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Forum -> Feedback -> Make Thieving Level Matter when Chasing Holiday NPC

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JLockmavs
[~DoS~]
07-04-2021 20:39



Doesn't make any sense that the success rate on the NPC is not dependent on your Thieving Level.
*Drops 🎤*
[W]10:25 Bex[TLO]: your clan tag is legendary

[2] 16:42 Dregozone[Snake]: i enjoyed being in jlocks clan many years ago, he looks after you

[2] 22:57 Borneo[C.]: yeah JLock is our security advisor
Mr. Addy
Keeping this game free by adding ads to every topic
TermaMatrix
[Corps]
07-04-2021 20:56



No. How fair would that be on new players or even old players who have no interest in gaining thieving lvls? There is enuf crying about "it's always the same players that win" without making it worse. So again, No way never.
R.I.P Dad 20.4.13
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Rich
[-CR-]
07-04-2021 21:08



*Picks up the Mic*


if thieving lvl counts, it goes from an issue with "Non Bias RNG" to an issue with "Thieving lvls getting Favoritism"...

I won 0 Items out of all the times i thieved, and I have no issue... Get it together people...

*Drops Mic*
Proud Leader of Chaos Reborn [-CR-]

You have married Elbaroda! 9-21-20

First Dino 2/5/21
JLockmavs
[~DoS~]
07-04-2021 21:41



Always the same players that win? I agree with both of you. It's completely random despite what it sometimes looks like. Random is random.
However, I'm not asking for thieving level to have anything to do with chance at winning. I think both of you misunderstood what I'm asking. I'm specifically asking about a successful thieving attempt at him... not boosting my chance or anyone else's chance at winning.
[W]10:25 Bex[TLO]: your clan tag is legendary

[2] 16:42 Dregozone[Snake]: i enjoyed being in jlocks clan many years ago, he looks after you

[2] 22:57 Borneo[C.]: yeah JLock is our security advisor
Divinity
[~ADV~]
07-04-2021 21:48



His original post made it sound like he wants the stolen item chance to be increased, not the items awarded when he leaves. Makes sense to me tbh.
[2]09:03 Durins_Bane[Moria]: follow makarov around and he'll drop items before he's seen flying to Sanfew

So long, Earth. Thanks for the air and whatnot.
edwin_dwianto
[CLEAN]
07-04-2021 22:04


He may not hv to spend some time at jail and while waiting for the npc (15 mnts)...he can get tons of loot (garnet, amber, seeds, ...) due to repeated thieving success...

Hahaha...

I think this will crash the market
JLockmavs
[~DoS~]
07-04-2021 22:12



Then the market should have already crashed edwin... when people are getting bailed 100 times in the 15 minutes that the NPC is in the same town as a jail, by your logic.
Even if I were successful every other time, there would still be players that get more successes in than I would just do to being bailed constantly.
[W]10:25 Bex[TLO]: your clan tag is legendary

[2] 16:42 Dregozone[Snake]: i enjoyed being in jlocks clan many years ago, he looks after you

[2] 22:57 Borneo[C.]: yeah JLock is our security advisor
Lost Soul
[Cook]
07-04-2021 22:28


It’s a thieving event therefore someone’s thieving level should have an affect on how often they can successfully thief the egg thief or similar events. If the speed level affects how fast you can bunny race there should be no problem allowing the thief’s to use their skill. Combatters of higher levels benefit by killing stuff quicker getting more drops ... speed players complete races quicker getting more drops and also picking up event flowers quicker. I see no reason why thief’s shouldn’t have a higher chance at stealing from the NPC.
edwin_dwianto
[CLEAN]
07-04-2021 22:31


Me, i always try once, if i fail...if i success (which was almost never), i try until i fail once...
That means i only get bailed once...

My common sense says "it is not my money, dont waste it for personal gain"

The point is...the success rate is low for all and i am quite sure many share my common sense...

So, i am not sure that the market has already crashed.
Askeladd
[*TF*]
07-04-2021 22:44



"It’s a thieving event therefore someone’s thieving level should have an effect on how often they can successfully thief the egg thief or similar events. If the speed level affects how fast you can bunny race there should be no problem allowing the thieves to use their skill. Combatters of higher levels benefit by killing stuff quicker getting more drops ... speed players complete races quicker getting more drops and also picking up event flowers quicker. I see no reason why thieves shouldn’t have a higher chance at stealing from the NPC."

You are talking about different elements and comparing what really is not comparable.

Let us break this down.

Combat is one of the generic skills in the game, Thieving and speed also make up one of the 15 skills. you don't compare combat to thieving or speed and vice versa it just makes little sense to do so.

So let us discuss Events.

Holiday or mod sent events are broken down into various categories.

Creature invasions
Skill Invasions
Contest
Chest Spawn
NPC
Donation

Might be more.

So by your logic, these events are all comparable and the same when this is in fact not true. they are designed differently for different purposes.

chest spawn is thieving so should thieving take account when guessing numbers? the answer is no because it functions differently and is designed in a certain way to achieve an outcome.

just like the Chest Spawn, the other events are designed in this manner.

Because an event at Rose gates which is a skill event is designed to take speed into account, this does not mean the NPC events should function in the same way, they are not comparable to the design and functionality they are intended for.


TLDR

NPC event is designed and functions differently to other event types and should not be compared to skill events making the assumption that because you are awarded exp that skill should take into account level and reward.

The design is done so to reward everyone with the same chance, maybe there can be events down the line to reward thieves but the NPC is not and should not be the way to do so.


With this said I think the skill needs to be took back to the thieving element and not lockpicking but for arguments sake the NPC is not the way to do this in my view.
God' is nothing more than a construct created by man to inspire fear and promote order.

If you wish to see me struck down, for all these atrocities, use your own hands to do so, not 'God's'.
TermaMatrix
[Corps]
07-04-2021 22:45



+ 1 Askeladd

Ok so I got the wrong end of the stick but my answer is still no.

Why should you get more from the NPC than a lower lvl player? Everyone gets the same chance at a successful thieve. Speed lvl may help ppl get back to thieve again but that wont matter if they have a low thief lvl if you can just sit there and click thieve time and time again and get a gift.

If it ain't broke don't fix it comes to mind.
R.I.P Dad 20.4.13
R.I.P Rizla 18.1.11
R.I.P Marmite 20.8.13

TermaMatrix got 1 Roodarus horn!
JLockmavs
[~DoS~]
07-04-2021 22:55



Terma, that's what the theiving portion of it has become, you just thieve over and over and over because most of the time you are getting bailed over and over and over.
[W]10:25 Bex[TLO]: your clan tag is legendary

[2] 16:42 Dregozone[Snake]: i enjoyed being in jlocks clan many years ago, he looks after you

[2] 22:57 Borneo[C.]: yeah JLock is our security advisor
Askeladd
[*TF*]
07-04-2021 22:59



I get where Jlock and others are coming from, but I think there could be skill events that give the outcome Thieves want, I do not think this element for NPC should be changed.

The concept should be introducing thieving events for the thieves where the levels and rewards matter based on the time you put in to train it, keep NPC as it is and focus attention on the introduction of more type of skill events, as I am led to believe there are still no skill events for a few skills that could do with a little TLC.
God' is nothing more than a construct created by man to inspire fear and promote order.

If you wish to see me struck down, for all these atrocities, use your own hands to do so, not 'God's'.
TermaMatrix
[Corps]
07-04-2021 23:10



As a bailer I know that Jlock. I thieve once and sit at the jail just bailing. But the fun is lost if ppl think others get more gifts due to lvls.
Askeladd has the right idea, keep the NPC as it is and think of something that would give higher lvl thieves a better chance at.
R.I.P Dad 20.4.13
R.I.P Rizla 18.1.11
R.I.P Marmite 20.8.13

TermaMatrix got 1 Roodarus horn!
JLockmavs
[~DoS~]
07-04-2021 23:19



Ladd,
I've put the time into training my skill just like combat folks have. Combat folks get combat events all over the game during the holidays with boosts to their skill and their pocket (millions of gp made for some combat folks during the Easter events). Chasing the NPC IS a thieving event and also a speed event. If I have to thieve an npc, then there is a thieving aspect to it.

Please note I'm not trying to compare the two skills only the ridiculous argument of me basically looking for a get rich scheme that was floating around earlier in the forum thread.
[W]10:25 Bex[TLO]: your clan tag is legendary

[2] 16:42 Dregozone[Snake]: i enjoyed being in jlocks clan many years ago, he looks after you

[2] 22:57 Borneo[C.]: yeah JLock is our security advisor
Askeladd
[*TF*]
07-04-2021 23:23



Of course mate, I see where you are coming from, as it stands during Holidays there are no elements within events that reward thieves for the time and effort they put into honing their craft. I won't talk about the other skills just thieving.

but I believe personally this can be obtained by creating new elements within events not changing old ones. the want for equality is a fair want from players who devoted time to one particular skill, however, I stand strong to my view that the changes to NPC will not resolve this instead why not look at different tiered thieving events that take shape through various means that reward the thieves, it likely won't be an AFK skill like the rest (same as NPC) but it will definitely reward time and effort put into the skill.
God' is nothing more than a construct created by man to inspire fear and promote order.

If you wish to see me struck down, for all these atrocities, use your own hands to do so, not 'God's'.
JLockmavs
[~DoS~]
07-04-2021 23:33



Ladd,
I'm all for adding new things and ways for thieves to be rewarded since there isn't anything (obviously). Just not sure why this wouldn't be the first logical step. Seems like it would be an easy thing to do. And yall act like it's gonna throw things out of whack. What are we talking, a few extra success every 15 minutes? The thing already acts like a level 50 thieving NPC. I'm not asking to make it act like a level 1 thieving NPC. Just a little bonus to throw thieves way during holidays since like you said, there isn't anything.

Edit: for me it's like thieving a level 50 player

Edited on 07-04-2021 23:40
[W]10:25 Bex[TLO]: your clan tag is legendary

[2] 16:42 Dregozone[Snake]: i enjoyed being in jlocks clan many years ago, he looks after you

[2] 22:57 Borneo[C.]: yeah JLock is our security advisor
Clydex
[*TF*]
08-04-2021 00:39


This seems like a good change that I would welcome, it makes sense and wouldn't affect that much about the game.
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Vampyre
[Corps]
08-04-2021 00:56



How about this. We can let you have more success. But you also get INCREASED jail time and INCREASED cost to bail. This makes it more unlikely to for the higher thieves to get back in time ;P

Of course we can keep it as normal and everyone can have the same chance they always have. I mean even with a somewhat nooby thieving 32 I was able to get garnets and eggs off him more than once. I even had 3 successes in ONE round!
"He who does not fear the sword he holds is not worthy of holding a sword." ~Hisagi Shuhei -Bleach

"My taste in music is your face" - TøP
Rich
[-CR-]
08-04-2021 01:00



+1 Askeladd
Proud Leader of Chaos Reborn [-CR-]

You have married Elbaroda! 9-21-20

First Dino 2/5/21
TehFloobster
[LoC]
08-04-2021 01:11


What if we add an item, like a map, that can be thieved from the NPC that leads to a stockpile or hidden cache.

Can be designed that everyone has an equal chance to thieve the item, but when you go to use the item, rewards are based upon thieving level?

Could even flesh that out further to include something like:

Detailed Map (lvl 1)
Damaged Map (Lvl 25)
Old Cipher (lvl 50)
3 sticks and bell (lvl 75)

This would increase incentive for higher level thieves without changing the existing event.
Cast
[CFH]
08-04-2021 02:55



Yes. Without reservation. Thieving already has enough nerfs.

If we're going to nerf it so much, we might as well remove it from the game.
Joined: May 21, 2005

[6]05:19 (Mod)Moderator: once again, just to be very clear - I am not a mod

"When life leaves us blind. Love keeps us kind."
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Vermin
[Vibes]
08-04-2021 04:38


Yes. +1 Cast.

If im going to get pooped on forever please let me know sooner rather than later so I can find a different game to invest my time into.
JLockmavs
[~DoS~]
08-04-2021 05:20



Vampyre,
Player thieving jail times needs a whole discussion and revamp on its own. It's the single worst aspect of the theiving skill as you level it. No logical argument can be made against that.
[W]10:25 Bex[TLO]: your clan tag is legendary

[2] 16:42 Dregozone[Snake]: i enjoyed being in jlocks clan many years ago, he looks after you

[2] 22:57 Borneo[C.]: yeah JLock is our security advisor
Johnny Walker
[FTP]
08-04-2021 16:28


I rather like Vamps suggestion. I don't disagree that jail times could use improvement but I do agree with the general philosophy of success rate being balanced by jail time and determined by thieving level. An infamous, effective thief with years of history and experience to match should get more jail time than a new thief with only small pickpocketing jobs, and would also in theory be much less likely to be caught - at least by my reasoning.

I am bothered by this perception that if a person makes a suggestion or complaint, or notes an opportunity for improvement, that it is seen as "crying". Such an attitude seems belittling and dismissive and is not conducive to receiving quality feedback. I believe the community as a whole will be better served if we trust that our feedbacks will be taken seriously and not dismissed as "noobies crying because they didn't win"

How can one determine if a complaint is valid if you don't give it all due consideration?

FTP - Fight The Power
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