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|The final column shows the amount of experience per growing time per seed. Experience includes harvesting. Data came from the manual and tlgrounds.com|
If you see any errors, please let me know.
|Farming level||Seed||HP Recovered||EXP**||Growing Time||Exp / growing time / per seed|
|29||Green pepper seeds||8||20||68||0.2941176471|
|100||Fruit of life seeds||30||101||153||0.660130719|
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|This is interesting, never thought about it. Thanks |
|So Plum seeds are the most time efficient for planting if you want pure xp gains? |
TLO Clan's most fantastic amazing woodcutter!
WC: 100 02:07 10th Febuary 2016
Anascan and Proud
|Beets and Radish are better than Carrots abd Cabbage xD|
Queenie - if you see this, this is what I did on excel when we discussed it. (Not this exact chart, but used the same formula when you asked)
Well done Iota
And Fruit of Life is the best at .66
Edited on 30-07-2016 02:37
|This is awesome, thanks! |
23 Everyday Words and Phrases Used by Gamers, That Non-Gamers Think Mean Something VERY Different
Energy bar(n):A graphical indicator of the in-game avatar's current state of health, shielding or other analogue for general vitality.
|iota! Beautiful chart with amazing info! Thanks for posting it! I hope the chart can be stickied, and as additional info is gathered, updated. iota rocks!!!! |
I love my US Navy sailor! Thanks to all who have served or are serving!
02:04 Cradle[~SaS~]: but the other speed items also decrease time? or do you have only boobs?
|well done, good work but can I ask, are the timers an average?|
pretty sure I have had certain seeds exceed the time stated and be shorter as well...
I rarely pay much attention but I have noticed a few times that timers were off.
if you have gathered the times from Tlgrounds as well they state the following
NOTE: the average time listed in the table above is not the definite time the crops will be ready to harvest. There is a +/- number of hours for each crop.
so just a curiosity would this not affect the exp gained per second? or however you wish to define it.
so just as a heads up maybe state something like tlgrounds that the times are an average?
Reason: Thieving No One at Xanso.
To Benguin, this will not affect the exp per unit of time, on average you will get that amount of xp. Since you can't predict if the time will be shorter or longer than average I'd say this is about as close as you can get.
To increase the informational value he/she could possibly add time ranges and xp per unit of time lower and upper bounds. This would give a broader overview, but as useability goes most people will still use averages I suppose.
Edited on 30-07-2016 14:36
"Racing is life. Anything before or after is just waiting."
- Steve McQueen
|thats what I was curious off cheers blurkies ;) |
sometimes you must Hurt in order to know, fall in order to grow, lose in order to gain.
because the greatest lessons are taught through Pain.
|@blurkies - the average growing times on tlgrounds are from my own records taken over many hundreds (possibly thousands) of crops planted at all levels of seeds. Plum (+/- 2.5 hours) has the smallest "range" even compared to radish. Spinach (+5 days/-22hours) and pineapple (+5 days/-16hours) have the greatest "range" compared to their required level. The others have a more consistent increase in "range" as the seed type increases.|
The table from the OP is experience per hour based on my average times. Most farmers like planting the highest level seed they can, while lower level farmers cannot plant the seeds with the best exp/hr... so this table is really only good for farmers who can grow all seed types and have a massive supply of seeds to maintain the higher exp/hr, or for those farmers aiming to increase their levels faster.
Why would I shoot a bloke BANG, then carry him to the bloody car and wizz him off to the hospital at a hundred miles an hour? It defeats the purpose of having shot him in the first place.