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|i'd like to suggest that the hp for the lvl 2 bosses be scaled to the number of fighters|
the combat requirements for them are so high, that i think there will always be an issue of getting enough players to fight them ; we have a limited player base, and an even smaller pool of high lvl combatters ; i just don't see that changing very much ; and again, if it does change, if it is scaled, then it will scale up as well as down
keep the respawn time so that everyone has a reasonable opportunity (or equally unfair opportunity) to fight them
Keeping this game free by adding ads to every topic
|No. I like to know how many armorer I need, how many food I need and how much time I need to invest in the fight. I take with me as much as I need with a little plus, no more, because the risk of a DD. If I go with less shields and less food to karki and the fight turns to be a hard one cause half of Syrnia comes to kill instead of 5, and the boss gets to 10k hp... Ish... I will be in trouble. Also I plan my rl time to the time it takes to kill a boss, aprox.|
Leave it like this, I say
Edited on 15-07-2021 17:07
I Hate the dude called: I Hate BOB!
[W]09:02 Bex[TLO]: haha you rock! made me giggle for real xD
[W]16:18 fraggelmupp[TLO]: we are the normal ones, the rest of the world are just squares :P
|keep the respawn time so that everyone has a reasonable opportunity (or equally unfair opportunity) to fight them|
except people that work during the day in the US
2015-05-17 23:28:03 Swoosh killed ShapeShifter
19:59 barun511[*TF*]: You don't kill TAG miners, TAG miners kill you