]: most mountains are also 95% mountains
[2]03:40 vatsuak[*TF*]: mountains are big because they have no natural predators |
pipster [TLO] 17-02-2025 18:21
| scaling bosses/creatures are a bad idea. due to the nature of scaling it is always going to kill you or your able to kill it. so what's the point in leveling up? i'll also point out the only way to get around that is to make it too weak which also defeats the need to level up. |