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28-03-2005 Killfest ! PvP fighting added!

It was a hell of a job, but it has finally been completed.

At the Outlands players can fight eachother, you can also mine/cook/fish/smith/smelt at the new island.
More (rare) stuff to do will be added to the island soon to make it attrective to train (and to die) there.
Beware, anyone can attack you, so be prepared when visiting the island.
The island can be reached by sailing, using Port Senyn.

Thanks to KenN for helping with some boring code work.

And some other things:
-Congratulations to Julia (Blessit).
I think we all heard about her birthday since she was counting down in the chat the last few days ;)


-Chat
The chat has been improved, it had some problems starting, but it should work perfectly right now. I lost my crown, and we all lost our smileys, but there is no stupid refreshing anymore :)


26-03-2005 Bugfix - Work;Image validation

When the game popped up the code validation, it did not give you the product you waited for.

This has been fixed now !
When you wait you will always get the product you are making.


20-03-2005 A new island has been added.

Well I've got to admit, I've had LOADS of fun when launching the new island.

I dropped +- 50 "Worldmaps of a new island" and it took some minutes before anyone noticed..Then everyone tried to reach the island..And all the brainstorming about what could be on the island..lol :)
Thanks for the fun, I didn't say anything to keep it mysterious, but I've been lauching all the time.

This update contains:
A new island with:
-Food shop
-An constructing site.What will this be ;)
-2 Woods with random monsters.
-A food shop.
-Coal mining.
-The brown horses cannot be bought at valera anymore, but at the Unera stables.
-The school at rile can teach you constructing and trading untill level 10, Unera university can teach you more.

Also I improved the monster database so I can easily add and edit the monsters in the future.


19-03-2005 Working on..

Working on the new island at the moment, so no big new updates right now, the new island might be done tomorrow.

So be patient for 1 day :)


18-03-2005 A few changes

-Added online and offline messages in the chat.
-Added another job for the Friddik brother quests.
-Fixed some other tiny things.
-And started working on the new island...



17-03-2005 Some updates

Today I've added a huge item database system wich makes editing adding monster drop list and item price's very easy for me.
Although you will not notice any chance at the moment, this system makes all work very easy for me wich enables me to work on alot of new updates quicker.
Also a little change, you can see how many hours and minutes you have played syrnia at your Stats pop-up. IT might shock some of you ;).
The last thing; Online users are displayd on the top of the city menu now, and are sorted on username.

The next thing I'll work on is the new island....



16-03-2005 Update's

Added the forum !
It can be read from the mainpage, and is also accesible via the ingame menu. But you can only write on it via the ingame link.
The forum will be the easiest way to suggest your ideas for Syrnia.

Also im proud to say there are no known bugs atm !


14-03-2005 Informing

To keep you excited about the game I'll list some of the upcoming updates wich I am most certain of...Although I will always keep on getting new idea's ! P.S. We can expect another huge flow of new players because some new top game website's have accepted Syrnia !

Soon

-Some user statics For in the stats pop-up. A little effort but it would contain some things nice to know.

-Improving the droplist system For the monster drops....system needs to be re-written a little to manage future monsters droplists easier.

-Adding new locations The new locations would contain about 5-8 new locations with some new stuff...

-Other I can never make an exaxt list since I could add anything wich has not yet been listed though, whenever I got a great idea I'll add it straight away, so there could be much suprises.

Planned

-Clan system Needs to be thought out, whats the use of it...Some sort of clan headquarter could be made...But I'm not sure what to do with clans .

Player fighting ..Don't know anything about this yet...it might be done in an arena with gold prices and statics or freely on locations.

Thieving Planning new updates for thieving....It would be something like a thieving guild wich gives you random thieving quests for good experience rewards.
You should also be able to thief more than just players...;)

-Trading Hard to add but when I think of it enough a safe way of trading could be added.

-Items Ofcourse..more items..and rare weapons/armour.


That's all I could remember for now...But I know there's more wich I've forgotten for a second. (maybe to keep it a secret...)



13-03-2005 Little updates

Did some little fixes, updates and some exp changes.
Leather boots will reduce 20% travel time but give same exp as wearing no boots.
Woodcutting and fighting spiders and gnomes also gives a little more exp.
Also the anti bot check (nummer validation) has been improved a little, but it's just another update wich you won't even notice.
More updates wich you will notice will be added soon...

12-03-2005 News system

Updated this news system, I will add news here now and then. Although I sometimes have got no time to update the news page..I do update the game itself alot.
Today I added many fixes to the game, and you can now buy a Mule for decreased travel time, check the Valera stables.
Also manuals have been added, writted by the player Ruby, thanks!
(If you are bored... check out these funny Syrnia facts)

05-03-2005 Syrnia has been officially launched !!

Join quick and have the advantage to play this game from the beginning ! We're currently trying to submit Syrnia to every game listing website, to get much players, then we'll move on to the many planned updates !

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