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Forum -> Feedback -> bellows (special tool for smelting)

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iota
[-^-]
06-09-2020 22:29


many of the skills have special tools that give an additional time reduction ; i would like to suggest that smelting have a bellows tool added that would give a small time reduction ; holiday ones could give an even larger one (like the skeletal or candy cane items)
Mr. Addy
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Naruto Uzumaki
[TSoH]
06-09-2020 22:31



Don't see why not, even lockpicking has got a timer reduction. Yes from me.
[2]09:31 Borneo[C.]: I fear no one
[2]09:32 Borneo[C.]: um, I didnt say that with my out-loud voice did I...*shudders*
Miknah
[Hobos]
07-09-2020 01:19


Love it!
Rich716
[-CR-]
07-09-2020 01:57


Like it. Don’t know what a bellow is but I like it!
aussiebeast
[~FoS~]
07-09-2020 02:06



No. Smithing has no fail rate. Which is clearly a much better perk.
Why would I shoot a bloke BANG, then carry him to the bloody car and wizz him off to the hospital at a hundred miles an hour? It defeats the purpose of having shot him in the first place.
king1104
[Pond]
07-09-2020 02:21



I love when I manage to smith 20 at a time..
May God have mercy on my enemies, for I shall not.

[2] 00:42 (Mod)Moderator: king1104 - Muted
[2] 00:42 (Mod)Moderator: and *demeaned*
Rich716
[-CR-]
07-09-2020 14:49


aussiebeast, nore does fishing but there is a bone rod?
aussiebeast
[~FoS~]
08-09-2020 13:31



Rich716 - fishing is a primary skill... as is mining and woodcutting.
Why would I shoot a bloke BANG, then carry him to the bloody car and wizz him off to the hospital at a hundred miles an hour? It defeats the purpose of having shot him in the first place.
Dark Neroxus
08-09-2020 14:19



you could argue that Smithing skill is a primary resource processing skill that has ties into majority of the skills including 2 of the 3 primary resource gathering skills. could be all 3 if metal tools are introduced to fishing.

I am not against the idea but the idea of a bellow creeps me out its a weird air blowing device. it makes sense and it can be added quite simply, I would not be opposed to it, are we talking a single bellows or metal bellows that range from bronze to Titanium?

Edited on 08-09-2020 14:19
God' is nothing more than a construct created by man to inspire fear and promote order.

If you wish to see me struck down, for all these atrocities, use your own hands to do so, not 'God's'.
Rich716
[-CR-]
08-09-2020 14:40


Aussie. What about digging? Bone spade gives you a lower dig timer then a regular spade? Digging is not even a skill and has a reduction to it... bellow to me makes sense if the Team liked the idea and wanted to do it, and is a small progressive releases to a skill.
Miknah
[Hobos]
08-09-2020 17:19


Isn't the only skill with a fail rate cooking? I dont think farming counts as you can get both more or less crops and never fully fail (unless you let your crops rot and that's not the same thing), and thieving has no fail rate for lockpicking, just player/shop thieving (which is necessary or the skill wouldn't function). Can't say I ever failed walking anywhere and speed is definitely not a primary skill.
aussiebeast
[~FoS~]
09-09-2020 00:13



@Rich716 - if you call digging a resource gathering skill (as it accumulates rocks) then it can fail, as you get those pesky pirate chests. At least they're worth something right? Fishing can get soggy leather boots, 250gp at Eully. Mining ALWAYS gets an ore, and sometimes a gem or second ore. Woodcutting has trees with no wood. So really chopping is the only "primary" skill with failure. But this thread is about smithing timer reduction.

@Miknah - Cooking has fails, your cooking level affects the rate at which burnts are generated. Farming too has fails, in my years of records, partial fails outweigh gains by 4:1, ie. 4 partial fails to 1 gain. As for full rot, that is caused by 2 things: forgetfulness or an issue I discovered and reported to Borneo which is out of player control. The difference between cooking and farming though, cooking level affects the timer and rate of failure. Farming level makes no difference to failure, but it does reduce the planting/harvesting timer.

I don't believe farming needs a tool to make the timer lower, my idea to Hazgod was to have a spade equipped to both plant and harvest, but not give any benefit to success or timer.

Getting back on topic, if smiths are complaining the smelting timer is too high, then surely the easiest fix is to tweak the formula in one line of code for timer reduction to give a second (or more) extra off the timer per level across all ores.
Why would I shoot a bloke BANG, then carry him to the bloody car and wizz him off to the hospital at a hundred miles an hour? It defeats the purpose of having shot him in the first place.
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Forum -> Feedback -> bellows (special tool for smelting)

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