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General: How to begin - Advanced How to Begin

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Combat
has four key skills: Attack, Defence, Strength, and Health. You can initiate training or engage in battles by selecting the corresponding option from the city menu at an appropriate location. Within the combat screen, you'll find a dropdown list box offering these skill options. Your chosen skill in this dropdown determines the focus of your training and battles. Certain islands/caves like Exrollia, select locations on Serpenthelm, and Arch Caves feature auto-attacks, where a creature awaits to challenge you upon arrival in town. Once you defeat this creature, normal access to the town is restored. Before diving into combat, it's advisable to equip yourself with armor and weaponry (refer to Smithing), and ensure you have food for healing (check Farming and Cooking). Additionally, having a house for item storage is recommended (see Construction).
Battle Mechanics:

When initiating a battle, the battle window will appear, and the timer will commence counting down. At the timer's end, both you and your opponent exchange hits, potentially causing damage, or avoiding hits altogether, constituting a "Round." After each round, you have the opportunity to consume food items to recover lost health. The battle persists, and both the player and the monster go through rounds until one is defeated.

In the event of victory, you gain combat experience in the skill selected from the dropdown box in the combat screen. Additionally, you may receive items dropped by the defeated monster. Conversely, if the monster defeats you, all inventory items drop on the ground where you died for other players to potentially take. You will be revived at Sanfew or Crab Nest if you're a pirate.

PvP (Player vs. Player) in the Outlands:

Outlands Combat introduces a distinctive approach. A large gray window at the center displays previous battles at that location. To the right is a list of players present, showing your name and details. If another player shares the same Outlands location, their name will be visible, revealing their Combat Level and Health Points. You can choose to Attack them using the "Attack" button, initiating combat. The defender will automatically retaliate. There's no timer; success depends on clicking the "Attack" button strategically. To heal, you must access your inventory and consume food, emphasizing the need for an organized inventory. If a player defeats another, the loser is sent back to Sanfew or Crab Nest, loses all items at that Outlands location, and typically receives a message indicating the assailant and location of the encounter.

Combat Skills:

Strength

Strength is a pivotal attribute that directly influences your capability to deal maximum damage. As your Strength stat increases, so does your potential to inflict more substantial harm to your adversaries. This skill synergizes particularly well with the "Attack" skill, enhancing its effectiveness in combat scenarios. Elevating your Strength proficiency not only bolsters your offensive prowess but also contributes significantly to your overall combat effectiveness.

Attack

Attack stands as a pivotal combat skill that plays a crucial role in enhancing your ability to deal maximum damage to creatures and enemies. Moreover, it contributes to an increase in average damage, making your attacks more potent. As you advance in the Attack skill, you unlock the proficiency to wield superior weapons, further augmenting your combat capabilities. Engaging in the development of your Attack skill not only sharpens your offensive potential but also expands the range of weaponry at your disposal.

Defence

Defence is a pivotal combat skill that grants you the ability to mitigate damage from creatures and enemies, enabling you to endure attacks more effectively. As your Defence skill progresses, you gain the proficiency to wear superior armor, further bolstering your defensive capabilities. It's important to note that a higher Defence level, coupled with advanced armor, results in reduced damage intake. By focusing on the development of your Defence skill and acquiring better armor, you enhance your overall resilience, minimizing the impact of incoming attacks.

Health

Health is a crucial attribute that directly influences your longevity in battle. The higher your health, the more resilient you become, allowing you to withstand enemy attacks for an extended duration. To replenish your health during and after encounters, the consumption of food is essential. By focusing on enhancing your Health skill, you not only increase your overall survivability but also ensure that you can endure prolonged battles.

Combat Level

Your Combat Level serves as a comprehensive gauge of your overall combat prowess. It provides a convenient metric to assess your capabilities in comparison to various creatures and enemies. It's crucial to consider your combat level when choosing opponents, as engaging foes with significantly higher levels could result in a challenging and potentially fatal encounter. For instance, if your combat level is 4, it's advisable to avoid combat with a level 10 creature to prevent unfavorable outcomes. In the unfortunate event of defeat, your character will be sent to Sanfew (or Crab Nest for pirates), and any carried items will be lost. Therefore, maintaining a careful balance between your combat level and chosen adversaries is key to a successful and survivable combat journey.

The Battlemage Arena
Periodically, unscheduled Arena battles take place in the Desert Arena. To participate, players must check for the next match as announcements are not made. Two entry points to the Arena are available: Kinam and Toothen. To join these battles, participants must adhere to specific rules:
  1. Ensure your Combat Level aligns with the specified level boundary. Entry is denied if your level is either higher or lower than the designated range.

  2. Clear your inventory of all cooked food and edible items. Edible items must be removed either by storing them in a house or entrusting them to another player. Raw fish is an exception and can be taken into the arena.

  3. Remove all locked/unlocked items, including Mouldy Chests and Ancient Chests, from your inventory. Similar to food, store these items in a house or with another player.

Once the timer reaches 0, players are free to enter the arena for no-risk combat. In case of defeat, participants are returned to their entry point unharmed and retain all items. However, the player's statistics will reflect that they have been defeated by another player. The battle continues until only one player remains standing. The victor earns 50 experience in each combat skill and is awarded a Desert Arena Medal, then returned to their entry point.

Details about upcoming battles can be found in the following forum thread: Forum > General > Battle Mage Schedule

Combat Level Gear

The items listed below can be obtained by exchanging a Desert Arena Medal with 1000gp at Kinam or Toothen.

The ability to equip these items (weapons and armor) is determined by your combat level.

Image Name Combat Level
8
Equites Helm 30
7
Equites Manica
22
Equites Tunic
12
Equites Shield
7
Equites Sandals
40/45
Retiarii Trident 50
26
Retiarii Extended Manica
9
Retiarii Gauntlet
9
Retiarii Boots
35/65
Hoplomachi Long Spear 70
17
Hoplomachi Brimmed Helmet
10
Hoplomachi Manica
24
Hoplomachi Leg Wrappings
65/75
Samnite Two-handed Sword 90
26
Samnite Plumed Helmet
30
Samnite Shield
33
Samnite Legs
110/85
Slamyeord
Can only be obtained in special events
Smithable Weapons
Image
Aim/Power
Name Attack Level Needed
2/2
Dagger 1
3/3
Short Sword 1
3/4
Scimitar 1
3/5
Mace 1
4/4
Long Sword 1
7/5
Axe 6
6/7
Two-handed Sword 8
Special Weapons
Image
Aim/Power
Name Attack Level Needed
19/15
Valera Sword* 5
15/21
Ogre Club** 10
17/17
Ogre Mace** 10
16/20
Rose Crest Sword* 15
18/14
Pirate Falchion** 15
25/15
Lizard Two Handed Spear** 20
28/24
Bear Claw** 25
40/35
Koban Axe** 30
27/30
Centaur Axe** 30
26/30
Elven Two Handed Sword** 35
20/70
Stemosaurus Tail Spike** 45
60/25
Waranerus Spike** 45
56/45
Roodarus Horn** 45
58/48
Pirate Cutlass** 60
70/52
Pirate Hook** 70
85/72
Keelhail Golden Cutlass 85
90/75
Caliburnus 95
*Quest item **Creature drop
Filter


Regular
Pirate/Other
Easter
Birthday
Halloween
Christmas
Bosses
** Please note that the provided recommended HP is simply to avoid being one hit by the creature, it is always advised to have more HP than the recommended.**
Combat level Creature EXP HP Drops Notes Recommended HP
1 Rat*  5 4 None Valera--
(until CL 10.)
❤️ 4
2 Giant Spider  6 6 None Valera--
Lemo Woods+
❤️ 4
3 Fox  6 6 Lemo Woods+
❤️ 4
4 Cobra  8 7 Venomous fang Lemo Woods+ ❤️ 4
4 Gnome*  10 7 Valera--
Lemo Woods+
❤️ 5
6 Bat  13 8 None Lemo Woods+
❤️ 6
7 Lizard  15 9 None Jungles Edge+^
Thick Jungle^
Rose Mines^
❤️ 7
7 Tree Viper  15 9 None Jungles Edge+^
Thick Jungle^
Rose Mines^
❤️ 7
8 Lost Panther  16 11 None Rose Gates!!
❤️ 8
9 Black Panther
 18 11 None Jungles Edge+^
Thick Jungle^
Rose Mines^
❤️ 8
9 Python  18 11 None Jungles Edge+^
Thick Jungle^
Rose Mines^
❤️ 8
9 Wild Dog  18
11
None Deep Lemo Woods+ ❤️ 8
12 Wolf  24 14 None Deep Lemo Woods+
❤️ 10
12 Quail  24 15 Morrie Fields+
❤️ 10
14 Barghrag  27 16 Ogre Outpost+
Ogre Town+
❤️ 11
15 Bear  29 17 None Deep Lemo Woods+
❤️ 12
15 Sorer Spiderling  29 17 Sorer Lair+
❤️ 12
16 Half Elf  31 18 Exella Plain+
❤️ 12
16 Lynx 31 17 Morrie Fields+
❤️ 12
17 Sorer Hunter  33 19 Sorer Lair+
❤️ 13
18 Vorgh  35 19 Ogre Outpost+
Ogre Town+
❤️ 13
18 Rogue  35 19 Berian+
❤️ 13
19 Exiled Elf  37 20 Exella Plain+
❤️ 14
19 Sorer Queen  37 20 Sorer Lair+
❤️ 14
20 Elven Warrior  39 21 Exella Plain+
❤️ 14
20 Assassin  39 21 Berian+
❤️ 14
20 Lizardman  39 22 Thick Jungle+
❤️ 14
20 Lizardwoman  39 22 Thick Jungle+
❤️ 15
20 Wadjet  39 22 None Exrollia^
(Every location)
❤️ 15
20 Badger 39 20 Morrie Fields+
❤️ 14
21 Baby Khug Giant  41 22 Exella Mountain+ ❤️ 15
21 Bunyip  41 19 None Outlands 96!!
❤️ 15
21 Sorer King 41 28 Sorer Lair+ ❤️ 14
22 Dark Elf  43 23 Exella Plain+ ❤️ 16
22 Vururth  43 20 Ogre Town+
❤️ 14
22 Lizard Shaman  43 23 Thick Jungle+
❤️ 16
22 Oviraptor  43 25 Ketil--
❤️ 17
22 Pterosaurus  43 22 None Exrollia^
(Every location)
❤️ 15
24 Witch Doctor  47 25 Berian+
❤️ 17
24 Hadrosaurus  47 30 None Ketil--
❤️ 18
24 Sorer Scary Spider 47 36 Sorer Lair+ ❤️ 15
24 Vaiva Elanori 49 36 Exella Plains+ ❤️ 17
25 Jotunghul 49 36 Ogre Town+ ❤️ 17
25 Rorghark Bonebreaker* 49 26 Ogre Town+
❤️ 17
25 Lizard Chief  49 27 Thick Jungle+
❤️ 17
26 Khug Giant  51 27 Exella Mountain+
❤️ 18
27 Grey Bat  53 20 Ketil--
Arch. Cave NE+
❤️ 19
27 Chippeway  53 28 Kaldra+
❤️ 19
28 Dasem Giant  55 29 Exella Mountain+
❤️ 19
30 Wolverine 59 25 Kingswood Forest+
❤️ 21
31 Dark Widow  61 32 Kaldra+
❤️ 21
31 Golden Jackal 61 27 Kingswood Forest+
❤️ 22
32 White Bat  64 32 Mordor Cave+
Arch. Cave S--
Arch. Cave 2^
(Every Arch. 2 location)
❤️ 21
33 Giant Salamander 65 29 Kingswood Forest+ ❤️ 24
36 Baby Canlo Giant  72 36 Exella Mountain+
❤️ 24
36 Koban Mothman  72 36 Mordor Cave+
❤️ 24
38 Centaur  77 38 Kaldra+ ❤️ 25
44 Gorgon Cloaker  90 42 Kaldra+
❤️ 28
44 Griffin*  90 49 Mordor Cave+
❤️ 28
50 Giant Scarab 104 49 Beset Catacombs+
❤️ 32
55 Mummy 116 53 Beset Catacombs+
❤️ 35
57 Undead Priest 121 55 Beset Catacombs+
❤️ 36
60 Serpopard 129 58 Beset Catacombs+
❤️ 38
61 Yeti 130 60 Mount Tirnus-- ❤️ 47
65 Rima Soldier 141 65 Rima City Barracks+ ❤️ 45
67 Giant Squid 146 64 None Thabis!!
❤️ 42
68 Rima Knight 149 65 Rima City Barracks+
❤️ 48
80 Canlo Giant 181 85 Exella Mountain!! ❤️ 40
80 Sekhemet 181 77 Thabis!!
(Player must have a Torch equipped)
❤️ 42
80 Rima General 181 74 Rima City Barracks+
❤️ 52
120 Yeti King 305 245 None Mt. Tirnus!! ❤️ 54
Arch. Caves
22 Black Bat  43 22
Arch. Cave NE+
Arch. Cave 2^
(Every Arch. 2 location)
❤️ 14
24 Stone Gaman  47 25 Arch. Cave 2^
Arch. Cave 3^
(Every Arch. 2/3 location)
❤️ 17
27 Grey Bat  53 20 Arch. Cave NE+
❤️ 19
30 Starving Spider  59 33 Arch. Cave 2^
Arch. Cave 3^
(Every Arch. 2/3 location)
❤️ 20
32 White Bat  64 32 Arch. Cave S+
Arch. Cave 2^
(Every Arch. 2 location)
❤️ 21
33 Iron Scaled Gaman  65 33 > Arch. Cave 2^
Arch. Cave 3^
(Every Arch. 2/3 location)
❤️ 22
34 Koban Miner  68 35 Arch. Cave 2^
Arch. Cave 3^
Arch. Cave 4^
(Every Arch. 2/3/4 location)
❤️ 23
52 Steel Scaled Gaman 108 51 Arch. Cave 3^
Arch. Cave 4^
(Every Arch. 3/4 location)
❤️ 33
58 Koban Protector 123 56 Arch. Cave 3^
Arch. Cave 4^
(Every Arch. 3/4 location)
❤️ 37
66 Gold Scaled Gaman* 144 63 Arch. Cave 3^
Arch. Cave 4^
(Every Arch. 3/4 location)
❤️ 41
79 Platina Scaled Gaman 179 75 Lost Caves^
Arch. Cave 5^
(Every LC/Arch. 5 location)
❤️ 49
92 Syriet Scaled Gaman 215 87 Lost Caves^
Arch. Cave 5^
(Every LC/Arch. 5 location)
❤️ 56
105 Obsidian Scaled Gaman 255 99 Arch. Cave 5^
(Every Arch. 5 location)
❤️ 64
122 Puranium Scaled Gaman 311 125
x1
x1
x1
x1
x1
Arch. Cave 5^
(Every Arch. 5 location)
❤️ 73
128 Waranerus# 333 168 Arch. Cave 4
Fight closes when only
25% health remains.
❤️ 41
149 Honurus# 414 195 Arch. Cave 4
Fight closes when only
25% health remains.
❤️ 47
183 Stemosaurus# 511 333 Arch. Cave 4
Fight closes when only
50% health remains. 
❤️ 52
211 Roodarus# 833 553 Arch. Cave 4
Fight closes when only
50% health remains.
❤️ 55
286 Platina Flame Dragon# 4,052 751 Arch. Cave 5
Fight closes when only
50% health remains.
❤️ 108
356 Syriet Flame Dragon# 7,980 1,000
x1
x1
x1
x1
x40
x1
Arch. Cave 5
Fight closes when only
50% health remains.
❤️ 108
426 Obsidian Flame Dragon# 11,980 1,250
x2
x2
x1
x1
x30
x1
Arch. Cave 5
Fight closes when only
50% health remains.
❤️ 108
Tirnus Caves
44 Red Bat 90 49 None Tirnus Cave - Entrance^
Tirnus Cave - Central Cavern^
❤️ 31
52 Cave Rat 108 58
x8
x1
x1
x1
x1
x1
x1
x1
Tirnus Cave - North Tunnel^
Tirnus Cave - North Cavern^
❤️ 34
58 Lost Dweller 123 63
x15
x1
x1
x1
x?
x1
x1
Tirnus Cave - North Tunnel^
Tirnus Cave - North Cavern^
❤️ 41
64 Cave Dweller 138 69
x20
x1
x1
x1
x1
x1
x1
x1
x1
x1
x1
Tirnus Cave - North Tunnel^
Tirnus Cave - North Cavern^
❤️ 41
70 Ore Eater 155 64
x1-3
x1-3
x1-3
x1-3
x1-3
x1
Tirnus Cave - North Tunnel^
Tirnus Cave - North Cavern^
❤️ 52
72 Cave Shadow 160 69
x1-25
x1
x1
x1
x1
x1
x1
x1
Tirnus Cave - North Tunnel^
Tirnus Cave - North Cavern^
❤️ 54
** Please note that the provided recommended HP is simply to avoid being one hit by the creature, it is always advised to have more HP than the recommended.**
Combat level Creature EXP HP Drops Notes Recommended HP
Pirate Invasion Creatures
6 Pirate  13 9
Invasion creature
❤️ 6
12 Dread Pirate  24 14
Invasion creature
❤️ 10
18 Keelhails Pirate  35 19
Invasion creature
❤️ 13
24 Roughneck  59 25
Invasion creature
❤️ 17
34 Pegleg 68 34
Invasion creature
❤️ 23
47 Buccaneer 122 49
Invasion creature
❤️ 30
60 Hooked Pirate 129 58
Invasion creature
❤️ 38
331 Captain Keelhail# 5,400
1,000
Invasion creature
Fight closes when only
50% health remains.
❤️ 108
Other Invasion Creatures
1 Bug  7 6
Invasion creature
❤️ 4
5 Young Eagle  10 5
Invasion creature
❤️ 5
7 Big Bad Bug  19 14
Invasion creature
❤️ 7
8 Bandit  20 14
Invasion creature ❤️ 6
18 Elder Eagle  35 19
Invasion creature*
❤️ 13
56 Bald Eagle 148 66
Invasion creature ❤️ 34
110 Deep Sea Monster#  402 553
Invasion creature
Fight closes when only
50% health remains.
(Only available to players
until CL 60)
❤️ 17
** Please note that the provided recommended HP is simply to avoid being one hit by the creature, it is always advised to have more HP than the recommended.**
Combat level Creature EXP HP Drops Notes Recommended HP
4 Easter Gnome  13 7
1
1
1
4-7
3-6
1
1
1
1
1
1
1
1

Invasion creature
❤️ 5
5 Rabid Bunny  14 9
1
4-7
2
1
1
1
1
1
1
1
1

Invasion creature
❤️ 6
14 White Hare  34 16
Invasion creature
❤️ 6
17 Speedy Chick  42 19
1
1
2-3
3-4
1
1
1
1
1
Invasion creature
❤️ 12
20 Bouncing Bunny  49 22
1
1
1
1
1
1
1
4
4-6
5
2-4
1
1
1
1
Invasion creature
❤️ 15
23 Pixie  57 25
1
1
1
1
1
1
1
1
2-4
1
1
Invasion creature
❤️ 16
27 Gentleman Rabbit  67 27
1
1
1
1
1-4
2-3
1
1
1
1
1
Invasion creature
❤️ 18
30 Big Bad Chick  76 29
Invasion creature
❤️ 19
35 Big Bad Bunny  88 34
1
1
1
1
1
1
1
1
1
1
2
5
4
1
1
1
Invasion creature
❤️ 23
40 Baby Spriggan 102 44
1
1
1
1
1
1
4-7
3-6
3-5
4-6
2-4
1
1
1
1
1
1
Invasion creature
❤️ 27
45 Lethal Bunny 117 50
?
4
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1-3
3-5
2-4
1
1
1
Invasion creature ❤️ 31
54 Fairy Knight 143 53
1
1
1
1
1
1
1
1
1
1
?
Invasion creature ❤️ 34
60 Mutant Bunny* 162 58
1
1
1
1
?
3-5
2-4
6
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
Invasion creature ❤️ 38
65 Spriggan 177 65
1
1
1
1
2-4
4-6
3
1
1
1
1
1
1
1
1
1
1
Invasion creature ❤️ 38
70 Warrior Bunny* 195 70
2-9
1-10
1-10
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
Invasion creature ❤️ 48
81 Forest Spirit 230 74
1
1
1
1
1
2-3
4
1
1
1
1
Invasion creature ❤️ 48
90 Egg Knight 263 85
1
1
1
1
1-3
1-3
1-3
1
1
1
1
1
1
1
Invasion creature ❤️ 55
97 Forest Guardian 289 91
1
1
1
1
1
1
1
1
1
1
1
1
1
1-3
1-3
1-3
Invasion creature ❤️ 57
121 Tree King 384 102
1
1
1
1
1-3
1-4
1-3
1
1
1
1
1
1
1
1
1
1
Invasion creature ❤️ 66
183 Moss Giant#* 3,516 608
Invasion creature
Fight closes when only
25% health remains.
❤️ 38
516 Spring Elemental#* ? 2,000
Invasion creature
Fight closes when only
50% health remains.
❤️ 80
** Please note that the provided recommended HP is simply to avoid being one hit by the creature, it is always advised to have more HP than the recommended.**
Combat level Creature EXP HP Drops Notes Recommended HP
4 Trainee Jester 13 7 Invasion creature ❤️ 5
4 Birthday Gnome 13 7 Anniversary Fields ❤️ 5
7 Marionette 19 10 Invasion Creature
❤️ 8
12 Giggling Fool 30 16 Invasion Creature
❤️ 11
20 Apprentice Knight 49 20 Invasion creature ❤️ 15
28 Sinister Joker 69 20 Invasion Creature
❤️ 20
33 Knight 82 30 Invasion Creature
❤️ 22
38 Harlejack 97 38 Invasion Creature
❤️ 26
45 Jester 117 50 Invasion creature ❤️ 29
54 Heart Jester 143 63 Invasion creature ❤️ 34
62 Club Jester 167 58 Invasion creature ❤️ 41
70 Spade Jester 194 65 Invasion creature ❤️ 48
75 Diamond Jester 210 69 Invasion creature ❤️ 45
81 Puppet Master 230 74 Invasion creature. ❤️ 48
90 Clown Lord 263 77 Invasion creature. ❤️ 55
97 Ace Jester 289 91 Invasion creature. ❤️ 59
121 Diamond Knight 384 102
Invasion creature. ❤️ 66
183 Harlequeen# 2636 exp in all combat skills 553
Fight closes when only
50% health remains.
❤️ 45
213 Grandmaster Spades# 980 exp in all combat skills 718
Fight closes when only
50% health remains.
❤️ 52
549 Harleking# 2877 exp in all combat skills 2000
Fight closes when only
50% health remains.
❤️ 111
** Please note that the provided recommended HP is simply to avoid being one hit by the creature, it is always advised to have more HP than the recommended.**
Combat level Creature EXP HP Drops Notes Recommended HP
4 Halloween Gnome  13 7
Invasion creature
❤️ 5
8 Werewolf  16 10
Invasion creature
❤️ 7
9 Halloween Witch  23 11
Invasion creature
❤️ 9
10 Headless Pirate 25 14
Invasion creature ❤️ 8
11 Skeleton  21 16
Invasion creature
❤️ 10
19 Headless Zombie  47 20
Invasion creature
❤️ 14
19 Undead Spiderling 47 21
Invasion creature ❤️ 15
20 Skeletal Hound 49 21
Invasion creature
❤️ 16
33 Skeletal Bat 82 32
Invasion creature ❤️ 24
39 Ghastly Zombie  98 39
Invasion creature
❤️ 26
41 Headless Gaman 104 47
Invasion creature ❤️ 27
45 Possessed Skeleton* 117 46
 Invasion creature ❤️ 31
64 Undead Giant 173 63
Invasion creature ❤️ 41
70 Skeletal Warrior*  155 65
Invasion creature
❤️ 48
72 Zombie Warrior 200 69
Invasion creature ❤️ 48
183 Canlo Giant Skeleton#* 2732 553
Fight closes when only
50% health remains.
❤️ 38
529 Skeleton King#* 12,836 2,000
Fight closes when only
50% health remains.
❤️ 108
** Please note that the provided recommended HP is simply to avoid being one hit by the creature, it is always advised to have more HP than the recommended.**
Combat level Creature EXP HP Drops Notes Recommended HP
4 Santa Gnome*  13 7 Invasion creature
❤️ 5
9 Feral Reindeer  23 11 Invasion creature
❤️ 8
13 Evil Elf  33 15 Invasion creature
❤️ 10
17 Evil Snowman 42 18 Invasion creature ❤️ 12
21 Scrooge  52 22
Invasion creature
❤️ 15
26 Grinch 64 25
Invasion creature ❤️ 19
30 Polar Bear  74 31
Invasion creature
❤️ 21
38 Giant Polar Bear  97 39
 Invasion Creature ❤️ 25
45 Baby Frost Giant* 94 50
Invasion creature
❤️ 31
53 Nutcracker 139 52
Invasion creature ❤️ 33
60 Grumpyclaus 162 58
Invasion creature ❤️ 38
70 Frost Scaled Gaman* 155 65 Invasion creature
❤️ 48
80 Toy Soldier 227 74
Invasion creature ❤️ 52
183 Abominable Snowman#* 2732 553
Fight closes when only
50% health remains. 
❤️ 38
183 Corrupt Santa# 2732 553
Fight closes when only
50% health remains. 
❤️ 38
529 Krampus# 12,836 2,000
Fight closes when only
50% health remains.
❤️ 108
529 Frost Giant#* 12,836 2,000
Fight closes when only
50% health remains. 
❤️ 108
Bosses
Bosses represent an evolution in combat. Designed as encounters for larger groups of strong players, these enemies have plenty of health, can hit extremely hard and have access to abilities never before observed on any creature throughout Syrnia. Underestimate them at your peril as they can deal high amounts of damage to those unprepared or damage, even destroy some of your equipment with devastating strikes. However there are ways to protect yourself against these creatures and their abilities, and with the right skills or even equipment you may find them not quite so troubling... Note that others within this update require much higher levels, it is suggested to be around CL 100 before encountering others after defeating Emma although survival is still not guaranteed even with that... The locations of these Bosses are hidden in new places throughout the game world and unless you have completed the initiation quest, you will not be able to encounter them.

Forum -> Bosses Board for more information on Bosses
Introducing Emma the Teacher

Emma, a renowned lecturer at the University has been spending her time since Calmere was discovered, studying new creatures that appeared throughout the Syrnian region called Bosses. She has collected extensive knowledge of these creatures down in the University Archives but isn't quite able to defeat them herself to get a little more information, this is where you come in...

Anyone wishing to start encountering Bosses will need to find Emma and pass her initiation test, although be warned this isn't an easy fight in itself. Players are advised to have at least 60HP+ just to defeat her and it is recommended to bring friends along. Once she has been defeated at least once, others will become available for you to encounter.

Boss Level HP Location EXP Respawn Time Drops
0 2500 *Rima City,
University Archives
1000 exp in all Combat skills 10 Hours
1
1
1
1
1
1
*Accessed from Rima City University.

Antha the Cave Troll
Boss Level HP Location EXP Respawn Time Drops
1 3800 *Anthas Pit 4600 exp in all Combat skills
300 Speed exp
13 Hours Always
1
1
5

1
1
1
38
1-9
1-10
*Accessed from Ogre Camp.

Karkinos the Seabeast
Boss Level HP Location EXP Respawn Time Drops
1 4200 *Shipwreck Cove 4500 exp in all Combat skills
350 Fishing exp
13 Hours Always
1
1
5

1
30-40
1
*Accessed from Thabis. A longboat is required.

Anders the Deserter
Boss Level HP Location EXP Respawn Time Drops
2 5300 *Deserters Outpost 5800 exp in all Combat skills 17 hours Always
2
1
10

1
1
1
1
*Accessed from Rima City Mountain Pass.

Golgol the Granite Golem
Boss Level HP Location EXP Respawn Time Drops
2 5500 Tirnus Caves - West Cavern 5000 exp in all Combat skills
A possible 2000 exp in Mining, Smithing and Speed.
17 hours Always
2
1
10

1
1
160-500
125-489
131-462
1
1
1
1
1
154-198
118-191
116-198
Combat EXP Calculator
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