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General: How to begin - Advanced How to Begin

Quests & Jobs - (Random) events - Fame & Pirates - Donating
Skills: woodcutting constructing fishing cooking mining smithing
thieving combat trading magic speed farming
Quests & Jobs

In addition to the skills, Syrnia offers a variety of quests and jobs that provide rewards and valuable experience. Engaging in these quests and jobs is an excellent way to earn money and stay occupied. It's important to note that if you happen to meet an unfortunate end before completing a quest, it will be reset, and you'll need to begin the journey anew!

Jobs

Meet the Friddik brothers - John in Port Senyn, Derek in Valera, George in Rile, and Tom in Sanfew. These brothers are known for their penchant for assigning peculiar tasks to anyone who visits them. Always ready to provide you with something to do, the catch is, they never disclose the reward they'll offer. Adding to the intrigue, they'll only reward you if you successfully complete the job within the specified time limit. It seems the Friddik brothers possess a peculiar sense of humor.

Upon requesting a job from one of the Friddick brothers, you'll be randomly assigned one of the following tasks. The time required, the quantity of items needed, and the reward may vary. Pro tip: To view details of your current job, simply click on "Quests" in the game menu.

The Thieving Guild

To undertake thieving guild jobs, one must first successfully complete the Thieving Guild Trail quest situated in Mentan on Mezno Island. Upon quest completion, you gain entry into the Thieving Guild, and thereafter, you can request jobs at Mentan.

When you ask the Thieving Guild for a job, you'll receive an assignment to thieve a random online player within a specified time frame. The guild will also provide information on the player's last known location (for a reminder, click on "Quests" in the game menu). Upon attempting the theft (successful or not), return to the Thieving Guild to claim your reward, consisting of thieving experience and gold pieces. The quicker you accomplish the job, the greater the thieving experience and gold pieces you earn!

Quests

Quest Difficulty: Easy Medium Hard

Witch Bluebell
No Level requirements.

Amidst the vibrant hustle and bustle of a bustling market, a solitary witch seeks aid in procuring an array of ingredients. While many adventurers may steer clear of this enigmatic figure, the question lingers: What potion is she crafting with these mysterious components?

Grants access to the "Witch Bluebell 2" quest.

Witch Bluebell 2
No Level requirements.

Bluebell is in need of assistance once more; your previous help in potion brewing left a lasting impression, prompting her to request your aid once again in gathering additional ingredients. This time, the witch is specifically seeking a Gem of some kind, as her last potion failed to yield the desired results. Surely, it couldn't have been the ingredients you previously supplied her.

Monster Training
Must be able to defeat a level 15 creature.

The Valera knight, having retired and still bearing the scars of defeat, seeks to impart his knowledge. The once-great warrior now endeavors to train a young warrior capable of vanquishing the formidable beast he can no longer confront. Given your assistance in the past, he specifically requests your presence for a personal meeting.

Grants access to the "Slaying the monster" quest.

Slaying the monster
Must be able to defeat a level 21 creature.

Rumors begin to circulate throughout Remer regarding the Valera Knight's undertaking, he is diligently training to confront the feared Bunyip. While skepticism lingers among many who doubt the possibility of defeating this formidable creature, a small faction remains steadfast in their belief. They place their trust in the new warrior and hold onto the hope that the dreadful Bunyip can indeed be vanquished. For those who lost their lives to the creature, the prospect of the Bunyip's demise brings solace and the promise of peace. Are you prepared to face the dreaded Beast?

The abandoned Shopping list
Level 10 Combat & 15 woodcutting required.

Unera is renowned for its skilled builders, with none more famous than Dean, often referred to as Dean of Unera. However, ominous predictions hint at a storm brewing, and unsettling events have transpired on Dearn. All you're certain of is that you hold a shopping list belonging to the esteemed Builder. Are you up for resolving the issues unfolding there?

Thieving Guild Trail
Combat level must be at least 5 or total level should reach 60.
Speed level of 6 and thieving level of 3 are required.

Ever experienced that eerie sensation of being observed from the shadows? For years, whispers of a clandestine guild have circulated throughout Syrnia. Lately, with the surge in thefts, fingers are pointed at this elusive group. You've stumbled upon the Thieves Guild Home; a welcome awaits, but can you conquer the challenges ahead and earn your place among these shadowy masters?

Got to love locks
Must have completed Thieving guild trail quest.
Level 15 speed and 5 thieving are required.

Establishing a reputation for yourself is commendable, but legends within the guild speak of ancient masters who not only mastered the art of blending into shadows but also possessed the ability to unlock any door and empty any shop. Though these legends have faded into history, the Guildmaster, a descendant of these skilled individuals, is willing to impart knowledge on the art of unlocking locks. Supply the necessary materials, and you can aspire to become one of the storied legends recounted in tales.

Earning the family respect
Level 20 Combat and 10 mining are required.

Syrnia boasts numerous Highborns, and ages ago, a family chose to settle on a secluded island. Over time, they painstakingly developed an extraordinary cave system, revealing some of Syrnia's best-kept wonders. This distinguished family is widely recognized and governs all affairs on Heerchey. To freely navigate the island and access their facilities, one must earn the family's respect. Seek guidance from someone on the island who may know the key to achieving this honor.

The kidnapped lunchbox
Must have partially completed Earning the family respect quest.
Must be able to defeat a level 32 creature.

Venturing into the formidable cave system poses numerous hazards, including encounters with monsters, cave-ins, and even the unexpected disappearance of a lunch box. Yes, you read that correctly. It appears the cave system's inhabitants have developed a taste for the contents of that particular lunch box. The owner now seeks assistance in locating the missing locked box and its key.

Frogs and Monkeys
Must be able to defeat a level 9 creature.

In the midst of numerous debates in Syrnia, one particularly heated argument has taken a negative turn. Serpenthelm, renowned for its fishing and diverse wildlife, has become the battleground for two children engrossed in an ongoing dispute by the fountain. Can you step in and assist them in settling once and for all the age-old question of what is truly superior: a frog or a monkey?

Lonely bard
No Level requirements.

Castle Rose has long been associated with the blossoming of love. Nevertheless, a young and gifted bard has recently lost his inspiration for music. It's a thought: if he could perceive the beauty surrounding him, perhaps he would rediscover the passion to create music once more.

Sick fisher or sick of fishing
Level 10 fishing required.

The esteemed Lord of Serpenthelm, recognizing the merit in your deeds, extends an offer to reward you for assisting his island. Upon hearing a rumor about an elderly fisherman falling ill, Singing River, renowned for its picturesque net fishing and delectable catfish, becomes the focal point. The question arises: does the fisherman truly appear unwell? Regardless, the lord has tasked you with aiding him in this matter.

Grants access to the "Damsel in distress or just clueless" quest.

Damsel in distress or just clueless
Must be able to defeat a level 8 creature.

Beyond the fortified walls of Castle Rose, numerous dangers abound, yet one might not expect getting lost to be among them. Once again, the lord seeks your assistance, sharing news of a young lady who has wandered off and become lost. The perils outside intensify when one is disoriented, making it crucial to swiftly come to her aid before any unfortunate incidents occur.

Damsel in more distress or really clueless?
Must have completed Damsel in distress or just clueless quest.
Must be able to defeat a level 25 creature.

Once again, the girl has managed to get lost, and this time the situation appears to be quite serious. During her visit to the dense and deep jungles, there's a concern that she might have been taken by the jungle's inhabitants, the native Lizardmen. Time is of the essence as these strong and powerful creatures vary in strength, requiring thorough preparation before embarking on the mission to rescue her.

Protect the ancient woods
Must be able to defeat a level 44 creature.

Within the ancient forest, where bountiful trees thrive, a new threat has emerged. Deadly creatures that once confined themselves to the woods have now ventured out, wreaking havoc on the crops of local farmers. The need for a formidable fighter has arisen to confront and eliminate these creatures before they inflict further harm on the livelihoods of the community.

Huge problems
Must be able to defeat a level 80 creature.

Amongst the tales spun by the inebriated and the gamblers, a particular story stands out-a narrative that has led many to their demise. While the existence of giants in the Exella Mountains is no secret, rumors now speak of a monster surpassing even the formidable giants. Could this creature be their leader? Additional information is needed, and perhaps a visit to the casino might yield some insights.

Clearing the Tomb
Level 30 mining required.
1 torch required.

The Catacombs of Beset have fallen into disrepair, leaving the residents distressed as they cannot pay their respects to the departed. You have the opportunity to assist by clearing the rocks that block access to the tombs. However, you might be contemplating whether it's a wise decision. Just a friendly reminder: don't forget to bring a torch when venturing down there!

Repair the Smokehouse
Level 30 woodcutting & 10 construction required.

Approaching the smokehouse, the enticing recommendations speak of delectable grilled meats with flavors like none you've ever experienced. Your stomach growls in anticipation, but alas, the Smokehouse is in dire need of repair. Unable to indulge in the delicious meat, you find yourself with little choice but to undertake the task of restoring the smokehouse before savoring the tantalizing flavors.

Hidden Forest
Level 30 mining and 15 construction required.
1 torch required.

Ancient legends speak of the sacred forest of Ammon, shrouded in mystery with little known about its existence apart from old texts. Finding no apparent way to access this mystical forest, your best course of action is to seek local assistance and inquire if anyone has insights on how to reach this hidden haven.

Mighty Warrior
Must have completed Clearing the tomb quest.
Must be able to defeat a level 85 creature.
1 torch required.

Ancient tales recount the malevolent deeds of the Goddess Sekhmet, who cruelly mistreated the residents of Anasco. As you ponder your initial intuition regarding clearing the rocks, an ominous feeling creeps in as you venture into the catacombs. The darkness surrounds you, echoing with the screeches of Sekhmet. Illuminate your path and thwart her before she can unleash harm upon Anasco once again.

Squid of the Deep
Must be able to defeat a level 67 creature.

The art of fishing becomes a formidable challenge, particularly when venturing into the territory of ancient creatures. Fishing activities have come to a standstill as these deadly beings fiercely defend their homes against the fishers. Perhaps, by overcoming these creatures, you could restore the ability to fish in this area. There's a possibility they are safeguarding something valuable - maybe a trove of rare fish awaits discovery?

Accessing Arch. Cave 5
Must be able to defeat a level 92 creature.
1 torch required.

The Heerchey Family received quite a shock when their excavation team unearthed what they now refer to as the lost caves. However, the diggers have encountered dangers and decided against delving any further. The lava has solidified, presenting a clear path. Will you venture deeper and assist in clearing the way for the diggers? Despite the unbearable heat, mysterious sounds emanate from the depths-what secrets might lie below?

Protecting the Camp
Must have completed Accessing Arch. cave 5 quest.
Must be able to defeat a level 118 creature.
1 torch required.

Before you stands a modestly equipped camp, and you ponder how its occupants have managed to endure in this location. Upon further inquiry, you learn that they are under constant attack by creatures. They implore you to assist in defending their camp and, in gratitude, promise to share knowledge on how to conquer the mightiest of beasts. The specific identity of this formidable creature remains a mystery, but the prospect seems like a fair exchange.

Killing the Dragons
Must have completed Protecting the camp quest.
Must be able to defeat a level 426 group fight.

DRAGONS? The revelation that such a formidable beast exists is staggering. The information you've obtained provides insights into how to defeat these mighty creatures. However, you soon discover that you are not alone in the quest to reap the rewards of slaying the mightiest beast in Syrnia. Dealing the decisive blow won't be a simple task, but the question remains - can you emerge victorious?

Securing your Shops
Level 5 magic required.
15500GP required.

Not everyone has the inclination for adventure; some prefer to settle down and refine their craft. Rumors circulate about a master trader willing to impart wisdom on the art of successfully running a shop. The question lingers - will he truly disclose his secrets? And who are the other traders he alludes to?

Santa's Little Helper
Only available during Christmas.

The holiday season is upon us, and the Santa Gnomes find themselves a bit behind on their toy production. They've reached out to you for assistance in the Gnome Workshop. Will you lend a hand in crafting some toys? As a token of gratitude, you might even get to keep one or two for yourself!

An Old Man's Trouble
No level requirements.

For an extended period, Calmere Island remained isolated from the world. Thankfully, with the reopening of sailing routes in 2020, trade has resumed on the island. Arin Dah, an experienced trader who relocated from Serpenthelm before the lockdown, is now aiming to construct a wall. However, due to his advancing age and the ongoing restrictions in Rima City, he seeks your assistance in gathering the necessary resources for this project.

Cleaning the Lake
No level requirements.

Nestled in a quaint cottage by Osis Lake, Ko, an aged storyteller, harbors a singular mission: safeguarding the lake from any harm. Regrettably, the challenge has become insurmountable for him, as the lake continually suffers from pollution caused by the heedless soldiers of Rima City. Will you join Ko in the endeavor to restore the lake to its pristine state?

Learn About Hops
No level requirements.

On Calmere Island, a gardener named Anda tends to a mysterious plant with unique growth conditions. She offers to share some of it with you if you're willing to assist in weeding her garden for a while. Despite the pungent odor of the fertilizer, your curiosity about this peculiar plant might just outweigh the unpleasant smell. Is the potential reward truly worth the olfactory challenge?

Open Sesame
Must be able to defeat a level 120 creature.

Embarking on a journey in the kingdom of Calmere, you find yourself drawn into a tale of hardship and resilience. From the bustling streets of Rima to the majestic barracks and opulent palace, you encounter General Oren and King Anssi, leaders burdened by the consequences of a troubled past. The quest unfolds as you're tasked with reclaiming the lost Tirnus Caves, a vital resource for the kingdom's recovery.

Paying the fee
Must have completed Open Sesame quest.

Venturing into the icy wilderness of Calmere Island, you find yourself entwined in a saga of courage and intrigue. From the guarded entrance of the Tirnus Cave to the stern faces of the Rima soldiers, you cross paths with the stalwart guardians of a hidden world.

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