Ignis Vi [Arch] 15-11-2024 10:23
| So they have released a new boss recently! I think its decent to fight, i fought it twice by now. I quite like most things about it. It has great drops. The amount of damage it can deal is brutal, but that's to be expected (unless you have a potent woodcutting level). It also heals quite much, which is a discussion i'd very much like to exempt from this thread. And generally, I had some time to think about the new boss.
The thing I want to address is the weapon breakage. Because I genuinely feel it drastically brings down the drive to fight it. It is a very, very high chance you break a weapon. This essentially forces you to use a weapon that is easily disposable. While I feel it definitely contributes to the matter of difficulty, I really think that it removes a great portion of enjoyment.
I think that bosses should be fun to fight, and not just punishing for the sake of it. I think that the armour breakage is something that could, should, remain. But people who have earned the means to use tiromyth or even novariet weapons, should not be essentially restricted to use obsidian weapons, since the game is at a point where obsidian is the metal that is in abundance.
If players have the ability to safely bring out their best weapons, it naturally will bring down the negatives that come down with fighting Blackroot. If someone has a tiro or nova weapon, please allow them to safely use that as means to tackle Blackroot. Allow them to show off in the boss fight, allow them to shine, to make the healing seem less oppressive. To make the armour breakage a lot more fair as a means of penalty. Players should have bosses warrant showing off their best weapon without them spending millions to merely replace the weapons for 1 fight, lol.
Blackroot should of course come with its share of problems, as a boss begets that of a player. But the very high chance of breaking your weapon is something that should be patched. And not be the case, as well as with future bosses. It should be treated as any boss fight in the past, and future.
Edited on 15-11-2024 10:36 Critical hit: You struck and dealt 100 damage to the Giant scarab. 0/49
[2]11:46 JoveS[-TL-]: if I need to use 7 gems to make an emerald on lumeria im quitting syrnia xD
[2]10:42 St0rmz_[*TF*]: Coffee is King! |
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Mr. Addy Keeping this game free by adding ads to every topic |
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adik [Arch] 15-11-2024 10:28
| +1 |
Runnerbean [Corps] 15-11-2024 10:38
| I agree Ignis |
Ruto [~FoS~] 15-11-2024 10:46
| I know its hard and you guys have little to no creativity but if all you guys can do is increase the number of heals and increase the breakage, I don't see a very bright future ahead for bosses. [2]23:00 Borneo[C.]: to be very fair and honest, I do very little now days...I like and trust the staff I have in place...well, except Mr T
Daily reminder that Tiddles is Mod |
G Bob [TLO] 15-11-2024 10:50
| What the man from Scandinavia said.
I dont care about breaking armorer. I dont like that he heals so much, but if we can use high lvl weapons that will not matter so much. You want some obi weapons to get out of the game. Make Antha break them from the start.
Thanks. [W]09:02 Bex[TLO]: haha you rock! made me giggle for real xD
[W]16:18 fraggelmupp[TLO]: we are the normal ones, the rest of the world are just squares :P
[2] 17:02 Declan[~FoS~]: TLO rules syrnia. |
The Grim Reaper [Dead] 15-11-2024 10:52
| I’m also with Ruto, but extending to this weekend he fighters themselves shouldn’t be moaning about breakages it wasn’t long ago everyone was moaning about the excess ores with no use well now they have a use the combatters don’t want to spend out. Day one of the bosses first thing, yourself actually, said was everyone store your good stuff and bring your rubbish armour. Any other game where you done that you’d be laughed at because a boss is designed to require the best of the best or least should be. Maybe if they reduce the breakages you can wear your best armour but then you’ll only moan next that the boss hits too hard. Within the first week we have had, heals nerfed, now moaning about breakages and also moaning about hard hits. If you don’t want to fight something challenging or difficult stick to gnomes.
Back to the devs, if you are going to make these idiots moan all the time at least make the reward from bosses worthy so there moaning will quieten down. |
blubbber [Arch] 15-11-2024 10:56
| I am still far away from being able to fight this boss, but definitely agree on the weapon breakage. High armour breakage seems good enough to give obby bars a use again and act as a good item sink (and maybe restore some value to obby) but the weapon breaking seems excessive. |
blubbber [Arch] 15-11-2024 11:00
| nobody moaned more than you Grim on the first day the boss was fought, and you weren't even joining in. pot kettle black and all that... |
St0rmz_ [*TF*] 15-11-2024 11:17
| The first fight i had, which i left as i lost my bottle when i started taking 179 damage per hit lol
I only suffered 1 breakage which was my +4Power Pura Plate.
I saw many breakages going through the fight however i would agree with your thoughts on this R.
Players hard work and earned weapons, tiro and nova for example are still expensive now. If your "best" weapons break once or twice in one fight here, it totally depreciates the value of fighting the boss and thus will lead to little to no involvement with the boss.
Bosses are great fun, and bring the community together !
A bit like the 17 vultures at the first fight Plateau has never been so crowded !! haha
I feel combat needs these bosses to allow a challenge and some fun to the skill, additionally to counter the low exp gains at higher level combat. There needs to be an element of difficulty by all means. But breaking the best available gear at a level 2 boss. Is pretty OP from a game mechanic sense.
This also goes with armour as well.
I understand the breakages is good mechanic to have specifically on the abundance of obsidian and obsidian armour in the game. Players generally stop at 115 Defence and let dragon armour train the rest of it up, with the bonus EXP. Because lets face it...you only need 138 defence to cap out Rima defence wise anyway and rima gives you a kicking so for ease, cata remains the hotspot.
However cap the armour breakages, i dont know if it breaks borelium armour (lets call this a special armour) for example, however pura + (smithable armour) should not be broken since only 35 Players in the game have the ability to wear it. They should be rewarded for there hard work and should not have the armour broken so easily.
(Additionally pura isnt that quantitive in the game, when compared to obby.)
I feel the breakages should be reviewed more in depth.
Additionally Coffee is king! M2H has payed 10780 gold to free you from the Sanfew jail.
The corpses of Peglegs are all that remain at Pensax after being hit by a St0rmz_
All pirates fear St0rmz_ and with good reason after what he did to the Peglegs. |
JoveS [-TL-] 15-11-2024 11:20
| Grim, in 4 and a half years there is not a single person using full tiromyth gear while fighting because we are still at the point where it takes weeks to make a set. If a boss breaks a set in a single fight that's just silly design and not even close to moaning. [2]17:25 Isaac[AdC]:it amazes me how people keeps dying[2] 17:04 Isaac[AdC]:well i would be dumb if i died again
[2]16:56 Mr Tiddles[CFH]:Working at McDonalds is harder than being a Doctor:P
[2]19:58 Stolo[~ADV~]:rakija is wonderful |
smitts [~ADV~] 15-11-2024 11:26
| I like the breakage
Things don't break enough here. Hence people just smelting obsidian into oblivion for the sake of exp. Its nice if people have to actually make stuff to use it. And the longer the game goes, the less "rare" those Nova and Tiro things are anyway.
Also, there should always be a trade off to whatever you're doing. If something is automatically optimal the game becomes incredibly boring (to a degree it already is)
At least if really good exp + drops, is traded off against weapon breakages, it gives people an actual choice on what to do.
I understand everyone is insanely selfish and just thinks, what would be best for me, yay more drops, yay more exp, yay less breakage etc, but anything that adds options and choices to a game is a bonus, at least from a game design point of view.
The boss has been fought, its not utterly rubbish, and people are considering what their next steps are.
Compared to the introduction of the previous bosses, whoever did this one, I think good job |
TermaMatrix [Corps] 15-11-2024 13:00
| It's fine with me if Obsidian armour breaks, It's fine that it's heals are high, but it's not so fine if we are reduced to using Obsidian weapons.
When he is healing 280/320 hp a round and we are hitting 50 a round (that's all together, not per person) it is just taking too long to recover the hp he adds. It makes the fight too long and pretty boring.
Being able to use Puranium or higher weapons would be a much better fight. R.I.P Dad 20.4.13
R.I.P Rizla 18.1.11
R.I.P Marmite 20.8.13
R.I.P Ole 14.9.24 |
Reynn Dogg [Arch] 15-11-2024 14:29
| I agree wholeheartedly with Ignis Vi.
At the very least, limit the weapon breaking mechanic (e.g., Antha only breaks weapons after its health is below a certain level.)
To Stormz_'s point of boss fights bringing the community together: Changing the mechanic as opposed to simply eliminating weapon breakage will require us to work together to determine the new parameters.
This would also allow fighters to use their best weapons for a portion of the fight while still keeping an element of challenge and risk (I've witnessed Antha breaking several Tiromyth weapons when someone neglects to swap out in time.)
Getting a group together (from the relatively small number with the stats to successfully fight this boss) at the same time, to pay attention and heal every 40 seconds, for an 80-minute stretch, will not happen very often, as we have already seen.
The notion that "bosses should require your best" is true in the sense that they should require the attack level to wield the best weapons in the game.
Getting to those levels and procuring the weapons are very costly in terms of time and game economy.
But it should not mean that you are expected to sacrifice 3 of them every time you fight the boss. |
Goosh [TLO] 15-11-2024 14:45
| I agree, weapons should not break during at least the majority of this fight.
As for bringing the community together, I disagree entirely. If you are not in the singular time slot that bosses are done every day, 14:30-16:30 or 03:30, you do not get to participate in bossing as a whole. No bosses ever occur at 11:00-14:00 or 20:00-02:00, so I simply can't partake.
I still believe this boss should be moved into a side area as to not tempt orbs to be dropped on the skilling location that it overlaps with.
The drops are still wildly too high, and the exp is by far the least given for any boss for the amount of time you spend doing this fight. pipster has paid 95375 gold to free you from the Sanfew jail.
[2]03:39 Mr Tiddles[CFH]: most mountains are also 95% mountains
[2]03:40 vatsuak[*TF*]: mountains are big because they have no natural predators |
Raw [Pond] 15-11-2024 15:20
| +1 goosh [2]10:45 Cradle[TLO]: Dont forget the part where the Pond guy sells the boat for Pond prices, back to the previous owner. ;)
[3] 20:39 Jeffreyj[Pond]: Without your bans you would have me beat by now |
JoveS [-TL-] 15-11-2024 17:40
| Smitts, breaking obsidian on a boss is not going to change anything regarding the amount of obsidian armor in game. The main effects are annoyance and people not using +28aim which makes the boss kill slower. All of that can be simulated with boss stats and basic math. Breaking higher armor every day or every other day is asinine with how much rarer higher armor is.
Just more pointless new crap [2]17:25 Isaac[AdC]:it amazes me how people keeps dying[2] 17:04 Isaac[AdC]:well i would be dumb if i died again
[2]16:56 Mr Tiddles[CFH]:Working at McDonalds is harder than being a Doctor:P
[2]19:58 Stolo[~ADV~]:rakija is wonderful |
pipster [TLO] 15-11-2024 18:20
| tbh the price of high armor is going down, sooner or later it'll be like obby, the new island might even have a full time plura mine, its too early to say this or that about something.
btw nobody has tested this enough to know what works or not, just my 2 cents |
Walker [~ADV~] 15-11-2024 18:32
| +1 smitts Joined 07/12/2006 (7th Dec for you 'muricans)
2021-03-09 12:28:27 Walker killed Akkarin
2021-03-09 12:28:27 Walker(61) attacked Akkarin, and did 24 damage. Akkarin had 0 HP left. |
Ozymandias [Arch] 15-11-2024 18:55
| Im fine with everything except weapon breaks and time to kill the boss. Turning off weapon breaks would hopefully make the time closer to Anders or Gol.
There is no evidence that Ive seen that drops are high or low relative to hp used and breaks. Until we fight a number of fights and can get a proper average, any comments to that are premature. Given the hp usage, obviously the drops need to be pretty rewarding. McLovin killed you at The Outlands 66.
lilsweetheart tried to thieve you at Beset, but was caught on the crime scene and has been sent to jail for 150 seconds. |
Aquadark [CLEAN] 15-11-2024 21:12
| This is off topic, but a general idea on bosses.
I have never fought bosses. So don't take my insight too much.
Bosses now seem like it is a a daily routine (with like 3 hours of constant online time for full tour). If you are in that time zone - you win, if you are not in that time zone - you loose.
Bosses should not ever be about best xp and any active fighter should get more xp per that hour (or per that week) than someone who just does bosses.
If you want incredible drops - fight bosses and be ready to loose way more items, use way more HP for drops (obviously the drops will cover that if you are prepared)
If you want great xp - fight at your location. Blackroot seems to drop nice amount of seeds which you can not get in that 80 minutes of fighting.
With current ideas, bosses are a must which makes people exhausted as they need to be at the right time on the right moment.
14:30 exists daily on the boss run. Sometimes it does not happen, cause people have other plans, but 14:30 is kinda a time when most of the fighters could do it.
How to fix it?
Prolong the time for any bosses. Maybe leave Emma for training so new people can learn how and when daily.
Adjust the reward amount based on how long the boss was not fought. To entice people not too fight very often (and not too get exhausted) +1%. +5% per hour etc.
If a boss has a timer to appear in 12 hours, the initial timer bonus would reset after 24 hours.
tl/dr: I dont like that you need to be at specific location on a specific time. Legends come and go, but they never quit on their own will. |
Durins_Bane [Moria] 15-11-2024 22:35
| No. Stop being poor. I am the Bane and i bring the Pain.
R.I.P murderdoll22
R.I.P Marley
Success has many fathers and failure is an Orphan.
Pain is Temporary Pride is Forever.
ALBA GU BRATH! |
Ner0 [S.o.S] 16-11-2024 01:12
| +1 Bane!
+1 Smitts!
Stop being poor!! Surround yourself with people that challenge how you think
Not people that nod their head and act like they agree.
#Bringbackbex2024 |
Ignis Vi [Arch] 16-11-2024 08:40
| Being "poor" has absolutely nothing to do with the problem i'm depicting. Even if you have millions of gp, the almost certainty of any weapon breaking drastically lowers the drive to fight it and arbitrarily makes the fight a lot longer. We have no problem with using obsidian weapon, we have a problem of not being "able" to use tiro or nova weapons which defeats the purpose of showing your best against a worthy foe.
Bosses shouldn't break weapons worth tens of thousands or millions of gp, just so you can finish the fight faster. Even though the rewards are really good, losing millions of gp obviously never make up for it, only if you use obsidian, which makes the fight longer than it has to be.
People who don't even fight it, but say there's nothing wrong with the fight have little to no place here.
Edited on 16-11-2024 09:29 Critical hit: You struck and dealt 100 damage to the Giant scarab. 0/49
[2]11:46 JoveS[-TL-]: if I need to use 7 gems to make an emerald on lumeria im quitting syrnia xD
[2]10:42 St0rmz_[*TF*]: Coffee is King! |
TermaMatrix [Corps] 16-11-2024 09:22
| +1 Ignis R.I.P Dad 20.4.13
R.I.P Rizla 18.1.11
R.I.P Marmite 20.8.13
R.I.P Ole 14.9.24 |
Goosh [TLO] 16-11-2024 12:53
| I have an actual solution to this fight.
Give hatchets a stat bonus equal to their axe equivalent just for this fight, as well as breakage reduction or immunity. Give pura hatchet a +68/+55 aim/power bonus just for the fight to make it equal to pura axe. Same with the other hatchets to their respective axe.
No other changes.
You want it to be a woodcutting boss? Make it one. pipster has paid 95375 gold to free you from the Sanfew jail.
[2]03:39 Mr Tiddles[CFH]: most mountains are also 95% mountains
[2]03:40 vatsuak[*TF*]: mountains are big because they have no natural predators |