Only users can reply.
|So I have been thinking about the creature orbs and especially the fact that the number of creatures that you get doesn't make a whole lot of sense.|
I mean isn't it a bit weird I can spawn 30 rats but nearly a 100 GSG's?
So here is my suggestion on how to fix this;
First is an example with +10 per level - obviously this is the number to tweak to something sense-able. I can imagine there are 2 camps. 1. The people that think orbs are fun (annoy others/gain xp) 2. The people that hate orbs at their location because it blocks work. So it needs to be numbers that everyone is happy with.
-= Small comment=-
Added per magic level (is added above the orb level)
So Rats gain +X at magic level 26
||Minimum amount to spawn
||Added per magic level
|Gold Scaled Gaman
To show you what a change could mean. The same but only with +5 per level
||Minimum amount to spawn
||Added per magic level
|Gold Scaled Gaman
All numbers could receive a random adjustment (+10% / - 10%) to make it a little bit less predictable.
Also I would suggest rewarding some Magic xp perhaps a standard amount per orb or perhaps something that is connected to the number of creatures spawned. For example 1xp per creature or 1 xp per 2 creatures (this would mean less xp then you get for creating the orb).
At the request of Jeffrey I'll add in some numbers on current spawns:
An evil mage summoned 137 Rorghark Bonebreakers at Beset.
Edited on 21-02-2017 16:21
- http://www.tlgrounds.com -
Keeping this game free by adding ads to every topic
|The Couch Yeti|
|Really love this idea, and always wondered if I was the only one who thought orbs were slightly broken in this regard.|
Really well thought out Maart, and love the idea for the additional experience for cracking orbs.
Got a +1 from me.
|Great idea! Good analysis and yes only makes sense! +1 from me! |
19 Critical hit: You struck and dealt 19 damage to the Lizard. 0/9
Combat # Unranked
Fishing # 664
|Great ideea, and I like the +10 per lvl one, or even higher, a few hundred creatures is not much.|
+1 for me
or maybe +2 for rats + 5 for BB + 7 for grifins...etc
the higher the creature the higher the number. It will be same amount cause you need a higer lvl for it
almost the same amount..
This way we will not see 500-600 rats one orb after another.
Or cap them. Lets say +10 / lvl. But with an 200 cap for rats, 300 cap for BB, 400 for grifin... and so on
Edited on 21-02-2017 16:32
Whats a G without a Bob?
Whats a Bob without a G?
|I'm on the fence on this one. What I think should be changed with creature orbs is the -fame part: I would suggest changing the -fame calculation to be determined by how many people's work is stopped by setting off the orb.|
For example, the evil mage setting off the orb could lose 1 fame for each person working at the location. Then, if nobody is working there, the mage loses no fame. Perhaps each new person who tries to work at the location could contribute to the -fame of the player setting off the orb--not sure if that's a good idea, though.
Maybe for fighting locations, where fighters aren't forced to stop working to clear the orb, the mage could gain fame instead of losing it for setting off orbs (or at least at locations where the creature summoned is comparable to the normal creatures being fought there). This would make sense, since those players would be happy to get the extra xp from an invasion.
Edit: Especially if magic xp is added for orbs, it would be nice for those of us who are looking to collect positive fame would have a way to take advantage of this experience.
To allow comparison for Maarten's ideas, I think this is how orbs currently work:
Rat orbs: summon a random number between 25 and 50, regardless of mage's level
Bonebreaker orbs: summon mage's level + 50
Griffin orbs: summon mage's level + 25
GSG orbs: summon mage's level + 10
Please correct me if these numbers are incorrect.
Edited on 21-02-2017 16:40
|It all looks reasonable but the numbers gained per magic level are far too high.|
Maybe +1 or +2 creatures per level but certainly not 10, that makes them far too powerful either as a source of combat exp or as a method of annoyance.
And no for gaining exp for setting them off. You gain exp for making them already, wanting extra exp for setting them off seems a bit greedy tbh.
Apollo, God of knowledge and the Sun can burn those who gather too close in adoration, so every now and then go and find a dark bar and have a drink with Dionysus.
 19:37 (Mod)Moderator: *pelvic thrusts* :D
|I'd really support gaining exp for setting them off, at X exp per creature summoned! (More exp for larger creatures)|
The rest of the idea's good too
Edited on 21-02-2017 17:36
|I agree fully with TG. |
|I agree with everything but getting xp for setting them off |
|I am not a fan of seeing the rat population increased |
|I like C4L's idea of having - fame be based on the number of workers interrupted. Heh. |
22:57 SirBatfink[Snake]: henceforth jan 24 shall now be know as Ardarel Day
You have married vincius! 12/21/12
Rest in peace. <3
|How about there be a minimum, plus a variable of say 2-6 (1+1d6) critters per level over the minimum? |
~Cloud Nine Forever,Forever Cloud Nine ~
When in doubt, choke em out!
Critical hit: You struck and dealt 77 damage to the Undead priest.
The Obsidian flame dragon struck at Shinji_Ikari and did 1 damage.
|Bacon of Doom|
|i like the orginal posters entire idea, the more creatures the merrier. I also like C4ls idea about fame. im fine with magic xp for setting off orbs. |
Proud leader of Squeaky Clean
Our mouths are clean, our hands are dirty!
|Increased numbers - yes|
Magic exp for using orbs - yes
Negative fame based off amount of players interrupted - yes
02:24 undying[InGen]: Wanted: Hercules-esque warrior to carry a forest worth of logs across a douche-infested wasteland.
Level 42 mage: contact me for enchants
- Cruz Nairb of [InGen] -
|I don't like the thought of 100+ gsg on a small island like skull where there may not be a lot of high players to clear. |
|I would love to see Positive fame implemented into orbs some way. the usage might actually go up. There are more members with positive fame than negative. |
Of the people who have positive or negative fame ,768 of them 569(74%) have positive fame, 199 (26%) have negative fame.Not sure how many have no fame but I would suspect the %'s would be similar.
(888 users logged in the last 7 days) not that all these players have negative fame more to show player base.
So I think it would be nice to implement something for the higher percent player base
***Thieving 10 ***
Check out my shops
*Megalomarts at all jail locations
*Quicky Marts = Jail express
In outlying areas when your just to lazy to move or ride ;)