|19-10-2006 Moderation update
I've expanded the moderation tools a lot.
It all comes down to the following:
Mods can now work together a lot better because of more advanced reports.
Mods can now automaticly send a message to a punished player with a short reason.
Mods also get an good overview of the crime history of anyone, to make sure repeat offenders get higher punishments.
These updates should prevent miscommunication amongst mods and benefit all nice players and our community.
|12-10-2006 Arch. Cave & Making Syrnia more user friendly
The respawning of monsters, chests, resources, and items in the Arch. cave has been fixed. Some items didn't properly respawn or respawned not frequently enough.
Now go get those rare weapons...
There are 3 saurusses waiting a.t.m.
In addition to the new layout I have also reduced the movement times on the main island since I believe the high times would make new players quit instantly.
The new players will also start on a Tutorial island where they will need to complete some basic tasks like mining,smithing,cooking and fishing in order to go to Sanfew and start Syrnia.
An extra (easy) beginners manual has been added for people who hate much text, and an 'event' manual has been added.
For donations who donated 50 or more euros an highscore history has been added; they will be able to lookup all highscores from 26-08-2006 untill now.
...other news: A tin vein has been found at Nabb mines.
The frontpage layout has been re-designed, I think the website is now much easier to read, and looks better.
Syrnia is a great game, but the frontpage must convince people to join, this improvement should get us more players.
-Lockpicking exp for thieving has been doubled since shop thieving gains less exp. (Some mobs also drop locked boxes more often).
|28-09-2006 Bugfixed and small tweaks
Various bugfixed and tweaks have been added today.
- The Syrnia time had been fixed yesterday, it was 5 minutes ahead.
- Fixed a clan tag bug for a specific clan.
- Fixed wrong dates for a pirate and the jail bail-out message.
- Fixed cooking at the pirate stockhouse.
- Gave forum page an clear page title which might fix some problems.
- Removed an strange message which appeared after gettings Taps key.
- If an durability items will 'break' it will now not devalue all durability items of the same type anymore, it will split into an individual item with a lower durability.
- Game messages are now not anymore counted towards your message limit, BUT game messages are automaticly deleted after 4 weeks.
- If you want to 'recycle' a shop it will warn you if the shop still contains gold.
- Added another feature for donators who really want to furfill their own wishes, check out the support page for more details.
- At 25 euros there will be no in-game adds (The forum and messages page)
|29-08-2006 Journal page
A journal page has been added as a donator option, you'll find it beneath the message button.
This page allows you to save and edit notes.
|28-08-2006 Desert arena
Desert arena fights are now scheduled every now and then. Visit one of the battlemages at Kinam or Toothen to check the schedule.
When joining an arena fight you will never lose your inventory when you die. If you win you will get combat experience and a medal.
You can not take any consumables with you, you can however take uncooked food and cook it inside the arena...
What are you waiting for, challenge your friends for a fair fight !
|17-08-2006 Redesign in the layout code
I have redesigned the layout code and it works much better right now, I have spent hours testing if every link still works and hope I did not any links. If the screen somehow messes up in-game please message the 'bugs mod'.
This change gives us a nice speed boost and the pages change smoother.
Let's hope there ain't much links I didn't fix.
|09-07-2006 Small changes
I have changed a few things today:
The message system has been updated with a feature which will clearly show you any unread messages and any user will now be able to check some of his/her sent messages. However; Donators are able to storage more sent and recieved messages. (Check the 'How to Support' page for more information)
I am now working on changing the in-game layout code, you will barely notice any changes when it's done except for the speed.
It will prevent the game from loading the complete page when, for example, you are moving, shopping, trading etc.
It looks very smooth :).
This change will also make sure the chat is always visible on the bottom of your screen without scrolling. It will also fix the firefox bug which made the game use 200% of your screens width.
|09-07-2006 Inventory images update
The Syrnia player Muaat, has created various 3D images for Syrnia in the past. All of the 'work-screen images' were created by him, and so were all the 3D inventory images.
He wanted to help Syrnia and show his skills with creating 3D images and today once again he improved a huge load of images.
All images for the bronze,iron,steel,silver,gold,platina and the syriet armour/weapons have been updated with new, better images with black backgrounds.
The current old images (with grey backgrounds) will be replaced with new images too. But don't bug Muaat for it please, he'll do his best ;).
If you like Muaat's work please show him some feedback because he did great. The inventory images are very small and it's very hard to make good looking images at that size..the original images (bigger sizes) look even better !
I will add some big 3D images on the website too (at the manual section etc.).
|09-07-2006 Server speed
The server had some speed issues lately, I will do my best to make it as stable as it used to be.
The server also hosted a few other small sites, those sites barely affected the server speed. However a few of those sites grew very fast and got huge amounts of traffic, therefore I have moved those sites to a own server since this server should be Syrnia only.
Moving those sites to the other server might have already made a big difference in speed.
After passing my exams in may/june I have been having a huge break, I'm sorry for the inactivity. I will make up for it, but the summer vacation can be quite chaotic so I can't tell when/how.
Most of you will probably celebrate easter with your family. But you should celebrate it with your Syrnia family too because the easter bunny also visited Syrnia this year !
Search for all the diferent coloured eggs wich are hidden at various locations in Syrnia, can you complete a set of easter eggs?
Also do not forget to visit the Easter bunny, he made a rabbit hole at the Syrnia celebration center.
Syrnia will celebrate easter for 3 days: 14,15 and 16 april. I know i started easter too early but this should give everyone enough time to enjoy Syrnia's easter.
The Syrnia staff is very sorry to report that a repeat of the bug from yesterday occurred at about 1025 server time. This was very poor timing as the backup of the server was scheduled to happen within a few hours after the bug happened. Unfortunately this means inventories have been reset to April 3rd, which includes houses/auctions/shops and the inventory. Everyone who gained experience has kept it.
The code has been doubly well-checked this time to ensure this bug is impossible to recreate. We are extremely sorry for the inconvenience to everyone and hope to make it up to you in the very near future. Thank you for your patience and understanding during this frustrating time for us all.
Please note that this bug was NOT due to a hack or any type of attack on Syrnia, but was accidentally caused by a user. The Syrnia staff have the logs of what happened to cause this and the code has been looked at very carefully to make sure it is now not possible to recreate the bug.
We are extremely sorry for the inconvenience to everyone and hope to make it up to you in the very near future. Thank you for your patience and understanding during this frustrating time for us all.
|10-04-2006 The events of April 10th
Due to a strange celestrial pull of the Syrnia Moon, all syrnia players were pulled into a time-warp, sending everyone back to April 3rd. The staff at Syrnia apologize for not anticipating this natural disaster, and have made every effort to make sure this doesn't happen again. Here are the facts and consequences of what happened on the 10th:
#1. There was a coding bug in syrnia, and this event occurred due to accidental input from a player. The result was the complete corruption of the inventory database. This bug has been fixed though.
#2. Due to the very recent move of the server to the faster connection, proper database back-up procedures hadn't been implemented. Therefore, the most recent back-up was April 3rd. We have restored everyone's inventory back to this date in time, including houses/auctions/shops and the inventory.
#3. We felt that everyone should still deserve the experience they had gained during this last week, so all experience was kept through the most recent point in time.
The staff of Syrnia deeply apologize for this happening, and hope everyone can understand that we are making sure this won't happen again. We are also adding new back-up procedures so that in the event this does happen again, everyone can be restored to a much sooner period of time.
We will also try to add a few more invasions and other fun things to make up for everyone's lost items.
Please be patient as we restore everything as best as possible, and again apologize for this.
|07-04-2005 New rules
New rules have been added and can be read here. You must know and follow the rules if you wish to play syrnia.
I hope you all can respect the new rules, they were needed badly.
|02-04-2006 April Fools
Yup the drinking skill was april fools, luckely more people noticed this was a joke than last year :P.
It will probably take a few days before all hangovers are gone.
The highscore is saved here: Drinking 2006
|01-04-2006 Drinking skill added
Many have requested it and today the Drinking skill has been added !
The drinking skill is all about drinking alcoholoc delights.
The more you drink, the higher your drinking level gets, and that's it !
Hope you all enjoy, have a nice day.
|24-03-2006 Quests and moving the server
The server will be finally moved to the 100mbit connection next wednesday 29 march.
The server will be offline from 14:00 syrnia time (GTM+1). I cannot exacly say when it gets back online, it can be back online about 16:00 syrnia time if everything is ok.
I hope you can entertain yourself when syrnia is offline.
I am sure the 2(?) hour downtime will be worth it :)
Some new quests have been added, it's up to you to find them ;)
|14-03-2006 Heerchey island
|The new Fighting update has finally arrived. We had mentioned a while back that more things were coming for the fighters after we added durability, and it has finally been completed. Here are is a summary of the new update:|
The Heerchey family is one of the richest families on Syrnia. They have decided to open up their private island for visitors. They are accepting paid boat travels to/from Skull and Mezno Islands. Due to the trechurous waters on your voyage to the island, this is the only method of reaching the island.
The Heerchey family comes from a long line of archeologists. They have always been interested in discovering what life was like before their time. You can always find a handful of family members/employees digging at the archeological site.
A cave was also found during an archeological dig on the island. There have been reports of travellers entering the cave, but never returning.
In Summary, here is what has been added:
5 new maps
lots of new items
2 new quests
lots of new monsters, including special group-fighting monsters
lots of new things to do.
Hope you all enjoy this new update!
|14-3-2006 Rum Advertisement
I have been talking with the RUM clan and they had a very interesting request; They wanted to advertise their clan, using a banner on the syrnia front page.
We have come to an agreement about the duration of the banner and the costs, and the banner has been realised.
The RUM banner will be shown for 1 month, you can click it for more information about the RUM clan.
If you are interested in advertising on syrnia.com too, you can contact me. Everything is negotiable: banner place, prize, size etc.
I hope RUM get's the attention they want to ;)
|10-03-2006 Account 'hacking'
I have been waiting for it, and it finally happened.
A syrnia user got access to someone else his account and stole all his possessions.
The offender is jailed for 2 months, and all his possessions have been deleted. The victim has got all his posessions back. Another suspect is jailed for 2 months at the moment. The punishment may increase.
Syrnia does punish account "hackers"*, unlike any other game. So please don't even attempt to gain acces to any one else his/her account.
*=It is no real hacking at all.
More than 99% of the 'Account hacking' is password guessing. So please make sure you got a un-guessable password. Update your password right away if you are not sure it is alright.
|08-03-2005 Combat update
I made some changes to combat, it should not affect combat VERY much, but I know some people will still think this update is bad whilist it is great.
Changes to combat:
1 The combat levels of monsters have been changed.
2 Some monsters got higher HP.
3 Fighting formula changes.
4 Minor improvements.
1 This does not matter at all, it's just an indicator and is now far more accurate. Monster combat levels now use the same combat level calculator as players and therefore you now know what monsters you could cope with.
2 I did not change the monsters HP, but the HP calculation is now using the same formula as for players, thats why this new HP value is required.
3 The complete attack code has been changed:
In the old code power and aim had too much effect, and the attack level was almost useless. The combat formula is far more balanced now, I didn't notice too much difference in damage dealt and damage recieved.
The maximum possible damage will be a little higher, but the average damage might be a little lower because of the attack level and aim value.
Combat has changed, this can mean it COULD happen that you are now not able to kill an monster you were able to kill before this update. If you die due to this changes it is at your own risk since YOU attacked the specific creature.
Tip: On the new system check if you notice any differences/dangers at some low level creatures, then kill some monsters of a higher level and check what levels your able to safely fight.
|06-03-2005 Syrnia celebration contest results
Because you cannot check the results anymore, I added them below:
The best 10 entries of the Striped red fish are displayed below.
The best 3 entries have been payed by the citizens of Holiday lake.
The Red balloon contest:
The best 10 entries are displayed below.
The best 3 entries have been payed by the citizens of Syrnia celebration center.
|2||elite guardian||114.94 Meter|
|05-03-2006 Syrnia 1 year old
Yep, syrnia started 05-03-2005, and is one year old today. To celebrate this the celebration island has been opened with some contests.
Today is also a good day to look back:
How it started
I somehow became interested in building websites, forgot why, and made my own personal site, just to put some pictures online. I was 15 years old. I heared ‘big guys’ talking about some better coding language and wanted to learn that too, so 1 week before vacation I printed some tutorials and read them during a few math lessons.
I also don’t know why I started making a game without any coding experience, but it seems to be the easiest way to learn to code. I began building Warrior Fields (1) in a vacation may 2004. It was ready to be launched within 1 week: 5 may 2004. I didn’t have any coding experience yet, and learnt it all while building this game. It didn’t have much players, but it had very dedicated players already, the community was very nice. They told me WF could have a big future, and they gave me lots of update suggestions.
Warrior fields went well, but in my eyes WF was very buggy and the code was not very well. Lol, I didn’t dare to play it too often because I thought I would discover a lot of bugs…
17 December 2004
I started Robot revolutions, my second web based game so far. The idea behind this game was pretty cool: all players should work together and have 1 month time to kill the 10 million enemy robots which have taken over the earth and are invading the last humans alive.
Robot revolutions and warrior fields never managed to get more than 1000 (registered!) players, I don’t know why, but I didn’t do much ‘marketing’ either, more marketing should have helped.
Somewhere about march the first I was chatting with some friends, and wanted to do something else than WF and RR. So I made a new text document and called it ‘M2HRPG’ since I knew I wanted to make an RPG. I began typing 2 pages about how the game should be like, but this was just a joke since there were no real text based RPG’s with a working inventory, just like in a real 3D game. I still got this text document, Syrnia contains like 90% of what is written there. And it contains the skills: combat, mining, woodcutting, smiting, constructing, trading.It also contained the picture below, which is a sketch of how the layout should look like.
I showed the document to some friends, and some players from WF. They seemed to like it, and I began building M2HRPG, but I didn’t want WF players to think I’de stop updating WF since this RPG was just for fun, I didn’t think it would be a success at all.
Then I made another sketch for the M2HRPG, wich is displayed below:
I ran a 1 week beta of M2HRPG and during that beta I made up the name ‘Syrnia’ with a friend. We both knew we would need the S and the Y in the name since they look good . Sary, Sernya, Suly, Yser….. we typed some random characters and found the name Syrnia within 10 minutes, we knew it was alright .
So when that 1 week beta was done I officially launched it 5 march 2005.
Syrnia looked like this:
Syrnia started pretty good; 100 members in 3 or 4 days, WF and RR didn’t start this well, but those 100 players were ofcourse players from WF and RR which were referred to Syrnia.What happened to Syrnia from 5 march until now can still be read at the news, so I won’t discuss that, only some highlights.
Shutdown of WF and RR: 29 April 2005 I shut down both WF and RR due to the success of Syrnia(to save some server speed). I gotta remind you that I started it as a joke.
The april fools Syrnia 3D: Lol, everyone seemed to believe it, sorry guys
The lag: God, how useless
The rat invasion: My favorite invasion! Chaos everywhere, no one was able to work, and new players didn’t understand there was more in this game than rats. Would love to do another world wide invasion which stops everyone from working .
New servers: I have had like 3 servers new, and have upgraded the parts several times.I Learned a lot about computers and their operating systems. Im still very thankfull towards Akast for their sponsorship when we were in bad need of a new processor.
Our community: We have had lots of happenings, we got an interesting community. We have always had problems on the chat too, there have always been a big ‘bad’ side in Syrnia. If bad things happen on chat, I or the moderators will act if we can. I might regret saying this: But a game needs a bad site, players will hate them and try to get better than that group…but this does not mean we stop muting/jailing bad players .
Being admin of Syrnia is very nice, it got a little tougher the last few month, but I still like it. There are still no people asking for my autograph and no one is recognizing me on the street yet, so I’ll gotta put some more effort in Syrnia
I could have not run the game without the moderators, I do not thank them enough. It would have cost me a lot of time to answer all the players messages and to keep the chat and forum on a normal ‘level’. The moderators have got a hard duty: It is very hard to judge a situation unbiased. Moderators usually do this very well. Please, next time before judging a moderator’s action, try to look at the situation unbiased .
This game would also have not excisted without the donators, thanks to them we can keep Syrnia running using good hardware and a better connection (Yep the faster connection will come soon). I hope Syrnia and the donation options are still worth your donation .
I even need to thank my family and friends for any support they give me. I can talk about Syrnia with them and always tell them how much players are online, even when they are not interested .
And of course, I cannot write thanks to everyone without thanking the players. Since they decide what the game is like and they create the community. Thank you for playing Syrnia, I hope it gives you a lot of joy. We made Syrnia a nice place together.
This new Syrnia year will be as good as last year was: a lot updates and good game play, but I’ll make sure the game will be a lot less laggy. I’m also sure we will get more players.
M2H - Mike
|4-3-2005 Some news
I think the lag is still under controll :).
Oh, by the way, Syrnia will be 1 year old tomorrow.
|01-03-2006 Lag solved
There was some massive server lag last week, but it has finally come to an end.
The servers 'CPU usage' was way too high (it was at 100% all the time), and with some very valuable help I was able to reduce this to 10% !
I know how to reduce even more server lag, but will do that later.
I think the server is now ready for the 100mbit line I've been promising all the time. As soon as the 100mbit line is available the server will be moved.
I hope to add a nice update soon, have fun playing syrnia.