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General: How to begin - Advanced How to Begin

Quests & Jobs - (Random) events - Fame & Pirates - Donating
Skills: woodcutting constructing fishing cooking mining smithing
thieving combat trading magic speed farming

 Combat

Combat can be split into 4 categories - Attack, Defence, Strength and Health. 
You can select the option to train/fight from the city menu of an appropriate location.
You will notice that in the combat screen there is a drop-down list box with these options in it.
The one you select is the aspect of your combat skills that will be worked on when you train and fight.

Certain islands/caves like Exrollia, some locations on Serpenthelm and Arch Caves have auto-attacks, which means there will be a creature waiting to attack you on arrival in town.
 After you kill that creature you will be able to have normal access to the town.

Before you practice in combat, it is recommended that you have armour and weaponry (see Smithing), and also some food to heal yourself  (see Farming and Cooking).
It is also advised that you have a house to store items (see Construction).

Details of the 4 combat skills are given below as well as details on where you can fight/train:

Attack

Attack is the combat skill that increases your chances of dealing the maximum damage possible to creatures/enemies and also increases average damage.
Building up the Attack skill also lets you wield better weapons. A table below summarizes:

Level Type of Special weapons you can wear
5   Valera Sword (19/15)*
10   Ogre Club (15/21)**  Ogre Mace (17/17)**
15   Rose Crest Sword (16/20)* Pirate Falchion (18/14)**
20   Lizard Two Handed Spear  (25/15)**
25   Bear Claw (28/24)**
30   Koban (40/35)** Centaur Axe (27/30) **
35   ElvenTwo Handed Sword (26/30)**
45   Stemosaurus Tail Spike (20/70) **

45
  Waranerus Spike (60/25)**

45
  Roodarus Horn (56/45)**
 
60
  Pirate Cutlass 58 Aim / 48 Power**

70
  Pirate Hook 70 Aim / 52 Power**
 
85
  Keelhail Golden Cutlass 85 Aim / 72 Power
* Quest item  **Creature drop

Item Attack level required to equip Smithed items
Image
Name Bronze   Iron     Steel   Silver   Gold 
Platina  Syriet 
Obsidian Puranium
Dagger 1
10 25 40 55 70 85 100 120
Short Sword 1 12 27 42 57 72 87 102 124
Scimitar 1 13 28 43 58 73 88 103 126
Mace 1 14 29 44 59 74 89 104 128
Long Sword 1 16 31 46 61 76 91 106 132
Axe 6 21 36 51 66 81 96 111 142
Two handed Sword 8 23 38 53 68 83 98 113 146 ?

Defence

This combat skill allows you to take less damage from creatures/enemies and allows you to wear better armour.
Remember that the better your defence level and the armour that you wear, the less damage you will take.

Level Type of armour you can use Image and Defence points
10 Ogre
Dropped from Ogres during combat
4 4 8 6 12 7 8
15 Rose Crest
Obtained from Quests on Serpenthelm
10 16
20 Lizard headdress
Obtained from Combat  at Thick Jungle
  6
25 Bat Hide
Made in Tempas Tent in Arch Cave 4
from Bat hides and gp
  5 5
30 Koban, Centaur
Obtained from Combat
  8
35 Elven
Obtained from Combat,
Boots from shop at Penteza
  10 6 14 23 6 14
40 Saurus armour
Made in Tempas Tent in Arch Cave 4 from
Saurus Scales and Hides plus gp
13 17 17 28
115 Dragon Armour
Made in Waleak and Alidanias Camp
  25 25 40 55 50 70


Item Defence level required to equip Smithed items
Image
Name Bronze    Iron    Steel     Silver    Gold   Platina Syriet Obsidian Puranium
Sabatons 1
11 26 41 56 71 86 101 122
Medium Helm 1 12 27 42 57 72 87 102 124
Small Shield 1 13 28 43 58 73 88 103 126
Hands 1 15 30 45 60 75 90 105  130
Medium Shield 2 17 32 47 62 77 92 107  134
Chainmail 3 18 33 48 63 78 93 108  136
Legs 4 19 34 49  64 79 94 109  138
Large Helm 5 20 35 50 65 80 95 110 140
Large Shield 7 22 37 52 67 82 97 112  144
Plate Armour 9 24 39 54 69 84 99 114  148

Strength

Strength increases your maximum damage. The higher this is, the more you have the potential to inflict damage. This usually goes with the "Attack" skill for best effect.

Health

The more health you have, the longer you will be able to survive in battle. Your health can be replenished with food.

Combat level

Your combat level  is a global representation of how much of a warrior you are. Use it as a measurement of how you compare with certain creatures/enemies.
For example, if your level is 4, don't go fighting a level 10 creature otherwise you may just get killed!
Speaking of which, you will end up in Sanfew, minus anything you were carrying if you die.
If you are a pirate and die you will return to Crab Nest not Sanfew.

The items below can only be acquired after exchanging a Desert arena medal with 1000 gold at The Battlemage Arena at Kinam or Toothen.
The ability to equip these items (weapons and armour) is determined by your combat level.

Combat Level Type of gear you can wear
    30   Equites Manica (Hands): 7 Armour points

  Equites tunic (Plate): 22 Armour points

  Equites shield : 12 Armour points

  Equites helm: 8 Armour points

  Equites sandals (Riding shoes): 7 Armour points
    50   Retiarii trident: Aim 40 / Power 45

  Retiarii extended manica (Plate): 26 Armour points

  Retiarii gauntlet (Hands): 9 Armour points

  Retiarii boots: 9 Armour points
    70
  Hoplomachi Leg Wrappings instead of legs: 24 Armour points

  Hoplomachi Brimmed helmet With 2 feathers: 17 Armour points

  Hoplomachi Long Spear: Aim 35 / Power 65

  Hoplomachi manica (Hands): 10 Armour points
 90   Samnite shield: 30 Armour points

  Samnite plumed helmet: 26 Armour points

  Samnite two handed sword: Aim 65 / Power 75

  Samnite legs: 33 Armour points

  Slamyeord: Aim 110 / Power 85

Where to Train/Fight

Location Place
Remer Island
Valera
Dearn Island
Lemo Woods and Deep Lemo Woods
Mezno Island
Berian
Serpenthelm Auto attack at Jungles Edge, Thick Jungle and Rose Mines.
Training Locations at Jungles Edge and Thick Jungle.
Webber Island Sorer Lair
Ogre Cave
Ogre Outpost and Ogre Town
Elven Island
Exella Plains and Exella Mountain
Kanzo Island
Kaldra
Anasco Island
Beset Catacombs
The Outlands
All - Players can kill each other here!
Exrollia Auto battles in all locations
Training locations at Mordor Cave and Ketil
Heerchey Is. Auto attacks in Arch Caves 2, 3, 4 and 5
Training locations are in Arch Caves NE and Arch Cave South

Battle:

When you enter a battle, you will be shown the battle window. The timer will start counting down. At the end of the timer, both you and your opponent will exchange hits. You may do damage and also take damage. You may also miss or not be hit at all. This is called a "Round". After each round, you have the chance to eat items of food to recover lost health. The battle continues and both Player and monster go through Rounds until one of them is defeated.

If you win the fight, you will gain combat experience in the skill you choose to train in the drop-down box in the combat screen. You may also receive items that the monster has dropped. However if you are not so lucky and the monster kills you, all inventory items will be dropped on the ground where you died, for other players to potentially take, and will be brought back to life at Sanfew, or if you are a pirate, Crabs Nest.

 

Outlands Combat is different. There is a large grey window in the centre of the screen. This shows all previous battles at that location. To the right of this, is a list of any players at this location. It will always show yourself at that location, however if someone else is at the same Outlands location as you, their name will be displayed. This will show their name, their Combat Level and Health Points. You then have the option to Attack them using the "Attack" button. You will then strike at that player. The defender will automatically retaliate. There is no timer, it is all about clicking the "Attack" button. If you need to heal, you must go through your inventory and eat food from there, so make sure you have an organised inventory. If a player kills another player, the loser is sent back to Sanfew or Crab Nest, lose all their items at that Outlands location and will usually be sent a message telling them who killed them and at which location.

Creatures:

Some of these creatures may be used in Invasions, where they will give you 25% extra exp*, some of them are Invasion only creatures which are marked with ** and may be generated by an Orb

Group Fight Creatures are marked with a * and have a cut off point to stop people entering the fight after others have done all the work.

Combat level Creature EXP HP Notes
1 Rat**  5 4 Found at Valera until CL 10.
1 Bug  7 6 Invasion creature
2 Giant spider  6 6 Regular creature 
3 Fox  6 6 Regular creature 
4 Cobra  8 7 Regular creature
4 Gnome**  10 7 Regular creature
4 Santa gnome*  13 7 Invasion creature 
4 Halloween Gnome*  13 7 Invasion creature
5 Young Eagle*  10 5 Invasion creature
5 Rabid bunny*  14 9 Invasion creature
6 Bat  13 8 Regular creature 
6 Pirate  13 9 Invasion creature
7 Lizard  15 9 Regular creature 
7 Tree Viper  15 9 Regular creature
7 Big bad bug*  19 14 Invasion creature
8 Lost panther  16 11 Regular creature 
8 Werewolf*  16 10 Invasion creature
8 Bandit  20 14 Regular creature
9 Black Panther
 18 11 Regular creature 
9 Feral reindeer*  23 11 Invasion creature
9 Python  18 11 Regular creature
9 Wild dog  18
11
Regular creature
9 Halloween witch  23 11 Invasion creature
11 Skeleton*  21 16 Invasion creature
12 Dread pirate*  24 14 Invasion creature
12 Wolf  24 14 Regular creature 
13 Evil Elf *  33 15 Invasion creature
14 Barghrag*  27 16 Regular creature 
15 Bear  29 17 Regular creature 
15 Sorer Spiderling  29 14 Regular creature 
16 Half elf  31 18 Regular creature  
17 Sorer Hunter  33 19 Regular creature 
18 Keelhails pirate*  35 19 Invasion creature
18 Vorgh  35 19 Regular creature 
18 Rogue  35 19 Regular creature
18 Elder eagle**/*  35 19 Invasion creature
19 Exiled elf  37 20 Regular creature  
19 Headless zombie  47 19 Invasion creature
19 Sorer Queen  37 20 Regular creature 
20 Elven warrior  39 21 Regular creature  
20 Assassin  39 21 Regular creature  
20 Skeletal Hound 49 21 Invasion creature
20 Bouncing Bunny  49 22 Invasion creature
20 Lizardman  39 22 Regular creature 
20 Lizardwoman  39 22 Regular creature 
20 Wadjet  39 22 Regular creature 
21 Baby khug giant  41 22  Regular creature 
21 Scrooge  52 22 Invasion creature
21 Bunyip  41 19 Regular creature
22 Dark elf  43 23 Regular creature  
22 Black bat  43 22 Regular creature 
22 Vururth  43 20 Regular creature  
22 Lizard shaman  43 23 Regular creature 
22 Oviraptor  43 25 Regular creature 
22 Pterosaurus  43 22 Regular creature 
24 Stone Gaman  47 25 Regular creature  
24 Witch doctor  47 25 Regular creature 
24 Roughneck  59 25 Invasion creature
24 Hadrosaurus  47 30 Regular creature
25 Vaiva Elanori 49 36 Regular creature
25 Rorghark Bonebreaker**  49 26 Regular creature  
25 Lizard chief  49 27 Regular creature
26 Khug giant  51 27 Regular creature  
27 Grey bat  53 20 Regular creature
27 Chippeway  53 28 Regular creature  
28 Jotunghul  55 36 Regular creature  
28 Dasem giant  55 29 Regular creature  
30 Starving Spider  59 33 Regular creature  
30 Polar bear  74 31 Invasion creature
31 Dark Widow  61 32 Regular creature  
32 White bat  64 32 Regular creature
33 Iron scaled gaman  65 33 Regular creature
34 Koban miner  68 35 Regular creature
34 Pegleg 68 34 Invasion creature
35 Big bad bunny  88 34 Invasion creature
36 Baby canlo giant  72 36 Regular creature 
36 Koban Mothman  72 36 Regular creature  
38 Centaur  77 38  Regular creature
38 Giant polar bear  97 39  Invasion Creature
39 Ghastly zombie  98 39 Invasion creature
44 Gorgon Cloaker  90 42 Regular creature  
44 Griffin**  90 49 Regular creature  
45 Possessed Skeleton** 94 46  Invasion creature
45 Baby frost giant** 94 50 Invasion creature 
47 Buccaneer 122 49 Invasion creature
50 Giant scarab 104 49 Regular creature  
52 Steel scaled gaman 108 51 Regular creature  
55 Mummy 115 53 Regular creature  
57 Undead priest 120 55 Regular creature  
58 Koban protector 123 56 Regular creature  
60 Serpopards 130 58 Regular creature  
60 Hooked pirate 130 58 Invasion creature
66 Gold scaled gaman** 144 63 Regular creature  
67 Giant Squid 146 64 Invasion creature
70 Frost scaled gaman** 155 65 Invasion creature
70 Skeletal Warrior**  155 65 Invasion creature
79 Platina Scaled Gaman 179 75 Regular creature  
80 Canlo giant 181 85 Regular creature
80 Sekhmet 181 77 Regular creature 
92 Syriet Scaled Gaman 215 87 Regular creature  
105 Obsidian Scaled Gaman 255 99  Regular creature 
110 Deep sea monster*  - 553 Invasion creature
118 Puranium Scaled Gaman 297 125  Regular creature 
128 Waranerus* 333 168 Fight closes when only 25% health remains.
149 Honurus* 414 195  Fight closes when only 25% health remains.
183 Stemosaurus* 511 333 Fight closes when only 50% health remains. 
183 Abominable snowman*/** 2732 1000 Invasion Creature. Fight closes when only 50% health remains. 
183 Canlo giant skeleton*/** 2732 1000 Invasion Creature. Fight closes when only 50% health remains. 
211 Roodarus*  833 553 Fight closes when only 50% health remains. 
286 Platina Flame Dragon* 4052 751 Fight closes when only 50% health remains.
331 Captain Keelhail*   1000 Invasion Creature. Fight closes when only 50% health remains. 
529 Skeleton King*/** 12836 2000 Invasion Creature. Fight closes when only 50% health remains. 
529 Frost Giant*/** 12836 2000 Invasion Creature. Fight closes when only 50% health remains. 
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