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General: How to begin - Advanced How to Begin

Quests & Jobs - (Random) events - Fame & Pirates - Donating
Skills: woodcutting constructing fishing cooking mining smithing
thieving combat trading magic speed farming
Quests & Jobs

In addition to the skills, Syrnia offers a variety of quests and jobs that provide rewards and valuable experience. Engaging in these quests and jobs is an excellent way to earn money and stay occupied. It's important to note that if you happen to meet an unfortunate end before completing a quest, it will be reset, and you'll need to begin the journey anew!

Jobs

Meet the Friddik brothers - John in Port Senyn, Derek in Valera, George in Rile, and Tom in Sanfew. These brothers are known for their penchant for assigning peculiar tasks to anyone who visits them. Always ready to provide you with something to do, the catch is, they never disclose the reward they'll offer. Adding to the intrigue, they'll only reward you if you successfully complete the job within the specified time limit. It seems the Friddik brothers possess a peculiar sense of humor.

Upon requesting a job from one of the Friddick brothers, you'll be randomly assigned one of the following tasks. The time required, the quantity of items needed, and the reward may vary. Pro tip: To view details of your current job, simply click on "Quests" in the game menu.

The Thieving Guild

To undertake thieving guild jobs, one must first successfully complete the Thieving Guild Trail quest situated in Mentan on Mezno Island. Upon quest completion, you gain entry into the Thieving Guild, and thereafter, you can request jobs at Mentan.

When you ask the Thieving Guild for a job, you'll receive an assignment to thieve a random online player within a specified time frame. The guild will also provide information on the player's last known location (for a reminder, click on "Quests" in the game menu). Upon attempting the theft (successful or not), return to the Thieving Guild to claim your reward, consisting of thieving experience and gold pieces. The quicker you accomplish the job, the greater the thieving experience and gold pieces you earn!

Quests

Quest Difficulty: Easy Medium Hard

Witch Bluebell
No Level requirements.

Amidst the vibrant hustle and bustle of a bustling market, a solitary witch seeks aid in procuring an array of ingredients. While many adventurers may steer clear of this enigmatic figure, the question lingers: What potion is she crafting with these mysterious components?

Grants access to the "Witch Bluebell 2" quest.

Witch Bluebell 2
No Level requirements.

Bluebell is in need of assistance once more; your previous help in potion brewing left a lasting impression, prompting her to request your aid once again in gathering additional ingredients. This time, the witch is specifically seeking a Gem of some kind, as her last potion failed to yield the desired results. Surely, it couldn't have been the ingredients you previously supplied her.

Monster Training
Must be able to defeat a level 15 creature.

The Valera knight, having retired and still bearing the scars of defeat, seeks to impart his knowledge. The once-great warrior now endeavors to train a young warrior capable of vanquishing the formidable beast he can no longer confront. Given your assistance in the past, he specifically requests your presence for a personal meeting.

Grants access to the "Slaying the monster" quest.

Slaying the monster
Must be able to defeat a level 21 creature.

Rumors begin to circulate throughout Remer regarding the Valera Knight's undertaking, he is diligently training to confront the feared Bunyip. While skepticism lingers among many who doubt the possibility of defeating this formidable creature, a small faction remains steadfast in their belief. They place their trust in the new warrior and hold onto the hope that the dreadful Bunyip can indeed be vanquished. For those who lost their lives to the creature, the prospect of the Bunyip's demise brings solace and the promise of peace. Are you prepared to face the dreaded Beast?

The abandoned Shopping list
Level 10 Combat & 15 woodcutting required.

Unera is renowned for its skilled builders, with none more famous than Dean, often referred to as Dean of Unera. However, ominous predictions hint at a storm brewing, and unsettling events have transpired on Dearn. All you're certain of is that you hold a shopping list belonging to the esteemed Builder. Are you up for resolving the issues unfolding there?

Thieving Guild Trail
Combat level must be at least 5 or total level should reach 60.
Speed level of 6 and thieving level of 3 are required.

Ever experienced that eerie sensation of being observed from the shadows? For years, whispers of a clandestine guild have circulated throughout Syrnia. Lately, with the surge in thefts, fingers are pointed at this elusive group. You've stumbled upon the Thieves Guild Home; a welcome awaits, but can you conquer the challenges ahead and earn your place among these shadowy masters?

Got to love locks -
Must have completed Thieving guild trial quest.
Level 15 speed and 5 thieving are required.

Establishing a reputation for yourself is commendable, but legends within the guild speak of ancient masters who not only mastered the art of blending into shadows but also possessed the ability to unlock any door and empty any shop. Though these legends have faded into history, the Guildmaster, a descendant of these skilled individuals, is willing to impart knowledge on the art of unlocking locks. Supply the necessary materials, and you can aspire to become one of the storied legends recounted in tales.

Earning the family respect
Level 20 Combat and 10 mining are required.

Syrnia boasts numerous Highborns, and ages ago, a family chose to settle on a secluded island. Over time, they painstakingly developed an extraordinary cave system, revealing some of Syrnia's best-kept wonders. This distinguished family is widely recognized and governs all affairs on Heerchey. To freely navigate the island and access their facilities, one must earn the family's respect. Seek guidance from someone on the island who may know the key to achieving this honor.

The kidnapped lunchbox
Must have partially completed Earning the family respect quest.
Must be able to defeat a level 32 creature.

Venturing into the formidable cave system poses numerous hazards, including encounters with monsters, cave-ins, and even the unexpected disappearance of a lunch box. Yes, you read that correctly. It appears the cave system's inhabitants have developed a taste for the contents of that particular lunch box. The owner now seeks assistance in locating the missing locked box and its key.

Frogs and Monkeys
Must be able to defeat a level 9 creature.

In the midst of numerous debates in Syrnia, one particularly heated argument has taken a negative turn. Serpenthelm, renowned for its fishing and diverse wildlife, has become the battleground for two children engrossed in an ongoing dispute by the fountain. Can you step in and assist them in settling once and for all the age-old question of what is truly superior: a frog or a monkey?

Lonely bard
No Level requirements.

Castle Rose has long been associated with the blossoming of love. Nevertheless, a young and gifted bard has recently lost his inspiration for music. It's a thought: if he could perceive the beauty surrounding him, perhaps he would rediscover the passion to create music once more.

Sick fisher or sick of fishing
Level 10 fishing required.

The esteemed Lord of Serpenthelm, recognizing the merit in your deeds, extends an offer to reward you for assisting his island. Upon hearing a rumor about an elderly fisherman falling ill, Singing River, renowned for its picturesque net fishing and delectable catfish, becomes the focal point. The question arises: does the fisherman truly appear unwell? Regardless, the lord has tasked you with aiding him in this matter.

Grants access to the "Damsel in distress or just clueless" quest.

Damsel in distress or just clueless
Must be able to defeat a level 8 creature.

Beyond the fortified walls of Castle Rose, numerous dangers abound, yet one might not expect getting lost to be among them. Once again, the lord seeks your assistance, sharing news of a young lady who has wandered off and become lost. The perils outside intensify when one is disoriented, making it crucial to swiftly come to her aid before any unfortunate incidents occur.

Damsel in more distress or really clueless?
Must have completed Damsel in distress or just clueless quest.
Must be able to defeat a level 25 creature.

Once again, the girl has managed to get lost, and this time the situation appears to be quite serious. During her visit to the dense and deep jungles, there's a concern that she might have been taken by the jungle's inhabitants, the native Lizardmen. Time is of the essence as these strong and powerful creatures vary in strength, requiring thorough preparation before embarking on the mission to rescue her.

Protect the ancient woods
Must be able to defeat a level 44 creature.

Within the ancient forest, where bountiful trees thrive, a new threat has emerged. Deadly creatures that once confined themselves to the woods have now ventured out, wreaking havoc on the crops of local farmers. The need for a formidable fighter has arisen to confront and eliminate these creatures before they inflict further harm on the livelihoods of the community.

Huge problems
Must be able to defeat a level 80 creature.

Amongst the tales spun by the inebriated and the gamblers, a particular story stands out-a narrative that has led many to their demise. While the existence of giants in the Exella Mountains is no secret, rumors now speak of a monster surpassing even the formidable giants. Could this creature be their leader? Additional information is needed, and perhaps a visit to the casino might yield some insights.

Clearing the Tomb
Level 30 mining required.
1 torch required.

The Catacombs of Beset have fallen into disrepair, leaving the residents distressed as they cannot pay their respects to the departed. You have the opportunity to assist by clearing the rocks that block access to the tombs. However, you might be contemplating whether it's a wise decision. Just a friendly reminder: don't forget to bring a torch when venturing down there!

Repair the Smokehouse
Level 30 woodcutting & 10 construction required.

Approaching the smokehouse, the enticing recommendations speak of delectable grilled meats with flavors like none you've ever experienced. Your stomach growls in anticipation, but alas, the Smokehouse is in dire need of repair. Unable to indulge in the delicious meat, you find yourself with little choice but to undertake the task of restoring the smokehouse before savoring the tantalizing flavors.

Hidden Forest
Level 30 mining and 15 construction required.
1 torch required.

Ancient legends speak of the sacred forest of Ammon, shrouded in mystery with little known about its existence apart from old texts. Finding no apparent way to access this mystical forest, your best course of action is to seek local assistance and inquire if anyone has insights on how to reach this hidden haven.

Mighty Warrior
Must have completed Clearing the tomb quest.
Must be able to defeat a level 85 creature.
1 torch required.

Ancient tales recount the malevolent deeds of the Goddess Sekhmet, who cruelly mistreated the residents of Anasco. As you ponder your initial intuition regarding clearing the rocks, an ominous feeling creeps in as you venture into the catacombs. The darkness surrounds you, echoing with the screeches of Sekhmet. Illuminate your path and thwart her before she can unleash harm upon Anasco once again.

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